Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into alarms

Conflicts:
	code/__HELPERS/lists.dm
This commit is contained in:
Mark van Alphen
2015-08-03 23:59:45 +02:00
69 changed files with 639 additions and 164 deletions
+38 -1
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@@ -66,7 +66,9 @@ var/list/admin_verbs_admin = list(
/client/proc/freeze,
/client/proc/freezemecha,
/client/proc/alt_check,
/client/proc/secrets
/client/proc/secrets,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self /* Allows the human-based mob itself change its basic appearance */
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -543,6 +545,41 @@ var/list/admin_verbs_mentor = list(
if(holder)
src.holder.output_ai_laws()
/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in world)
set name = "Change Mob Appearance - Admin"
set desc = "Allows you to change the mob appearance"
set category = "Admin"
if(!istype(H))
return
if(holder)
admin_log_and_message_admins("is altering the appearance of [H].")
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0)
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in world)
set name = "Change Mob Appearance - Self"
set desc = "Allows the mob to change its appearance"
set category = "Admin"
if(!istype(H))
return
if(!H.client)
usr << "Only mobs with clients can alter their own appearance."
return
if(holder)
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
if("Yes")
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
if("No")
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//---- bs12 verbs ----
+1 -1
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@@ -179,7 +179,7 @@
if("turf-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
+2 -2
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@@ -395,8 +395,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
var/blocked = list(/mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in subtypesof(/obj) + subtypesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
+1 -1
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@@ -1,4 +1,4 @@
var/global/automation_types=typesof(/datum/automation) - /datum/automation
var/global/automation_types = subtypesof(/datum/automation)
#define AUTOM_RT_NULL 0
#define AUTOM_RT_NUM 1
@@ -2,7 +2,7 @@ var/list/spawntypes = list()
/proc/populate_spawn_points()
spawntypes = list()
for(var/type in typesof(/datum/spawnpoint)-/datum/spawnpoint)
for(var/type in subtypesof(/datum/spawnpoint))
var/datum/spawnpoint/S = new type()
spawntypes[S.display_name] = S
+2 -2
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@@ -11,11 +11,11 @@
New()
..()
for(var/U in typesof(/obj/item/clothing/under/color)-(/obj/item/clothing/under/color))
for(var/U in subtypesof(/obj/item/clothing/under/color))
var/obj/item/clothing/under/V = new U
src.clothing_choices += V
for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
for(var/U in subtypesof(/obj/item/clothing/under/rank))
var/obj/item/clothing/under/V = new U
src.clothing_choices += V
return
+2 -2
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@@ -3,8 +3,8 @@
/obj/item/clothing/under/color/random/New()
..()
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
var/obj/item/clothing/under/color/C = pick(typesof(/obj/item/clothing/under/color) - excluded)
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - excluded)
name = initial(C.name)
icon_state = initial(C.icon_state)
item_state = initial(C.item_state)
+1 -1
View File
@@ -82,5 +82,5 @@
/obj/item/weapon/storage/box/testing_disks
New()
..()
for(var/typekey in typesof(/obj/item/weapon/disk/file) - /obj/item/weapon/disk/file)
for(var/typekey in subtypesof(/obj/item/weapon/disk/file))
new typekey(src)
+1 -1
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@@ -89,7 +89,7 @@ var/setup_economy = 0
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
for(var/loc_type in typesof(/datum/trade_destination) - /datum/trade_destination)
for(var/loc_type in subtypesof(/datum/trade_destination))
var/datum/trade_destination/D = new loc_type
weighted_randomevent_locations[D] = D.viable_random_events.len
weighted_mundaneevent_locations[D] = D.viable_mundane_events.len
+1 -1
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@@ -22,7 +22,7 @@
var/datum/event_meta/new_event = new
/datum/event_manager/New()
allEvents = typesof(/datum/event) - /datum/event
allEvents = subtypesof(/datum/event)
/datum/event_manager/proc/process()
