mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
This commit is contained in:
@@ -641,7 +641,7 @@ var/list/admin_verbs_mod = list(
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
usr << "\red You can only do this to humans!"
|
||||
return
|
||||
switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Soghun and Tajaran can result in unintended consequences.",,"Yes","No"))
|
||||
switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi and Tajaran can result in unintended consequences.",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
var/new_facial = input("Please select facial hair color.", "Character Generation") as color
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/moving = null
|
||||
var/adminobs = null
|
||||
var/area = null
|
||||
var/time_died_as_mouse = null //when the client last died as a mouse
|
||||
|
||||
|
||||
///////////////
|
||||
|
||||
@@ -768,8 +768,8 @@ datum/preferences
|
||||
var/prev_species = species
|
||||
var/whitelisted = 0
|
||||
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
||||
if(is_alien_whitelisted(user, "Soghun")) //Check for Soghun and admins
|
||||
new_species += "Soghun"
|
||||
if(is_alien_whitelisted(user, "Soghun")) //Check for Unathi and admins
|
||||
new_species += "Unathi"
|
||||
whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Tajaran")) //Check for Tajaran and admins
|
||||
new_species += "Tajaran"
|
||||
@@ -782,7 +782,7 @@ datum/preferences
|
||||
alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
||||
else //Not using the whitelist? Aliens for everyone!
|
||||
new_species += "Tajaran"
|
||||
new_species += "Soghun"
|
||||
new_species += "Unathi"
|
||||
new_species += "Skrell"
|
||||
species = input("Please select a species", "Character Generation", null) in new_species
|
||||
|
||||
@@ -843,7 +843,7 @@ datum/preferences
|
||||
b_type = new_b_type
|
||||
|
||||
if("hair")
|
||||
if(species == "Human" || species == "Soghun")
|
||||
if(species == "Human" || species == "Unathi")
|
||||
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
|
||||
if(new_hair)
|
||||
r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
|
||||
@@ -151,6 +151,7 @@
|
||||
metadata = sanitize_text(metadata, initial(metadata))
|
||||
real_name = reject_bad_name(real_name)
|
||||
if(isnull(species)) species = "Human"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name()
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
/obj/item/clothing/head/helmet/space/helmet_soghun_cheap
|
||||
/obj/item/clothing/head/helmet/space/unathi
|
||||
|
||||
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
|
||||
name = "NT breacher helmet"
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a soghun battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "sog_helm_cheap"
|
||||
item_state = "sog_helm_cheap"
|
||||
color = "sog_helm_cheap"
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "unathi_helm_cheap"
|
||||
item_state = "unathi_helm_cheap"
|
||||
color = "unathi_helm_cheap"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/space/rig_soghun_cheap
|
||||
/obj/item/clothing/suit/space/unathi/rig_cheap
|
||||
name = "NT breacher chassis"
|
||||
desc = "A cheap NT knock-off of a soghun battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
icon_state = "rig-soghun-cheap"
|
||||
item_state = "rig-soghun-cheap"
|
||||
slowdown = 2
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
icon_state = "rig-unathi-cheap"
|
||||
item_state = "rig-unathi-cheap"
|
||||
slowdown = 3
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//Unathi clothing.
|
||||
|
||||
/obj/item/clothing/suit/unathi/robe
|
||||
name = "roughspun robes"
|
||||
desc = "A traditional Unathi garment."
|
||||
icon_state = "robe-unathi"
|
||||
item_state = "robe-unathi"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/suit/unathi/mantle
|
||||
name = "hide mantle"
|
||||
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
|
||||
icon_state = "mantle-unathi"
|
||||
item_state = "mantle-unathi"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
@@ -263,6 +263,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Become mouse"
|
||||
set category = "Ghost"
|
||||
|
||||
var/timedifference = world.time - client.time_died_as_mouse
|
||||
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
|
||||
var/timedifference_text
|
||||
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
|
||||
src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
|
||||
return
|
||||
|
||||
//find a viable mouse candidate
|
||||
var/mob/living/simple_animal/mouse/host
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
status = "MISSING!"
