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other "radios"
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@@ -35,7 +35,7 @@
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var/mob/M = imp_in
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var/area/t = get_area(M)
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(src)
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a.follow_target = M
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switch(cause)
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@@ -52,7 +52,7 @@
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else
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a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
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qdel(src)
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qdel(a)
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/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
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