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Makes the armblade handle more like the fireaxe with opening doors (#20313)
* armblade tweaks * mistaken regression * farie's review * early return * Update code/game/machinery/doors/airlock.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -204,6 +204,10 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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/obj/item/twohanded/fireaxe/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_FORCES_OPEN_DOORS_ITEM, ROUNDSTART_TRAIT)
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/obj/item/twohanded/fireaxe/update_icon_state() //Currently only here to fuck with the on-mob icons.
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icon_state = "fireaxe[wielded]"
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