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.getDisplayName(),status),1)
|
||||
src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1)
|
||||
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
|
||||
H.play_xylophone()
|
||||
else
|
||||
|
||||
@@ -461,6 +461,7 @@ It can still be worn/put on as normal.
|
||||
*/
|
||||
/obj/effect/equip_e/human/done() //TODO: And rewrite this :< ~Carn
|
||||
target.cpr_time = 1
|
||||
if(isanimal(source)) return //animals cannot strip people
|
||||
if(!source || !target) return //Target or source no longer exist
|
||||
if(source.loc != s_loc) return //source has moved
|
||||
if(target.loc != t_loc) return //target has moved
|
||||
|
||||
@@ -1402,7 +1402,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
|
||||
var/masked = 0
|
||||
|
||||
if( istype(head, /obj/item/clothing/head/welding) )
|
||||
if( istype(head, /obj/item/clothing/head/welding) || istype(head, /obj/item/clothing/head/helmet/space/unathi))
|
||||
var/obj/item/clothing/head/welding/O = head
|
||||
if(!O.up && tinted_weldhelh)
|
||||
client.screen += global_hud.darkMask
|
||||
|
||||
@@ -789,7 +789,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_l")
|
||||
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_s")
|
||||
else if( cur_species == "Soghun")
|
||||
else if( cur_species == "Unathi")
|
||||
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_l")
|
||||
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_s")
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "crab"
|
||||
icon_living = "crab"
|
||||
icon_dead = "crab_dead"
|
||||
small = 1
|
||||
speak_emote = list("clicks")
|
||||
emote_hear = list("clicks")
|
||||
emote_see = list("clacks")
|
||||
|
||||
@@ -167,6 +167,7 @@
|
||||
health = 1
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
small = 1
|
||||
|
||||
/mob/living/simple_animal/chick/New()
|
||||
..()
|
||||
@@ -208,6 +209,7 @@ var/global/chicken_count = 0
|
||||
var/eggsleft = 0
|
||||
var/color
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
|
||||
/mob/living/simple_animal/chicken/New()
|
||||
..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "lizard"
|
||||
icon_living = "lizard"
|
||||
icon_dead = "lizard-dead"
|
||||
small = 1
|
||||
speak_emote = list("hisses")
|
||||
health = 5
|
||||
maxHealth = 5
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
emote_hear = list("squeeks","squeaks","squiks")
|
||||
emote_see = list("runs in a circle", "shakes", "scritches at something")
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
@@ -48,6 +49,8 @@
|
||||
src.stat = DEAD
|
||||
src.icon_dead = "mouse_[color]_splat"
|
||||
src.icon_state = "mouse_[color]_splat"
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
|
||||
//copy paste from alien/larva, if that func is updated please update this one also
|
||||
/mob/living/simple_animal/mouse/verb/ventcrawl()
|
||||
@@ -84,9 +87,11 @@
|
||||
if(loc==startloc)
|
||||
var/obj/target_vent = vents[selection_position]
|
||||
if(target_vent)
|
||||
/*
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
*/
|
||||
loc = target_vent.loc
|
||||
else
|
||||
src << "\blue You need to remain still while entering a vent."
|
||||
@@ -107,15 +112,19 @@
|
||||
if (layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
src << text("\blue You are now hiding.")
|
||||
/*
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("<B>[] scurries to the ground!</B>", src)
|
||||
*/
|
||||
else
|
||||
layer = MOB_LAYER
|
||||
src << text("\blue You have stopped hiding.")
