Makes most targeted spells select a target on click with a radius (#13220)

* Basis

* Make most targeted spells use a click with radius instead of a list

* Fixes

* Selection code

* return ..()

* Auto targeting

* Forgot a comment change

* Merge issue fix
This commit is contained in:
farie82
2020-09-18 16:30:32 +02:00
committed by GitHub
parent 84c6b4ab2f
commit 8e8ad65906
22 changed files with 631 additions and 632 deletions
+157 -68
View File
@@ -24,6 +24,20 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
user.face_atom(A)
return FALSE
/datum/click_intercept/proc_holder
var/obj/effect/proc_holder/spell
/datum/click_intercept/proc_holder/New(client/C, obj/effect/proc_holder/spell_to_cast)
. = ..()
spell = spell_to_cast
/datum/click_intercept/proc_holder/InterceptClickOn(user, params, atom/object)
spell.InterceptClickOn(user, params, object)
/datum/click_intercept/proc_holder/quit()
spell.remove_ranged_ability(spell.ranged_ability_user)
return ..()
/obj/effect/proc_holder/proc/add_ranged_ability(mob/living/user, var/msg)
if(!user || !user.client)
return
@@ -32,7 +46,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
user.ranged_ability.remove_ranged_ability(user)
user.ranged_ability = src
ranged_ability_user = user
user.client.click_intercept = user.ranged_ability
user.client.click_intercept = new /datum/click_intercept/proc_holder(user.client, user.ranged_ability)
add_mousepointer(user.client)
active = TRUE
if(msg)
@@ -48,15 +62,17 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
C.mouse_pointer_icon = initial(C.mouse_pointer_icon)
/obj/effect/proc_holder/proc/remove_ranged_ability(mob/living/user, var/msg)
if(!user || !user.client || (user.ranged_ability && user.ranged_ability != src)) //To avoid removing the wrong ability
if(!user || (user.ranged_ability && user.ranged_ability != src)) //To avoid removing the wrong ability
return
user.ranged_ability = null
ranged_ability_user = null
user.client.click_intercept = null
remove_mousepointer(user.client)
active = FALSE
if(msg)
to_chat(user, msg)
if(user.client)
qdel(user.client.click_intercept)
user.client.click_intercept = null
remove_mousepointer(user.client)
if(msg)
to_chat(user, msg)
update_icon()
/obj/effect/proc_holder/spell
@@ -114,10 +130,14 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
var/sound = null //The sound the spell makes when it is cast
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0, mob/living/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
to_chat(user, "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>")
return 0
/* Checks if the user can cast the spell
* @param charge_check If the proc should do the cooldown check
* @param start_recharge If the proc should set the cooldown
* @param user The caster of the spell
*/
/obj/effect/proc_holder/spell/proc/cast_check(charge_check = TRUE, start_recharge = TRUE, mob/living/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
if(!can_cast(user, charge_check, TRUE))
return FALSE
if(ishuman(user))
var/mob/living/carbon/human/caster = user
@@ -126,49 +146,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
caster.reset_perspective(0)
return 0
if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
return 0
if(!skipcharge)
switch(charge_type)
if("recharge")
if(charge_counter < charge_max)
to_chat(user, still_recharging_msg)
return 0
if("charges")
if(!charge_counter)
to_chat(user, "<span class='notice'>[name] has no charges left.</span>")
return 0
if(!ghost)
if(user.stat && !stat_allowed)
to_chat(user, "<span class='notice'>You can't cast this spell while incapacitated.</span>")
return 0
if(ishuman(user) && (invocation_type == "whisper" || invocation_type == "shout") && user.is_muzzled())
to_chat(user, "Mmmf mrrfff!")
return 0
var/obj/effect/proc_holder/spell/noclothes/clothes_spell = locate() in (user.mob_spell_list | (user.mind ? user.mind.spell_list : list()))
if((ishuman(user) && clothes_req) && !istype(clothes_spell))//clothes check
var/mob/living/carbon/human/H = user
var/obj/item/clothing/robe = H.wear_suit
var/obj/item/clothing/hat = H.head
var/obj/item/clothing/shoes = H.shoes
if(!robe || !hat || !shoes)
to_chat(user, "<span class='notice'>Your outfit isn't complete, you should put on your robe and wizard hat, as well as sandals.</span>")
return 0
if(!robe.magical || !hat.magical || !shoes.magical)
to_chat(user, "<span class='notice'>Your outfit isn't magical enough, you should put on your robe and wizard hat, as well as your sandals.</span>")
return 0
else if(!ishuman(user))
if(clothes_req || human_req)
to_chat(user, "<span class='notice'>This spell can only be cast by humans!</span>")
return 0
if(nonabstract_req && (isbrain(user) || ispAI(user)))
to_chat(user, "<span class='notice'>This spell can only be cast by physical beings!</span>")
return 0
if(!skipcharge)
if(start_recharge)
switch(charge_type)
if("recharge")
charge_counter = 0 //doesn't start recharging until the targets selecting ends
@@ -442,6 +420,100 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
return
/obj/effect/proc_holder/spell/targeted/click
var/click_radius = 1 // How big the radius around the clicked atom is to find a suitable target. -1 is only the selected atom is considered
var/selection_activated_message = "<span class='notice'>Click on a target to cast the spell.</span>"
var/selection_deactivated_message = "<span class='notice'>You choose to not cast this spell.</span>"
