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Adds Shadow demons (#19732)
* reshuffle * shared base type * moves this to the base type * the monster * event * FUCK * better sprites * refactors bloodcrawl, more nice sprites * review stuff * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * heart of darkness * pre TM tweaks * ARGH * hopefully fixes double hits * tweaks * derp * tweaks * TEMP RUNTIME REMOVE LATER * fixes * runtime fixes * cig runtime fix * review + another runtime fix * re adds sprite * removes runtime * oop I forgor * DRUNK CODING * SPRITES Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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@@ -37,7 +37,7 @@
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#define SPECIAL_ROLE_NUKEOPS "Syndicate"
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#define SPECIAL_ROLE_PYROCLASTIC_SLIME "Pyroclastic Anomaly Slime"
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#define SPECIAL_ROLE_REVENANT "Revenant"
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#define SPECIAL_ROLE_SLAUGHTER_DEMON "Slaughter Demon"
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#define SPECIAL_ROLE_DEMON "Demon"
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#define SPECIAL_ROLE_SUPER "Super"
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#define SPECIAL_ROLE_SYNDICATE_DEATHSQUAD "Syndicate Commando"
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#define SPECIAL_ROLE_TRAITOR "Traitor"
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@@ -244,7 +244,8 @@
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#define isnymph(A) (istype((A), /mob/living/simple_animal/diona))
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#define ishostile(A) (istype((A), /mob/living/simple_animal/hostile))
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#define isterrorspider(A) (istype((A), /mob/living/simple_animal/hostile/poison/terror_spider))
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#define isslaughterdemon(A) (istype((A), /mob/living/simple_animal/slaughter))
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#define isslaughterdemon(A) (istype((A), /mob/living/simple_animal/demon/slaughter))
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#define isdemon(A) (istype((A), /mob/living/simple_animal/demon))
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#define issilicon(A) (istype((A), /mob/living/silicon))
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#define isAI(A) (istype((A), /mob/living/silicon/ai))
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@@ -28,7 +28,7 @@
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#define ROLE_TRADER "trader"
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#define ROLE_VAMPIRE "vampire"
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// Role tags for EVERYONE!
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#define ROLE_DEMON "slaughter demon"
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#define ROLE_DEMON "demon"
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#define ROLE_SENTIENT "sentient animal"
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#define ROLE_POSIBRAIN "positronic brain"
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#define ROLE_GUARDIAN "guardian"
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