|
||||
/*
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("[] slowly peaks up from the ground...", src)
|
||||
*/
|
||||
|
||||
//make mice fit under tables etc? this was hacky, and not working
|
||||
/*
|
||||
@@ -152,6 +161,11 @@
|
||||
M << 'sound/effects/mousesqueek.ogg'
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/mouse/Die()
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
..()
|
||||
|
||||
/*
|
||||
* Mouse types
|
||||
*/
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "mushroom"
|
||||
icon_living = "mushroom"
|
||||
icon_dead = "mushroom_dead"
|
||||
small = 1
|
||||
speak_chance = 0
|
||||
turns_per_move = 1
|
||||
maxHealth = 5
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/projectiletype
|
||||
var/projectilesound
|
||||
var/casingtype
|
||||
var/move_to_delay = 2 //delay for the automated movement.
|
||||
var/move_to_delay = 4 //delay for the automated movement.
|
||||
var/list/friends = list()
|
||||
var/break_stuff_probability = 10
|
||||
stop_automated_movement_when_pulled = 0
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
stop_automated_movement_when_pulled = 0
|
||||
health = 300
|
||||
maxHealth = 300
|
||||
speed = 4
|
||||
speed = 8
|
||||
projectiletype = /obj/item/projectile/beam/drone
|
||||
projectilesound = 'sound/weapons/laser3.ogg'
|
||||
destroy_surroundings = 0
|
||||
@@ -35,11 +35,16 @@
|
||||
var/disabled = 0
|
||||
var/exploding = 0
|
||||
|
||||
//Drones aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 600
|
||||
|
||||
var/has_loot = 1
|
||||
faction = "malf_drone"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
icon_living = "parrot_fly"
|
||||
icon_dead = "parrot_dead"
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
|
||||
speak = list("Hi","Hello!","Cracker?","BAWWWWK george mellons griffing me")
|
||||
speak_emote = list("squawks","says","yells")
|
||||
|
||||
@@ -446,7 +446,7 @@
|
||||
/mob/living/simple_animal/proc/SA_attackable(target_mob)
|
||||
if (isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
if(!L.stat || L.health <= 0)
|
||||
if(!L.stat && L.health >= 0)
|
||||
return (0)
|
||||
if (istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
var/eye_stat = null//Living, potentially Carbon
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
var/small = 0
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ proc/hasorgans(A)
|
||||
zone = "head"
|
||||
if("mouth")
|
||||
zone = "head"
|
||||
if("l_hand")
|
||||
/* if("l_hand")
|
||||
zone = "l_arm"
|
||||
if("r_hand")
|
||||
zone = "r_arm"
|
||||
@@ -144,6 +144,7 @@ proc/hasorgans(A)
|
||||
zone = "r_leg"
|
||||
if("groin")
|
||||
zone = "chest"
|
||||
*/
|
||||
return zone
|
||||
|
||||
|
||||
@@ -171,7 +172,7 @@ proc/hasorgans(A)
|
||||
|
||||
// you can only miss if your target is standing and not restrained
|
||||
if(!target.buckled && !target.lying)
|
||||
var/miss_chance = max(10 + miss_chance_mod, 0)
|
||||
var/miss_chance = 10
|
||||
switch(zone)
|
||||
if("head")
|
||||
miss_chance = 40
|
||||
@@ -191,6 +192,7 @@ proc/hasorgans(A)
|
||||
miss_chance = 50
|
||||
if("r_foot")
|
||||
miss_chance = 50
|
||||
miss_chance = max(miss_chance + miss_chance_mod, 0)
|
||||
if(prob(miss_chance))
|
||||
if(prob(70))
|
||||
return null
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
if(is_alien_whitelisted(src, "Tajaran") || !config.usealienwhitelist)
|
||||
new_character.dna.mutantrace = "tajaran"
|
||||