for(var/datum/event/E in event_manager.active_events)
+2 -2
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@@ -58,7 +58,7 @@
/obj/machinery/cooking/oven/updatefood()
for(var/U in food_choices)
food_choices.Remove(U)
for(var/U in typesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook)-(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook))
for(var/U in subtypesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook))
var/obj/item/weapon/reagent_containers/food/snacks/customizable/cook/V = new U
src.food_choices += V
return
@@ -73,7 +73,7 @@
/obj/machinery/cooking/candy/updatefood()
for(var/U in food_choices)
food_choices.Remove(U)
for(var/U in typesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy)-(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
for(var/U in subtypesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
var/obj/item/weapon/reagent_containers/food/snacks/customizable/candy/V = new U
src.food_choices += V
return
+1 -1
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@@ -77,7 +77,7 @@
proc/trigger_side_effect(mob/living/carbon/human/H)
spawn
if(!istype(H)) return
var/tp = pick(typesof(/datum/genetics/side_effect) - /datum/genetics/side_effect)
var/tp = pick(subtypesof(/datum/genetics/side_effect))
var/datum/genetics/side_effect/S = new tp
S.start(H)
+1 -1
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@@ -9,7 +9,7 @@
/datum/genetree/New(var/obj/machinery/networked/biomass_controller/holder)
biomass = holder
// Build list of all sectors
for(var/typepath in typesof(/datum/genetic_sector) - /datum/genetic_sector)
for(var/typepath in subtypesof(/datum/genetic_sector))
var/datum/genetic_sector/sector = new typepath
sectors[sector.id]=sector
+1 -1
View File
@@ -328,7 +328,7 @@
if(!check_rights(R_SERVER)) return
var/list/choice = list()
for(var/H in typesof(/datum/holiday) - /datum/holiday)
for(var/H in subtypesof(/datum/holiday))
choice += "[H]"
choice += "--CANCEL--"
+1 -1
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@@ -71,7 +71,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
plant_product_sprites |= copytext(icostate,1,split)
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
for(var/type in subtypesof(/datum/seed))
var/datum/seed/S = new type
seeds[S.name] = S
S.uid = "[seeds.len]"
+1 -1
View File
@@ -8,7 +8,7 @@
/obj/effect/landmark/animal_spawner/New()
if(!spawn_type)
var/new_type = pick(typesof(/obj/effect/landmark/animal_spawner) - /obj/effect/landmark/animal_spawner)
var/new_type = pick(subtypesof(/obj/effect/landmark/animal_spawner))
new new_type(get_turf(src))
qdel(src)
+1 -1
View File
@@ -95,7 +95,7 @@
var/amount = rand(2,6)
var/quantity = rand(10,50)
var/list/possible_spawns = list()
for(var/bar_type in typesof(/obj/item/stack/sheet/mineral) - /obj/item/stack/sheet/mineral - /obj/item/stack/sheet/mineral/enruranium)
for(var/bar_type in subtypesof(/obj/item/stack/sheet/mineral) - /obj/item/stack/sheet/mineral/enruranium)
possible_spawns += bar_type
var/bar_type = pick(possible_spawns)
+1 -1
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@@ -13,7 +13,7 @@
var/list/datum/material/storage[0]
/datum/materials/New()
for(var/matdata in typesof(/datum/material) - /datum/material)
for(var/matdata in subtypesof(/datum/material))
var/datum/material/mat = new matdata
storage[mat.id]=mat
+1 -1
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@@ -2,7 +2,7 @@ var/list/name_to_mineral
proc/SetupMinerals()
name_to_mineral = list()
for(var/type in typesof(/mineral) - /mineral)
for(var/type in subtypesof(/mineral))
var/mineral/new_mineral = new type
if(!new_mineral.name)
continue
+1 -1
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@@ -3,7 +3,7 @@
#define TURF_FLOOR 0
#define TURF_WALL 1
var/global/list/mining_surprises = typesof(/mining_surprise)-/mining_surprise
var/global/list/mining_surprises = subtypesof(/mining_surprise)
/surprise_turf_info
var/list/types[0]
@@ -0,0 +1,185 @@
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
var/datum/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
AC.flags = flags
AC.ui_interact(user, state = state)
/mob/living/carbon/human/proc/change_species(var/new_species)
if(!new_species)
return
if(species == new_species)
return
if(!(new_species in all_species))
return
set_species(new_species)
reset_hair()
return 1
/mob/living/carbon/human/proc/change_gender(var/gender)
if(src.gender == gender)
return
src.gender = gender
