mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Merge remote-tracking branch 'upstream/master' into night_shift
# Conflicts: # code/world.dm
This commit is contained in:
@@ -7,12 +7,16 @@
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bomb_name = "tripwire mine"
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secured = 0 // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
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dir = EAST
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var/on = 0
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var/visible = 0
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var/visible = 1
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var/obj/effect/beam/i_beam/first = null
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var/obj/effect/beam/i_beam/last = null
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var/max_nesting_level = 10
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var/turf/fire_location
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var/emission_cycles = 0
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var/emission_cap = 20
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/obj/item/device/assembly/infra/Destroy()
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if(first)
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@@ -22,7 +26,11 @@
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return ..()
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/obj/item/device/assembly/infra/describe()
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return "The infrared trigger is [on?"on":"off"]."
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return "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
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/obj/item/device/assembly/infra/examine(mob/user)
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..()
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to_chat(user, describe())
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/obj/item/device/assembly/infra/activate()
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if(!..()) return 0//Cooldown check
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@@ -36,11 +44,22 @@
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processing_objects.Add(src)
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else
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on = 0
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if(first) qdel(first)
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if(first)
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qdel(first)
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processing_objects.Remove(src)
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update_icon()
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return secured
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/obj/item/device/assembly/infra/New()
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..()
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if(!secured)
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toggle_secure()
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/obj/item/device/assembly/infra/proc/arm() // Forces the device to arm no matter its current state.
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if(!secured) // Checked because arm() might be called sometime after the object is spawned.
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toggle_secure()
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on = 1
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/obj/item/device/assembly/infra/update_icon()
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overlays.Cut()
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attached_overlays = list()
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@@ -51,38 +70,22 @@
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/infra/proc/get_valid_loc(atom/A, atom/prev, level = 0)
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if(!A)
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A = loc
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if(!prev)
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prev = src
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if(level > max_nesting_level)
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return null
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else if(isturf(A))
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return A
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else if(isobj(A))
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var/obj/O = A
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if(isassembly(A) || O.IsAssemblyHolder() || istype(A, /obj/item/device/onetankbomb))
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return .(A.loc, A, level + 1)
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else if(ismob(A))
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var/mob/user = A
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if(user.get_active_hand() == prev || user.get_inactive_hand() == prev)
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return .(A.loc, A, level + 1)
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return null
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/obj/item/device/assembly/infra/process()
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if(!on || fire_location != get_turf(loc))
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if(first)
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qdel(first)
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return
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var/turf/T = get_turf(src)
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if(first && (!on || !fire_location || fire_location != T || emission_cycles >= emission_cap))
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qdel(first)
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return
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if(!on)
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return
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if(!secured)
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return
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if(first && last)
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last.process()
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emission_cycles++
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return
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var/turf/T = get_valid_loc()
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if(T)
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fire_location = T
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emission_cycles = 0
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var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
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I.master = src
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I.density = 1
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@@ -124,6 +127,8 @@
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return 0
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pulse(0)
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audible_message("[bicon(src)] *beep* *beep*", null, 3)
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if(first)
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qdel(first)
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cooldown = 2
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spawn(10)
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process_cooldown()
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@@ -177,6 +182,21 @@
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if(usr.machine == src)
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interact(usr)
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if(first)
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qdel(first)
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/obj/item/device/assembly/infra/armed/New()
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..()
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spawn(3)
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if(holder)
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if(holder.master)
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dir = holder.master.dir
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arm()
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/obj/item/device/assembly/infra/armed/stealth
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visible = 0
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/***************************IBeam*********************************/
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@@ -191,6 +211,8 @@
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var/limit = null
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var/visible = 0.0
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var/left = null
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var/life_cycles = 0
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var/life_cap = 20
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anchored = 1.0
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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@@ -209,7 +231,8 @@
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transform = turn(matrix(), dir2angle(dir))
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/obj/effect/beam/i_beam/process()
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if((loc.density || !(master)))
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life_cycles++
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if(loc.density || !master || life_cycles >= life_cap)
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qdel(src)
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return
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if(left > 0)
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@@ -131,6 +131,7 @@
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desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
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icon_state = "clown"
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item_state = "clown_hat"
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flags = NODROP
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/obj/item/clothing/mask/gas/sexyclown
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name = "sexy-clown wig and mask"
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@@ -562,7 +562,7 @@
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log_robot("[key_name(speaker)] : [message]")
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var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
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var/message_body = "<span class='message'>[speaker.say_quote(message)],</i> <span class='ibm'>\"[message]\"</span></span></span>"
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var/message_body = "<span class='message'>[speaker.say_quote(message)],</i><span class='robot'>\"[message]\"</span></span></span>"
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for(var/mob/M in dead_mob_list)
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if(!isnewplayer(M) && !isbrain(M))
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@@ -166,6 +166,9 @@
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set category = "Robot Commands"
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set name = "Power Warning"
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if(handle_emote_CD(50))
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return
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if(!is_component_functioning("power cell") || !cell || !cell.charge)
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visible_message("The power warning light on <span class='name'>[src]</span> flashes urgently.",\
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"You announce you are operating in low power mode.")