new_character.tajaran_talk_understand = 1
|
||||
if(client.prefs.species == "Soghun")
|
||||
if(client.prefs.species == "Unathi")
|
||||
if(is_alien_whitelisted(src, "Soghun") || !config.usealienwhitelist)
|
||||
new_character.dna.mutantrace = "lizard"
|
||||
new_character.soghun_talk_understand = 1
|
||||
|
||||
@@ -138,7 +138,7 @@ datum/preferences
|
||||
if(species == "Tajaran")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "tajaran_[g]_s")
|
||||
preview_icon.Blend(new /icon('icons/effects/species.dmi', "tajtail_s"), ICON_OVERLAY)
|
||||
else if(species == "Soghun")
|
||||
else if(species == "Unathi")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "lizard_[g]_s")
|
||||
preview_icon.Blend(new /icon('icons/effects/species.dmi', "sogtail_s"), ICON_OVERLAY)
|
||||
else if(species == "Skrell")
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "Bald"
|
||||
icon_state = "bald"
|
||||
gender = MALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
short
|
||||
name = "Short Hair" // try to capatilize the names please~
|
||||
@@ -119,7 +119,7 @@
|
||||
name = "Pompadour"
|
||||
icon_state = "hair_pompadour"
|
||||
gender = MALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
quiff
|
||||
name = "Quiff"
|
||||
@@ -142,19 +142,19 @@
|
||||
name = "Beehive"
|
||||
icon_state = "hair_beehive"
|
||||
gender = FEMALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bobcurl
|
||||
name = "Bobcurl"
|
||||
icon_state = "hair_bobcurl"
|
||||
gender = FEMALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bob
|
||||
name = "Bob"
|
||||
icon_state = "hair_bobcut"
|
||||
gender = FEMALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bowl
|
||||
name = "Bowl"
|
||||
@@ -165,7 +165,7 @@
|
||||
name = "Buzzcut"
|
||||
icon_state = "hair_buzzcut"
|
||||
gender = MALE
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
crew
|
||||
name = "Crewcut"
|
||||
@@ -227,7 +227,7 @@
|
||||
mohawk
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
jensen
|
||||
name = "Adam Jensen Hair"
|
||||
icon_state = "hair_jensen"
|
||||
@@ -241,7 +241,7 @@
|
||||
spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
kusangi
|
||||
name = "Kusanagi Hair"
|
||||
icon_state = "hair_kusanagi"
|
||||
@@ -306,7 +306,7 @@
|
||||
name = "Shaved"
|
||||
icon_state = "bald"
|
||||
gender = NEUTER
|
||||
species_allowed = list("Human","Soghun","Tajaran","Skrell")
|
||||
species_allowed = list("Human","Unathi","Tajaran","Skrell")
|
||||
|
||||
watson
|
||||
name = "Watson Mustache"
|
||||
@@ -347,7 +347,7 @@
|
||||
elvis
|
||||
name = "Elvis Sideburns"
|
||||
icon_state = "facial_elvis"
|
||||
species_allowed = list("Human","Soghun")
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
abe
|
||||
name = "Abraham Lincoln Beard"
|
||||
@@ -521,11 +521,11 @@
|
||||
icon = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
soghun
|
||||
name = "Default soghun skin"
|
||||
unathi
|
||||
name = "Default Unathi skin"
|
||||
icon_state = "default"
|
||||
icon = 'icons/mob/human_races/r_lizard.dmi'
|
||||
species_allowed = list("Soghun")
|
||||
species_allowed = list("Unathi")
|
||||
|
||||
skrell
|
||||
name = "Default skrell skin"
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#define SPEEDLOADER 0
|
||||
#define FROM_BOX 1
|
||||
#define MAGAZINE 2
|
||||
|
||||
/obj/item/weapon/gun/projectile
|
||||
desc = "A classic revolver. Uses 357 ammo"
|
||||
name = "revolver"
|
||||
@@ -10,7 +14,7 @@
