Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates

Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
This commit is contained in:
Erthilo
2012-05-31 15:09:35 +01:00
189 changed files with 2489 additions and 1543 deletions
+5 -4
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/proc/isassembly(O)
if(istype(O, /obj/item/device/assembly))
@@ -89,7 +91,7 @@
cooldown--
if(cooldown <= 0) return 0
spawn(10)
process_cooldown()
process_cooldown()
return 1
@@ -101,7 +103,7 @@
return 1
pulse(var/radio = 0)
proc/pulse(var/radio = 0)
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wires & WIRE_PULSE_SPECIAL))
@@ -205,7 +207,6 @@ Desc: If true is an object that can be attached to an assembly holder but is a s
proc
Activate()//Called when this assembly is pulsed by another one
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
Attach_Holder(var/obj/H, var/mob/user)//Called when an assembly holder attempts to attach, sets src's loc in here
@@ -233,4 +234,4 @@ Desc: If true is an object that can be attached to an assembly holder but is a s
//Remember to have it set its loc somewhere in here
*/
*/
+6 -5
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/device/assembly/infra
name = "Infrared Beam"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
@@ -11,10 +13,9 @@
small_icon_state_left = "infrared_left"
small_icon_state_right = "infrared_right"
var
scanning = 0
visible = 0
obj/effect/beam/i_beam/first = null
var/scanning = 0
var/visible = 0
var/obj/effect/beam/i_beam/first = null
proc
trigger_beam()
@@ -271,4 +272,4 @@
/obj/effect/beam/i_beam/Del()
del(src.next)
..()
return
return
+6 -5
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
@@ -11,10 +13,9 @@
small_icon_state_left = "prox_left"
small_icon_state_right = "prox_right"
var
scanning = 0
timing = 0
time = 10
var/scanning = 0
var/timing = 0
var/time = 10
proc
toggle_scan()
@@ -153,4 +154,4 @@
attack_self(usr)
return
return
+8 -7
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/device/assembly/signaler
name = "Remote Signaling Device"
desc = "Used to remotely activate devices."
@@ -13,13 +15,12 @@
small_icon_state_left = "signaller_left"
small_icon_state_right = "signaller_right"
var
code = 30
frequency = 1457
delay = 0
airlock_wire = null
datum/radio_frequency/radio_connection
deadman = 0
var/code = 30
var/frequency = 1457
var/delay = 0
var/airlock_wire = null
var/datum/radio_frequency/radio_connection
var/deadman = 0
proc
signal()
+5 -4
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/device/assembly/timer
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
@@ -11,9 +13,8 @@
small_icon_state_left = "timer_left"
small_icon_state_right = "timer_right"
var
timing = 0
time = 10
var/timing = 0
var/time = 10
proc
timer_end()
@@ -114,4 +115,4 @@
if(usr)
attack_self(usr)
return
return