Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates

Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
This commit is contained in:
Erthilo
2012-05-31 15:09:35 +01:00
189 changed files with 2489 additions and 1543 deletions
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implant
name = "implant"
desc = "An implant. Not usually seen outside a body."
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implantcase
name = "Glass Case"
desc = "A case containing an implant."
@@ -6,8 +8,7 @@
throw_speed = 1
throw_range = 5
w_class = 1.0
var
obj/item/weapon/implant/imp = null
var/obj/item/weapon/implant/imp = null
proc
update()
@@ -125,4 +126,4 @@
New()
src.imp = new /obj/item/weapon/implant/death_alarm( src )
..()
return
return
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/machinery/implantchair
name = "Loyalty Implanter"
desc = "Used to implant occupants with loyalty implants."
@@ -7,16 +9,15 @@
opacity = 0
anchored = 1
var
ready = 1
malfunction = 0
list/obj/item/weapon/implant/loyalty/implant_list = list()
max_implants = 5
injection_cooldown = 600
replenish_cooldown = 6000
replenishing = 0
mob/living/carbon/occupant = null
injecting = 0
var/ready = 1
var/malfunction = 0
var/list/obj/item/weapon/implant/loyalty/implant_list = list()
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/replenishing = 0
var/mob/living/carbon/occupant = null
var/injecting = 0
proc
go_out()
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implanter
name = "implanter"
icon = 'items.dmi'
@@ -6,8 +8,7 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
var
obj/item/weapon/implant/imp = null
var/obj/item/weapon/implant/imp = null
proc
update()
@@ -108,4 +109,4 @@
var/obj/item/weapon/implant/compressed/c = imp
c.scanned = A
A.loc.contents.Remove(A)
update()
update()
@@ -1,10 +1,11 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implant/freedom
name = "freedom"
desc = "Use this to escape from those evil Red Shirts."
color = "r"
var
activation_emote = "chuckle"
uses = 1.0
var/activation_emote = "chuckle"
var/uses = 1.0
New()
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implantpad
name = "implantpad"
desc = "Used to modify implants."
@@ -7,10 +9,9 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
var
obj/item/weapon/implantcase/case = null
broadcasting = null
listening = 1.0
var/obj/item/weapon/implantcase/case = null
var/broadcasting = null
var/listening = 1.0
proc
update()