diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index ef294831b38..f3fc88471e1 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -246,7 +246,7 @@ door_animate("closing") src.density = 1 explosion_resistance = initial(explosion_resistance) - src.layer = 3.1 + src.layer = 3.0 sleep(10) update_icon() if(visible && !glass) @@ -291,4 +291,4 @@ update_nearby_tiles() /obj/machinery/door/morgue - icon = 'icons/obj/doors/doormorgue.dmi' \ No newline at end of file + icon = 'icons/obj/doors/doormorgue.dmi' diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 9391bbb9d46..5a86a20259a 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -181,7 +181,6 @@ return - /obj/machinery/door/firedoor/proc/latetoggle() if(operating || stat & NOPOWER || !nextstate) return @@ -195,12 +194,15 @@ return /obj/machinery/door/firedoor/close() + ..() latetoggle() - return ..() + layer = 3.1 /obj/machinery/door/firedoor/open() + ..() latetoggle() - return ..() + layer = 2.6 + /obj/machinery/door/firedoor/door_animate(animation)