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@@ -49,6 +49,8 @@ var/list/robot_verbs_default = list(
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var/datum/wires/robot/wires = null
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var/opened = 0
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var/custom_panel = null
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var/list/custom_panel_names = list("Cricket")
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var/emagged = 0
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var/list/force_modules = list()
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@@ -314,6 +316,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Default"] = "Service2"
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module_sprites["Standard"] = "robotServ"
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module_sprites["Noble-SRV"] = "Noble-SRV"
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module_sprites["Cricket"] = "Cricket-SERV"
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if("Miner")
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module = new /obj/item/weapon/robot_module/miner(src)
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@@ -325,6 +328,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Treadhead"] = "Miner"
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module_sprites["Standard"] = "robotMine"
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module_sprites["Noble-DIG"] = "Noble-DIG"
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module_sprites["Cricket"] = "Cricket-MINE"
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if("Medical")
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module = new /obj/item/weapon/robot_module/medical(src)
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@@ -337,6 +341,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Needles"] = "medicalrobot"
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module_sprites["Standard"] = "robotMedi"
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module_sprites["Noble-MED"] = "Noble-MED"
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module_sprites["Cricket"] = "Cricket-MEDI"
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status_flags &= ~CANPUSH
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if("Security")
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@@ -348,6 +353,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Bloodhound"] = "bloodhound"
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module_sprites["Standard"] = "robotSecy"
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module_sprites["Noble-SEC"] = "Noble-SEC"
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module_sprites["Cricket"] = "Cricket-SEC"
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status_flags &= ~CANPUSH
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if("Engineering")
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@@ -360,6 +366,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Landmate"] = "landmate"
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module_sprites["Standard"] = "robotEngi"
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module_sprites["Noble-ENG"] = "Noble-ENG"
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module_sprites["Cricket"] = "Cricket-ENGI"
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magpulse = 1
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if("Janitor")
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@@ -370,6 +377,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Mop Gear Rex"] = "mopgearrex"
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module_sprites["Standard"] = "robotJani"
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module_sprites["Noble-CLN"] = "Noble-CLN"
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module_sprites["Cricket"] = "Cricket-JANI"
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if("Combat")
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module = new /obj/item/weapon/robot_module/combat(src)
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@@ -968,6 +976,9 @@ var/list/robot_verbs_default = list(
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if(custom_sprite) //Custom borgs also have custom panels, heh
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panelprefix = "[ckey]"
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if(custom_panel in custom_panel_names) //For default borgs with different panels
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panelprefix = custom_panel
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if(wiresexposed)
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overlays += "[panelprefix]-openpanel +w"
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else if(cell)
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@@ -1289,6 +1300,8 @@ var/list/robot_verbs_default = list(
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module.module_type = "Brobot"
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update_module_icon()
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lockcharge = null
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var/list/names = splittext(icontype, "-")
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custom_panel = trim(names[1])
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else
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to_chat(src, "Something is badly wrong with the sprite selection. Harass a coder.")
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icon_state = module_sprites[1]
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@@ -175,3 +175,5 @@
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eats_mice = 0
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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melee_damage_lower = 5
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melee_damage_upper = 15
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@@ -37,4 +37,6 @@
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faction = list("syndicate")
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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minbodytemp = 0
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melee_damage_lower = 10
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melee_damage_upper = 20
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@@ -17,8 +17,8 @@
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
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melee_damage_lower = 18
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melee_damage_upper = 18
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melee_damage_lower = 0
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melee_damage_upper = 0
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health = 50
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maxHealth = 50
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speed = 2
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@@ -28,4 +28,4 @@
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/mob/living/simple_animal/pet/sloth/paperwork
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name = "Paperwork"
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desc = "Cargo's pet sloth. About as useful as the rest of the techs."
