Makes the armblade handle more like the fireaxe with opening doors (#20313)

* armblade tweaks

* mistaken regression

* farie's review

* early return

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
GDN
2023-03-08 19:57:14 +01:00
committed by GitHub
co-authored by S34N
parent 0f6cb57276
commit 8ea96d8e36
6 changed files with 48 additions and 40 deletions
@@ -204,6 +204,10 @@
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
/obj/item/twohanded/fireaxe/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_FORCES_OPEN_DOORS_ITEM, ROUNDSTART_TRAIT)
/obj/item/twohanded/fireaxe/update_icon_state() //Currently only here to fuck with the on-mob icons.
icon_state = "fireaxe[wielded]"