mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 23:53:47 +01:00
Makes most targeted spells select a target on click with a radius (#13220)
* Basis * Make most targeted spells use a click with radius instead of a list * Fixes * Selection code * return ..() * Auto targeting * Forgot a comment change * Merge issue fix
This commit is contained in:
@@ -11,7 +11,7 @@
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/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr)
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var/thearea = before_cast(targets)
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if(!thearea || !cast_check(1))
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if(!thearea || !cast_check(TRUE, FALSE, user))
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revert_cast()
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return
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invocation(thearea)
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@@ -1,25 +1,31 @@
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/obj/effect/proc_holder/spell/targeted/chaplain_bless
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless
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name = "Bless"
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desc = "Blesses a single person."
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school = "transmutation"
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charge_max = 60
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clothes_req = 0
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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max_targets = 1
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include_user = 0
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humans_only = 1
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include_user = FALSE
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allowed_type = /mob/living/carbon/human
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selection_activated_message = "<span class='notice'>You prepare a blessing. Click on a target to start blessing.</span>"
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selection_deactivated_message = "<span class='notice'>The crew will be blessed another time.</span>"
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range = 1
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click_radius = -1 // Only precision clicking
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cooldown_min = 20
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action_icon_state = "shield"
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/valid_target(mob/living/carbon/human/target, user)
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if(!..())
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return FALSE
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/obj/effect/proc_holder/spell/targeted/chaplain_bless/cast(list/targets, mob/living/user = usr, distanceoverride)
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return target.mind && target.ckey && !target.stat
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/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/cast(list/targets, mob/living/user = usr)
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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revert_cast()
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@@ -35,32 +41,7 @@
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[range]
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if(!istype(target))
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to_chat(user, "No target.")
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revert_cast()
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return
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "[target] is too far away!")
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revert_cast()
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return
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if(!target.mind)
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to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
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revert_cast()
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return
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if(!target.ckey)
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to_chat(user, "[target] appears to be too out of it to benefit from this.")
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revert_cast()
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return
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if(target.stat == DEAD)
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to_chat(user, "[target] is already dead. There is no point.")
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[1]
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spawn(0) // allows cast to complete even if recipient ignores the prompt
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if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
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@@ -21,13 +21,18 @@
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action_background_icon_state = "bg_demon"
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/obj/effect/proc_holder/spell/targeted/summon_contract
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/obj/effect/proc_holder/spell/targeted/click/summon_contract
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name = "Summon infernal contract"
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desc = "Skip making a contract by hand, just do it by magic."
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invocation_type = "whisper"
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invocation = "Just sign on the dotted line."
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include_user = 0
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selection_activated_message = "<span class='notice'>You prepare a detailed contract. Click on a target to summon the contract in his hands.</span>"
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selection_deactivated_message = "<span class='notice'>You archive the contract for later use.</span>"
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include_user = FALSE
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range = 5
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auto_target_single = FALSE // Prevent an accidental contract from summoning
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click_radius = -1 // Precision clicking required
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allowed_type = /mob/living/carbon
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clothes_req = FALSE
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school = "conjuration"
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charge_max = 150
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@@ -35,8 +40,9 @@
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action_icon_state = "spell_default"
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action_background_icon_state = "bg_demon"
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/obj/effect/proc_holder/spell/targeted/summon_contract/cast(list/targets, mob/user = usr)
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for(var/mob/living/carbon/C in targets)
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/obj/effect/proc_holder/spell/targeted/click/summon_contract/cast(list/targets, mob/user = usr)
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for(var/target in targets)
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var/mob/living/carbon/C = target
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if(C.mind && user.mind)
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if(C.stat == DEAD)
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if(user.drop_item())
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@@ -63,7 +69,7 @@
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to_chat(user,"<span class='notice'>[C] seems to not be sentient. You are unable to summon a contract for them.</span>")
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/obj/effect/proc_holder/spell/fireball/hellish
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/obj/effect/proc_holder/spell/targeted/click/fireball/hellish
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name = "Hellfire"
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desc = "This spell launches hellfire at the target."