|
||||
var/ammo_type = "/obj/item/ammo_casing/a357"
|
||||
var/list/loaded = list()
|
||||
var/max_shells = 7
|
||||
var/load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine
|
||||
var/load_method = SPEEDLOADER //0 = Single shells or quick loader, 1 = box, 2 = magazine
|
||||
var/obj/item/ammo_magazine/empty_mag = null
|
||||
|
||||
|
||||
@@ -45,7 +49,7 @@
|
||||
|
||||
var/num_loaded = 0
|
||||
if(istype(A, /obj/item/ammo_magazine))
|
||||
if((load_method == 2) && loaded.len) return
|
||||
if((load_method == MAGAZINE) && loaded.len) return
|
||||
var/obj/item/ammo_magazine/AM = A
|
||||
for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
|
||||
if(loaded.len >= max_shells)
|
||||
@@ -55,11 +59,11 @@
|
||||
AM.stored_ammo -= AC
|
||||
loaded += AC
|
||||
num_loaded++
|
||||
if(load_method == 2)
|
||||
if(load_method == MAGAZINE)
|
||||
user.remove_from_mob(AM)
|
||||
empty_mag = AM
|
||||
empty_mag.loc = src
|
||||
if(istype(A, /obj/item/ammo_casing) && !load_method)
|
||||
if(istype(A, /obj/item/ammo_casing) && load_method == SPEEDLOADER)
|
||||
var/obj/item/ammo_casing/AC = A
|
||||
if(AC.caliber == caliber && loaded.len < max_shells)
|
||||
user.drop_item()
|
||||
@@ -72,6 +76,25 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/attack_self(mob/user as mob)
|
||||
if (loaded.len)
|
||||
if (load_method == SPEEDLOADER)
|
||||
var/obj/item/ammo_casing/AC = loaded[1]
|
||||
loaded -= AC
|
||||
AC.loc = get_turf(src) //Eject casing onto ground.
|
||||
user << "\blue You unload shell from \the [src]!"
|
||||
if (load_method == MAGAZINE)
|
||||
var/obj/item/ammo_magazine/AM = empty_mag
|
||||
for (var/obj/item/ammo_casing/AC in loaded)
|
||||
AM.stored_ammo += AC
|
||||
loaded -= AC
|
||||
AM.loc = get_turf(src)
|
||||
empty_mag = null
|
||||
user << "\blue You unload magazine from \the [src]!"
|
||||
else
|
||||
user << "\red Nothing loaded in \the [src]!"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/examine()
|
||||
..()
|
||||
|
||||
@@ -74,37 +74,34 @@
|
||||
loc = A.loc
|
||||
return 0// nope.avi
|
||||
|
||||
var/distance = get_dist(original,loc)
|
||||
var/distance = get_dist(starting,loc)
|
||||
//Lower accurancy/longer range tradeoff. Distance matters a lot here, so at
|
||||
// close distance, actually RAISE the chance to hit.
|
||||
def_zone = get_zone_with_miss_chance(def_zone, M, -30 + 8*distance)
|
||||
|
||||
if(silenced)
|
||||
if(def_zone)
|
||||
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
|
||||
if(!def_zone)
|
||||
visible_message("\blue \The [src] misses [M] narrowly!")
|
||||
forcedodge = -1
|
||||
else
|
||||
if(!def_zone)
|
||||
visible_message("\The [src] misses [M] narrowly.")
|
||||
del(src)
|
||||
return
|
||||
if(silenced)
|
||||
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
|
||||
else
|
||||
visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
|
||||
if(istype(firer, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
if(istype(firer, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
spawn(0)
|
||||
if(A)
|
||||
var/permutation = A.bullet_act(src, def_zone) // searches for return value
|
||||
if(permutation == -1 || forcedodge) // the bullet passes through a dense object!
|
||||
if (!forcedodge)
|
||||
forcedodge = A.bullet_act(src, def_zone) // searches for return value
|
||||
if(forcedodge == -1) // the bullet passes through a dense object!
|
||||
bumped = 0 // reset bumped variable!