reset_hair()
update_body()
update_dna()
return 1
/mob/living/carbon/human/proc/change_hair(var/hair_style)
if(!hair_style)
return
if(h_style == hair_style)
return
if(!(hair_style in hair_styles_list))
return
h_style = hair_style
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair(var/facial_hair_style)
if(!facial_hair_style)
return
if(f_style == facial_hair_style)
return
if(!(facial_hair_style in facial_hair_styles_list))
return
f_style = facial_hair_style
update_hair()
return 1
/mob/living/carbon/human/proc/reset_hair()
var/list/valid_hairstyles = generate_valid_hairstyles()
var/list/valid_facial_hairstyles = generate_valid_facial_hairstyles()
if(valid_hairstyles.len)
h_style = pick(valid_hairstyles)
else
//this shouldn't happen
h_style = "Bald"
if(valid_facial_hairstyles.len)
f_style = pick(valid_facial_hairstyles)
else
//this shouldn't happen
f_style = "Shaved"
update_hair()
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue)
if(red == r_eyes && green == g_eyes && blue == b_eyes)
return
r_eyes = red
g_eyes = green
b_eyes = blue
update_eyes()
update_body()
return 1
/mob/living/carbon/human/proc/change_hair_color(var/red, var/green, var/blue)
if(red == r_eyes && green == g_eyes && blue == b_eyes)
return
r_hair = red
g_hair = green
b_hair = blue
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair_color(var/red, var/green, var/blue)
if(red == r_facial && green == g_facial && blue == b_facial)
return
r_facial = red
g_facial = green
b_facial = blue
update_hair()
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
return
r_skin = red
g_skin = green
b_skin = blue
force_update_limbs()
update_body()
return 1
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
return
s_tone = tone
force_update_limbs()
update_body()
return 1
/mob/living/carbon/human/proc/update_dna()
check_dna()
dna.ready_dna(src)
/mob/living/carbon/human/proc/generate_valid_species(var/check_whitelist = 1, var/list/whitelist = list(), var/list/blacklist = list())
var/list/valid_species = new()
for(var/current_species_name in all_species)
var/datum/species/current_species = all_species[current_species_name]
if(check_whitelist && config.usealienwhitelist && !check_rights(R_ADMIN, 0, src)) //If we're using the whitelist, make sure to check it!
if(whitelist.len && !(current_species_name in whitelist))
continue
if(blacklist.len && (current_species_name in blacklist))
continue
if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
continue
valid_species += current_species_name
return valid_species
/mob/living/carbon/human/proc/generate_valid_hairstyles()
var/list/valid_hairstyles = new()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(!(species.name in S.species_allowed))
continue
valid_hairstyles += hairstyle
return valid_hairstyles
/mob/living/carbon/human/proc/generate_valid_facial_hairstyles()
var/list/valid_facial_hairstyles = new()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(!(species.name in S.species_allowed))
continue
valid_facial_hairstyles += facialhairstyle
return valid_facial_hairstyles
@@ -15,7 +15,7 @@ var/global/list/pai_software_by_key = list()
var/global/list/default_pai_software = list()
/hook/startup/proc/populate_pai_software_list()
var/r = 1 // I would use ., but it'd sacrifice runtime detection
for(var/type in typesof(/datum/pai_software) - /datum/pai_software)
for(var/type in subtypesof(/datum/pai_software))
var/datum/pai_software/P = new type()
if(pai_software_by_key[P.id])
var/datum/pai_software/O = pai_software_by_key[P.id]
@@ -110,8 +110,8 @@
if(0) laws = new /datum/ai_laws/asimov()
if(1) laws = new /datum/ai_laws/custom()
if(2)
var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
laws = new lawtype()
var/datum/ai_laws/lawtype = pick(subtypesof(/datum/ai_laws/default))
laws = new lawtype()
/mob/living/silicon/robot/proc/statelaws() // -- TLE
// set category = "AI Commands"
@@ -200,4 +200,4 @@
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
usr << browse(list, "window=laws")
@@ -0,0 +1,159 @@
/datum/nano_module/appearance_changer
name = "Appearance Editor"
var/flags = APPEARANCE_ALL_HAIR
var/mob/living/carbon/human/owner = null
var/list/valid_species = list()
var/list/valid_hairstyles = list()
var/list/valid_facial_hairstyles = list()
var/check_whitelist
var/list/whitelist
var/list/blacklist
/datum/nano_module/appearance_changer/New(var/location, var/mob/living/carbon/human/H, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