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school = "evocation"
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@@ -74,7 +80,7 @@
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fireball_type = /obj/item/projectile/magic/fireball/infernal
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action_background_icon_state = "bg_demon"
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/obj/effect/proc_holder/spell/fireball/hellish/cast(list/targets, mob/living/user = usr)
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/obj/effect/proc_holder/spell/targeted/click/fireball/hellish/cast(list/targets, mob/living/user = usr)
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add_attack_logs(user, targets, "has fired a Hellfire ball", ATKLOG_FEW)
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.=..()
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@@ -1,39 +1,31 @@
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/obj/effect/proc_holder/spell/targeted/horsemask
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/obj/effect/proc_holder/spell/targeted/click/horsemask
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name = "Curse of the Horseman"
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desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
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school = "transmutation"
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charge_type = "recharge"
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charge_max = 150
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charge_counter = 0
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clothes_req = 0
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stat_allowed = 0
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clothes_req = FALSE
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stat_allowed = FALSE
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = "shout"
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range = 7
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cooldown_min = 30 //30 deciseconds reduction per rank
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selection_type = "range"
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selection_activated_message = "<span class='notice'>You start to quietly neigh an incantation. Click on or near a target to cast the spell.</span>"
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selection_deactivated_message = "<span class='notice'>You stop neighing to yourself.</span>"
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allowed_type = /mob/living/carbon/human
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action_icon_state = "barn"
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sound = 'sound/magic/HorseHead_curse.ogg'
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/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
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/obj/effect/proc_holder/spell/targeted/click/horsemask/cast(list/targets, mob/user = usr)
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if(!targets.len)
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to_chat(user, "<span class='notice'>No target found in range.</span>")
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return
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var/mob/living/carbon/target = targets[1]
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if(!target)
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return
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if(!ishuman(target))
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to_chat(user, "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>")
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return
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if(!(target in oview(range)))//If they are not in overview after selection.
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to_chat(user, "<span class='notice'>They are too far away!</span>")
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return
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var/mob/living/carbon/human/target = targets[1]
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var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
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magichead.flags |= NODROP | DROPDEL //curses!
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@@ -25,10 +25,10 @@
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/obj/effect/proc_holder/spell/targeted/lightning/Click()
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if(!ready && start_time == 0)
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if(cast_check())
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if(cast_check(TRUE, FALSE, usr))
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StartChargeup()
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else
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if(ready && cast_check(skipcharge=1))
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if(ready && cast_check(TRUE, TRUE, usr))
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choose_targets()
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return 1
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@@ -20,10 +20,10 @@
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/obj/effect/proc_holder/spell/targeted/magnet/Click()
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if(!ready && start_time == 0)
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if(cast_check())
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if(cast_check(TRUE, FALSE, usr))
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StartChargeup()
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else
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if(ready && cast_check(skipcharge=1))
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if(ready && cast_check(TRUE, TRUE, usr))
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choose_targets()
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return 1
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@@ -1,4 +1,4 @@
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/obj/effect/proc_holder/spell/targeted/mind_transfer
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/obj/effect/proc_holder/spell/targeted/click/mind_transfer
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name = "Mind Transfer"
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desc = "This spell allows the user to switch bodies with a target."
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@@ -8,33 +8,29 @@
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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range = 1
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click_radius = 0 // Still gotta be pretty accurate
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selection_activated_message = "<span class='notice'>You prepare to transfer your mind. Click on a target to cast the spell.</span>"
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selection_deactivated_message = "<span class='notice'>You decide that your current form is good enough.</span>"
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cooldown_min = 200 //100 deciseconds reduction per rank
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var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
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var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
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var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
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action_icon_state = "mindswap"
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/obj/effect/proc_holder/spell/targeted/click/mind_transfer/valid_target(mob/living/target, user)
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if(!..())
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return FALSE
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return target.stat != DEAD && target.key && target.mind
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/*
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Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
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Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
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Also, you never added distance checking after target is selected. I've went ahead and did that.