|
||||
if(istype(A, /turf))
|
||||
loc = A
|
||||
@@ -118,7 +115,6 @@
|
||||
O.bullet_act(src)
|
||||
for(var/mob/M in A)
|
||||
M.bullet_act(src, def_zone)
|
||||
|
||||
density = 0
|
||||
invisibility = 101
|
||||
del(src)
|
||||
|
||||
@@ -20,50 +20,56 @@ var/list/beam_master = list()
|
||||
process()
|
||||
var/reference = "\ref[src]" //So we do not have to recalculate it a ton
|
||||
var/first = 1 //So we don't make the overlay in the same tile as the firer
|
||||
spawn while(src) //Move until we hit something
|
||||
|
||||
spawn(0)
|
||||
while(!bumped) //Move until we hit something
|
||||
step_towards(src, current) //Move~
|
||||
if((!( current ) || loc == current)) //If we pass our target
|
||||
current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z)
|
||||
if((x == 1 || x == world.maxx || y == 1 || y == world.maxy))
|
||||
del(src) //Delete if it passes the world edge
|
||||
return
|
||||
step_towards(src, current) //Move~
|
||||
|
||||
for(var/mob/living/M in loc)
|
||||
Bump(M) //Bump anyone we touch
|
||||
if(kill_count < 1)
|
||||
del(src)
|
||||
kill_count--
|
||||
|
||||
if((!( current ) || loc == current)) //If we pass our target
|
||||
current = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z)
|
||||
if(!bumped && !isturf(original))
|
||||
if(loc == get_turf(original))
|
||||
if(!(original in permutated))
|
||||
Bump(original)
|
||||
|
||||
if((x == 1 || x == world.maxx || y == 1 || y == world.maxy))
|
||||
del(src) //Delete if it passes the world edge
|
||||
return
|
||||
if(!first) //Add the overlay as we pass over tiles
|
||||
var/target_dir = get_dir(src, current) //So we don't call this too much
|
||||
|
||||
if(!first) //Add the overlay as we pass over tiles
|
||||
var/target_dir = get_dir(src, current) //So we don't call this too much
|
||||
//If the icon has not been added yet
|
||||
if( !("[icon_state][target_dir]" in beam_master) )
|
||||
var/image/I = image(icon,icon_state,10,target_dir) //Generate it.
|
||||
beam_master["[icon_state][target_dir]"] = I //And cache it!
|
||||
|
||||
//If the icon has not been added yet
|
||||
if( !("[icon_state][target_dir]" in beam_master) )
|
||||
var/image/I = image(icon,icon_state,10,target_dir) //Generate it.
|
||||
beam_master["[icon_state][target_dir]"] = I //And cache it!
|
||||
//Finally add the overlay
|
||||
src.loc.overlays += beam_master["[icon_state][target_dir]"]
|
||||
|
||||
//Finally add the overlay
|
||||
src.loc.overlays += beam_master["[icon_state][target_dir]"]
|
||||
|
||||
//Add the turf to a list in the beam master so they can be cleaned up easily.
|
||||
if(reference in beam_master)
|
||||
var/list/turf_master = beam_master[reference]
|
||||
if("[icon_state][target_dir]" in turf_master)
|
||||
var/list/turfs = turf_master["[icon_state][target_dir]"]
|
||||
turfs += loc
|
||||
else
|
||||
turf_master["[icon_state][target_dir]"] = list(loc)
|
||||
//Add the turf to a list in the beam master so they can be cleaned up easily.
|
||||
if(reference in beam_master)
|
||||
var/list/turf_master = beam_master[reference]
|
||||
if("[icon_state][target_dir]" in turf_master)
|
||||
var/list/turfs = turf_master["[icon_state][target_dir]"]
|
||||
turfs += loc
|
||||
else
|
||||
var/list/turfs = list()
|
||||
turfs["[icon_state][target_dir]"] = list(loc)
|
||||
beam_master[reference] = turfs
|
||||
turf_master["[icon_state][target_dir]"] = list(loc)
|
||||
else
|
||||
first = 0
|
||||
|
||||
var/list/turfs = list()
|
||||
turfs["[icon_state][target_dir]"] = list(loc)
|
||||
beam_master[reference] = turfs
|
||||
else
|
||||
first = 0
|
||||
cleanup(reference)
|
||||
return
|
||||
|
||||
Del()
|
||||
cleanup("\ref[src]")
|
||||
..()
|
||||
|
||||
proc/cleanup(reference) //Waits .3 seconds then removes the overlay.
