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Adds Shadow demons (#19732)
* reshuffle * shared base type * moves this to the base type * the monster * event * FUCK * better sprites * refactors bloodcrawl, more nice sprites * review stuff * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * heart of darkness * pre TM tweaks * ARGH * hopefully fixes double hits * tweaks * derp * tweaks * TEMP RUNTIME REMOVE LATER * fixes * runtime fixes * cig runtime fix * review + another runtime fix * re adds sprite * removes runtime * oop I forgor * DRUNK CODING * SPRITES Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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@@ -206,3 +206,9 @@
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add_attack_logs(user, target, "[what_done] ([reagent_str] | [genes_str])")
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/obj/item/reagent_containers/food/snacks/grown/extinguish_light(force = FALSE)
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if(!force)
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return
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if(seed.get_gene(/datum/plant_gene/trait/glow/shadow))
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return
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set_light(0)
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@@ -61,3 +61,10 @@
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if(seed)
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for(var/datum/plant_gene/trait/T in seed.genes)
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T.on_throw_impact(src, hit_atom)
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/obj/item/grown/extinguish_light(force = FALSE)
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if(!force)
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return
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if(seed.get_gene(/datum/plant_gene/trait/glow/shadow))
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return
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set_light(0)
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