diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 17fa437b9eb..974f716885b 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -319,7 +319,6 @@ /obj/machinery/door/airlock/hatch/syndicate/vault name = "syndicate vault hatch" req_access_txt = "151" - icon = 'icons/obj/doors/hightechsecurity.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_highsecurity hackProof = 1 aiControlDisabled = 1 diff --git a/code/game/objects/effects/spawners/random_spawners.dm b/code/game/objects/effects/spawners/random_spawners.dm index baf493b55ce..147ae705705 100644 --- a/code/game/objects/effects/spawners/random_spawners.dm +++ b/code/game/objects/effects/spawners/random_spawners.dm @@ -305,8 +305,6 @@ /obj/effect/spawner/random_spawners/syndicate/layout/door name = "50pc door 25pc falsewall 25pc wall" - icon = 'icons/obj/doors/Doorhatchele.dmi' - icon_state = "door_closed" spawn_nothing_percentage = 0 result = list( /obj/machinery/door/airlock/hatch/syndicate = 2, @@ -316,7 +314,6 @@ /obj/effect/spawner/random_spawners/syndicate/layout/door/secret name = "50pc falsewall 50pc wall" - icon_state = "door_closed" color = "#00FFFF" spawn_nothing_percentage = 0 result = list( @@ -326,8 +323,6 @@ /obj/effect/spawner/random_spawners/syndicate/layout/door/vault name = "50pc vaultdoor 25pc falsewall 25pc wall" - icon = 'icons/obj/doors/hightechsecurity.dmi' - icon_state = "door_closed" color = "#00FFFF" spawn_nothing_percentage = 0 result = list(