|
||||
src = null
|
||||
sleep(3)
|
||||
|
||||
@@ -198,7 +198,10 @@
|
||||
del(src)
|
||||
if(ismouse(M))
|
||||
var/mob/living/simple_animal/mouse/N = M
|
||||
N.emote("nibbles away at the [src]")
|
||||
N << text("\blue You nibble away at [src].")
|
||||
if(prob(50))
|
||||
N.visible_message("[N] nibbles away at [src].", "")
|
||||
//N.emote("nibbles away at the [src]")
|
||||
N.health = min(N.health + 1, N.maxHealth)
|
||||
|
||||
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
MouseDrop_T(mob/target, mob/user)
|
||||
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
|
||||
return
|
||||
if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
|
||||
src.add_fingerprint(user)
|
||||
var/target_loc = target.loc
|
||||
var/msg
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
/datum/surgery_step/generic/retract_skin
|
||||
required_tool = /obj/item/weapon/retractor
|
||||
allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork)
|
||||
allowed_tools = list(/obj/item/weapon/crowbar,/obj/item/weapon/kitchen/utensil/fork)
|
||||
|
||||
min_duration = 30
|
||||
max_duration = 40
|
||||
|
||||
@@ -80,15 +80,23 @@
|
||||
find_prob +=40
|
||||
if (isright(tool))
|
||||
find_prob +=20
|
||||
|
||||
if (prob(find_prob))
|
||||
if (prob(find_prob))
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
affected.implants -= imp
|
||||
imp.loc = get_turf(target)
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
else if (affected.hidden)
|
||||
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
|
||||
var/obj/item/weapon/implant/imp = affected.implants[1]
|
||||
affected.implants -= imp
|
||||
imp.loc = get_turf(target)
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
affected.hidden.loc = get_turf(target)
|
||||
if(!affected.hidden.blood_DNA)
|
||||
affected.hidden.blood_DNA = list()
|
||||
affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type
|
||||
affected.hidden.update_icon()
|
||||
affected.hidden = null
|
||||
|
||||
else
|
||||
user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
|
||||
"\blue You could not find anything inside [target]'s [affected.display_name]." )
|
||||
@@ -107,4 +115,50 @@
|
||||
user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
|
||||
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
imp.activate()
|
||||
imp.activate()
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ITEM PLACEMENT SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/item_place
|
||||
required_tool = /obj/item
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
var/max_size = 2 //maximum w_class of item that fits.
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
if (affected.name in list("chest","groin","head"))
|
||||
max_size = 3
|
||||
else
|
||||
max_size = 2
|
||||
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && tool.w_class <= max_size && !affected.hidden
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts putting [tool] inside the incision on [target]'s [affected.display_name].", \
|
||||
"You start putting [tool] inside the incision on [target]'s [affected.display_name]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
|
||||
user.visible_message("\blue [user] puts [tool] inside [target]'s [affected.display_name].", \
|
||||
"\blue You put [tool] inside [target]'s [affected.display_name]." )
|
||||
if (tool.w_class > max_size/2 && prob(50))
|
||||
user << "\red You tear some vessels trying to fit such big object in this cavity."
|
||||
var/datum/wound/internal_bleeding/I = new (15)
|
||||
affected.wounds += I
|
||||
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
|
||||
user.drop_item()
|
||||
affected.hidden = tool
|
||||
tool.loc = target
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
|
||||
Reference in New Issue
Block a user