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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@@ -687,7 +687,15 @@
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"STOP HOT-WIRING THE ENGINE, FUCKING CHRIST!",
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"Wire the solars, you lazy bums!",
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"WHO TOOK THE DAMN HARDSUITS?",
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"OH GOD ITS FREE CALL THE SHUTTLE")
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"OH GOD ITS FREE CALL THE SHUTTLE",
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"Why are there so many atmos alerts?",
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"OH GOD WHY WOULD YOU TURN ON THE PA BEFORE CONTAINMENT IS UP?",
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"Remember to lock the emitters!",
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"Stop goofing off and repair the goddam station!",
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"The singularity is not your friend!",
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"What were the wires again?",
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"Goddam emaggers!"
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)
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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/mob/living/simple_animal/parrot/Poly/New()
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@@ -1,6 +1,7 @@
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/mob/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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var/skip_antag = 0 //For declining an antag roll this round.
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var/spawning = 0 //Referenced when you want to delete the new_player later on in the code.
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var/totalPlayers = 0 //Player counts for the Lobby tab
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var/totalPlayersReady = 0
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universal_speak = 1
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@@ -31,6 +32,11 @@
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if(!ready) output += "<p><a href='byond://?src=[UID()];ready=1'>Declare Ready</A></p>"
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else output += "<p><b>You are ready</b> (<a href='byond://?src=[UID()];ready=2'>Cancel</A>)</p>"
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var/list/antags = client.prefs.be_special
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if(antags && antags.len)
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if(!skip_antag) output += "<p><a href='byond://?src=[UID()];skip_antag=1'>Global Antag Candidancy</A>"
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else output += "<p><a href='byond://?src=[UID()];skip_antag=2'>Global Antag Candidancy</A>"
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output += "<br /><small>You are <b>[skip_antag ? "ineligable" : "eligable"]</b> for all antag roles.</small></p>"
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else
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output += "<p><a href='byond://?src=[UID()];manifest=1'>View the Crew Manifest</A></p>"
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output += "<p><a href='byond://?src=[UID()];late_join=1'>Join Game!</A></p>"
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@@ -111,6 +117,10 @@
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ready = !ready
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new_player_panel_proc()
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if(href_list["skip_antag"])
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skip_antag = !skip_antag
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new_player_panel_proc()
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if(href_list["refresh"])
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src << browse(null, "window=playersetup") //closes the player setup window
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new_player_panel_proc()
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@@ -274,6 +274,9 @@
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if(!MP)
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return 0
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if(!GAMEMODE_IS_NUCLEAR)
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if(ispath(MP, /mob/living/simple_animal/pet/cat/Syndi))
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return 0
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if(ispath(MP, /mob/living/simple_animal/pet/cat))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pet/corgi))
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@@ -288,6 +291,9 @@
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return 1
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if(ispath(MP, /mob/living/simple_animal/pony))
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return 1
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if(!GAMEMODE_IS_NUCLEAR)
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if(ispath(MP, /mob/living/simple_animal/pet/fox/Syndifox))
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return 0
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if(ispath(MP, /mob/living/simple_animal/pet/fox))
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return 1
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if(ispath(MP, /mob/living/simple_animal/chick))
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@@ -30,7 +30,6 @@
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name = "miniature energy gun"
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
|
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icon_state = "mini"
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item_state = "gun"
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 2
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charge_sections = 3
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||||
@@ -896,7 +896,7 @@
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/datum/design/mech_disabler
|
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name = "Exosuit Weapon (CH-PD Disabler)"
|
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desc = "Allows for the construction of CH-PD Disabler."
|
||||
id = "mech_laser"
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id = "mech_disabler"
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||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/disabler
|
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@@ -27,6 +27,10 @@
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||||
//Will not be announced if you try to set to the same level as it already is
|
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if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
|
||||
if(level >= SEC_LEVEL_RED && security_level < SEC_LEVEL_RED)
|
||||
// Mark down this time to prevent shuttle cheese
|
||||
shuttle_master.emergency_sec_level_time = world.time
|
||||
|
||||
switch(level)
|
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if(SEC_LEVEL_GREEN)
|
||||
security_announcement_down.Announce("All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.","Attention! Security level lowered to green.")
|
||||
|
||||
Reference in New Issue
Block a user