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*/
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/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/user = usr, distanceoverride)
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/obj/effect/proc_holder/spell/targeted/click/mind_transfer/cast(list/targets, mob/user = usr)
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var/mob/living/target = targets[range]
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "They are too far away!")
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return
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if(target.stat == DEAD)
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to_chat(user, "You don't particularly want to be dead.")
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return
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if(!target.key || !target.mind)
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to_chat(user, "[target.p_they(TRUE)] appear[target.p_s()] to be catatonic. Not even magic can affect [target.p_their()] vacant mind.")
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return
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if(user.suiciding)
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to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
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return
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@@ -308,76 +308,50 @@
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duration = 300
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sound = 'sound/magic/blind.ogg'
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/obj/effect/proc_holder/spell/fireball
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/obj/effect/proc_holder/spell/targeted/click/fireball
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name = "Fireball"
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desc = "This spell fires a fireball at a target and does not require wizard garb."
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school = "evocation"
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charge_max = 60
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clothes_req = 0
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clothes_req = FALSE
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invocation = "ONI SOMA"
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invocation_type = "shout"
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auto_target_single = FALSE // Having this true won't ever find a single target and is just lost processing power
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range = 20
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cooldown_min = 20 //10 deciseconds reduction per rank
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click_radius = -1
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selection_activated_message = "<span class='notice'>Your prepare to cast your fireball spell! <B>Left-click to cast at a target!</B></span>"
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selection_deactivated_message = "<span class='notice'>You extinguish your fireball...for now.</span>"
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allowed_type = /atom // FIRE AT EVERYTHING
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var/fireball_type = /obj/item/projectile/magic/fireball
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action_icon_state = "fireball0"
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sound = 'sound/magic/fireball.ogg'
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active = FALSE
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/obj/effect/proc_holder/spell/fireball/Click()
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var/mob/living/user = usr
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if(!istype(user))
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return
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var/msg
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if(!can_cast(user))
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msg = "<span class='warning'>You can no longer cast Fireball.</span>"
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remove_ranged_ability(user, msg)
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return
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if(active)
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msg = "<span class='notice'>You extinguish your fireball...for now.</span>"
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remove_ranged_ability(user, msg)
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else
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msg = "<span class='notice'>Your prepare to cast your fireball spell! <B>Left-click to cast at a target!</B></span>"
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add_ranged_ability(user, msg)
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/obj/effect/proc_holder/spell/fireball/update_icon()
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/obj/effect/proc_holder/spell/targeted/click/fireball/update_icon()
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if(!action)
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return
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action.button_icon_state = "fireball[active]"
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action.UpdateButtonIcon()
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/obj/effect/proc_holder/spell/fireball/InterceptClickOn(mob/living/user, params, atom/target)
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if(..())
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return FALSE
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if(!cast_check(0, user))
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remove_ranged_ability(user)
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return FALSE
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var/list/targets = list(target)
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perform(targets, user = user)
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return TRUE
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/obj/effect/proc_holder/spell/fireball/cast(list/targets, mob/living/user = usr)
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/obj/effect/proc_holder/spell/targeted/click/fireball/cast(list/targets, mob/living/user = usr)
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var/target = targets[1] //There is only ever one target for fireball
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var/turf/T = user.loc
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var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction
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if(!isturf(U) || !isturf(T))
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return 0
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return FALSE
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var/obj/item/projectile/magic/fireball/FB = new fireball_type(user.loc)
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FB.current = get_turf(user)
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FB.preparePixelProjectile(target, get_turf(target), user)
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FB.fire()
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user.newtonian_move(get_dir(U, T))
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remove_ranged_ability(user)
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return 1
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return TRUE
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/obj/effect/proc_holder/spell/aoe_turf/repulse
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name = "Repulse"
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Reference in New Issue
Block a user