Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

This commit is contained in:
Cael_Aislinn
2013-02-22 23:56:38 +10:00
61 changed files with 1018 additions and 895 deletions
+1 -1
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@@ -914,7 +914,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
user.show_message("\blue Localized Damage, Brute/Burn:",1)
if(length(damaged)>0)
for(var/datum/organ/external/org in damaged)
user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.display_name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
else
user.show_message("\blue \t Limbs are OK.",1)
+3 -3
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@@ -112,7 +112,7 @@ MASS SPECTROMETER
if(length(damaged)>0)
for(var/datum/organ/external/org in damaged)
user.show_message(text("\blue \t []: [][]\blue - []", \
capitalize(org.getDisplayName()), \
capitalize(org.display_name), \
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
(org.status & ORGAN_BLEEDING)?"\red <b>\[Bleeding\]</b>":"\t", \
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
@@ -146,7 +146,7 @@ MASS SPECTROMETER
var/mob/living/carbon/human/H = M
for(var/name in H.organs_by_name)
var/datum/organ/external/e = H.organs_by_name[name]
var/limb = e.getDisplayName()
var/limb = e.display_name
if(e.status & ORGAN_BROKEN)
if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
@@ -328,4 +328,4 @@ MASS SPECTROMETER
name = "advanced mass-spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=2"
origin_tech = "magnets=4;biotech=2"
+1 -1
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@@ -48,7 +48,7 @@
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
H.add_side_effect("Itch")
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
@@ -440,7 +440,10 @@ the implant may become unstable and either pre-maturely inject the subject or si
activate()
var/turf/t = get_turf(src)
src.scanned.loc = t
if (imp_in)
imp_in.put_in_hands(scanned)
else
scanned.loc = t
del src
implanted(mob/source as mob)
@@ -83,7 +83,7 @@
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter0"
icon_state = "cimplanter1"
/obj/item/weapon/implanter/compressed/New()
imp = new /obj/item/weapon/implant/compressed( src )
@@ -95,11 +95,11 @@
if (imp)
var/obj/item/weapon/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter0"
else
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter2"
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
@@ -83,24 +83,21 @@
O.update()
return
/*/obj/item/weapon/storage/box/syndie_kit/imp_compress
name = "Compressed Matter Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_compress
name = "box (C)"
/obj/item/weapon/storage/syndie_kit/imp_compress/New()
/obj/item/weapon/storage/box/syndie_kit/imp_compress/New()
new /obj/item/weapon/implanter/compressed(src)
..()
return
/obj/item/weapon/storage/syndie_kit/imp_explosive
name = "Explosive Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_explosive
name = "box (E)"
/obj/item/weapon/storage/syndie_kit/imp_explosive/New()
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
O.imp = new /obj/item/weapon/implant/explosive(O)
O.name = "(BIO-HAZARD) BIO-detpack"
O.update()
/obj/item/weapon/storage/box/syndie_kit/imp_explosive/New()
new /obj/item/weapon/implanter/explosive(src)
..()
return*/
return
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
name = "Uplink Implant (with injector)"
+2 -2
View File
@@ -111,8 +111,8 @@
force = 5
w_class = 4.0
slot_flags = SLOT_BACK
force_unwielded = 5
force_wielded = 18
force_unwielded = 10
force_wielded = 40
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.