var/allowed_type = /mob/living // Which type the targets have to be
var/auto_target_single = TRUE // If the spell should auto select a target if only one is found
/obj/effect/proc_holder/spell/targeted/click/Click()
var/mob/living/user = usr
if(!istype(user))
return
if(active)
remove_ranged_ability(user, selection_deactivated_message)
else
if(cast_check(TRUE, FALSE, user))
if(auto_target_single && attempt_auto_target(user))
return
add_ranged_ability(user, selection_activated_message)
else
to_chat(user, "<span class='warning'>[src] is not ready to be used yet.</span>")
/obj/effect/proc_holder/spell/targeted/click/proc/attempt_auto_target(mob/user)
var/atom/target
for(var/atom/A in view_or_range(range, user, selection_type))
if(valid_target(A, user))
if(target)
return FALSE // Two targets found. ABORT
target = A
if(target && cast_check(TRUE, TRUE, user)) // Singular target found. Cast it instantly
to_chat(user, "<span class='warning'>Only one target found. Casting [src] on [target]!</span>")
perform(list(target), user = user)
return TRUE
return FALSE
/obj/effect/proc_holder/spell/targeted/click/InterceptClickOn(mob/living/user, params, atom/A)
if(..() || !cast_check(TRUE, TRUE, user))
remove_ranged_ability(user)
revert_cast(user)
return TRUE
var/list/targets = list()
if(valid_target(A, user))
targets.Add(A)
if((!max_targets || max_targets > targets.len) && click_radius >= 0)
var/list/found_others = list()
for(var/atom/target in range(click_radius, A))
if(valid_target(target, user))
found_others |= target
if(!max_targets)
targets.Add(found_others)
else
if(max_targets <= found_others.len + targets.len)
targets.Add(found_others)
else
switch(random_target_priority) //Add in the rest
if(TARGET_RANDOM)
while(targets.len < max_targets && found_others.len) // Add the others
targets.Add(pick_n_take(found_others))
if(TARGET_CLOSEST)
var/list/distances = list()
for(var/target in found_others)
distances[target] = get_dist(user, target)
sortTim(distances, /proc/cmp_numeric_asc, TRUE) // Sort on distance
for(var/target in distances)
targets.Add(target)
if(targets.len >= max_targets)
break
if(!targets.len)
to_chat(user, "<span class='warning'>No suitable target found.</span>")
revert_cast(user)
return FALSE
perform(targets, user = user)
remove_ranged_ability(user)
return TRUE
/* Checks if a target is valid
* Should not include to_chats or other types of messages since this is used often on tons of targets.
* @param target The target to check
* @param user The user of the spell
*/
/obj/effect/proc_holder/spell/targeted/click/proc/valid_target(target, user)
return istype(target, allowed_type) && (include_user || target != user) && \
(target in view_or_range(range, user, selection_type))
/obj/effect/proc_holder/spell/targeted/click/choose_targets(mob/living/user, atom/A) // Not used
return
/obj/effect/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
var/list/targets = list()
@@ -475,30 +547,39 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
qdel(dummy)
return 1
/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr)
/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE)
if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
if(show_message)
to_chat(user, "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>")
return 0
if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
return 0
switch(charge_type)
if("recharge")
if(charge_counter < charge_max)
return 0
if("charges")
if(!charge_counter)
return 0
if(user.stat && !stat_allowed)
return 0
if(charge_check)
switch(charge_type)
if("recharge")
if(charge_counter < charge_max)
if(show_message)
to_chat(user, still_recharging_msg)
return 0
if("charges")
if(!charge_counter)
if(show_message)
to_chat(user, "<span class='notice'>[name] has no charges left.</span>")
return 0
if(!ghost)
if(user.stat && !stat_allowed)
if(show_message)
to_chat(user, "<span class='notice'>You can't cast this spell while incapacitated.</span>")
return 0
if(ishuman(user) && (invocation_type == "whisper" || invocation_type == "shout") && user.is_muzzled())
if(show_message)
to_chat(user, "Mmmf mrrfff!")
return 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if((invocation_type == "whisper" || invocation_type == "shout") && H.is_muzzled())
return 0
var/clothcheck = locate(/obj/effect/proc_holder/spell/noclothes) in user.mob_spell_list
var/clothcheck2 = user.mind && (locate(/obj/effect/proc_holder/spell/noclothes) in user.mind.spell_list)
if(clothes_req && !clothcheck && !clothcheck2) //clothes check
@@ -506,12 +587,20 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
var/obj/item/clothing/hat = H.head
var/obj/item/clothing/shoes = H.shoes
if(!robe || !hat || !shoes)
if(show_message)
to_chat(user, "<span class='notice'>Your outfit isn't complete, you should put on your robe and wizard hat, as well as sandals.</span>")
return 0
if(!robe.magical || !hat.magical || !shoes.magical)
if(show_message)
to_chat(user, "<span class='notice'>Your outfit isn't magical enough, you should put on your robe and wizard hat, as well as your sandals.</span>")
return 0
else
if(clothes_req || human_req)
if(show_message)
to_chat(user, "<span class='notice'>This spell can only be cast by humans!</span>")
return 0
if(nonabstract_req && (isbrain(user) || ispAI(user)))
if(show_message)
to_chat(user, "<span class='notice'>This spell can only be cast by physical beings!</span>")
return 0
return 1