..()
owner = H
src.check_whitelist = check_species_whitelist
src.whitelist = species_whitelist
src.blacklist = species_blacklist
/datum/nano_module/appearance_changer/Topic(ref, href_list, var/nowindow, var/datum/topic_state/state = default_state)
if(..())
return 1
if(href_list["race"])
if(can_change(APPEARANCE_RACE) && (href_list["race"] in valid_species))
if(owner.change_species(href_list["race"]))
cut_and_generate_data()
return 1
if(href_list["gender"])
if(can_change(APPEARANCE_GENDER))
if(owner.change_gender(href_list["gender"]))
cut_and_generate_data()
return 1
if(href_list["skin_tone"])
if(can_change_skin_tone())
var/new_s_tone = input(usr, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Skin Tone", owner.s_tone) as num|null
if(isnum(new_s_tone) && can_still_topic(state))
new_s_tone = 35 - max(min( round(new_s_tone), 220),1)
return owner.change_skin_tone(new_s_tone)
if(href_list["skin_color"])
if(can_change_skin_color())
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin)) as color|null
if(new_skin && can_still_topic(state))
var/r_skin = hex2num(copytext(new_skin, 2, 4))
var/g_skin = hex2num(copytext(new_skin, 4, 6))
var/b_skin = hex2num(copytext(new_skin, 6, 8))
if(owner.change_skin_color(r_skin, g_skin, b_skin))
update_dna()
return 1
if(href_list["hair"])
if(can_change(APPEARANCE_HAIR) && (href_list["hair"] in valid_hairstyles))
if(owner.change_hair(href_list["hair"]))
update_dna()
return 1
if(href_list["hair_color"])
if(can_change(APPEARANCE_HAIR_COLOR))
var/new_hair = input("Please select hair color.", "Hair Color", rgb(owner.r_hair, owner.g_hair, owner.b_hair)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair = hex2num(copytext(new_hair, 2, 4))
var/g_hair = hex2num(copytext(new_hair, 4, 6))
var/b_hair = hex2num(copytext(new_hair, 6, 8))
if(owner.change_hair_color(r_hair, g_hair, b_hair))
update_dna()
return 1
if(href_list["facial_hair"])
if(can_change(APPEARANCE_FACIAL_HAIR) && (href_list["facial_hair"] in valid_facial_hairstyles))
if(owner.change_facial_hair(href_list["facial_hair"]))
update_dna()
return 1
if(href_list["facial_hair_color"])
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(owner.r_facial, owner.g_facial, owner.b_facial)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial = hex2num(copytext(new_facial, 2, 4))
var/g_facial = hex2num(copytext(new_facial, 4, 6))
var/b_facial = hex2num(copytext(new_facial, 6, 8))
if(owner.change_facial_hair_color(r_facial, g_facial, b_facial))
update_dna()
return 1
if(href_list["eye_color"])
if(can_change(APPEARANCE_EYE_COLOR))
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)) as color|null
if(new_eyes && can_still_topic(state))
var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
var/b_eyes = hex2num(copytext(new_eyes, 6, 8))
if(owner.change_eye_color(r_eyes, g_eyes, b_eyes))
update_dna()
return 1
return 0
/datum/nano_module/appearance_changer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
generate_data(check_whitelist, whitelist, blacklist)
var/data[0]
data["specimen"] = owner.species.name
data["gender"] = owner.gender
data["change_race"] = can_change(APPEARANCE_RACE)
if(data["change_race"])
var/species[0]
for(var/specimen in valid_species)
species[++species.len] = list("specimen" = specimen)
data["species"] = species
data["change_gender"] = can_change(APPEARANCE_GENDER)
data["change_skin_tone"] = can_change_skin_tone()
data["change_skin_color"] = can_change_skin_color()
data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR)
data["change_hair"] = can_change(APPEARANCE_HAIR)
if(data["change_hair"])
var/hair_styles[0]
for(var/hair_style in valid_hairstyles)
hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
data["hair_styles"] = hair_styles
data["hair_style"] = owner.h_style
data["change_facial_hair"] = can_change(APPEARANCE_FACIAL_HAIR)
if(data["change_facial_hair"])
var/facial_hair_styles[0]
for(var/facial_hair_style in valid_facial_hairstyles)
facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
data["facial_hair_styles"] = facial_hair_styles
data["facial_hair_style"] = owner.f_style
data["change_hair_color"] = can_change(APPEARANCE_HAIR_COLOR)
data["change_facial_hair_color"] = can_change(APPEARANCE_FACIAL_HAIR_COLOR)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "appearance_changer.tmpl", "[src]", 800, 450, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/datum/nano_module/appearance_changer/proc/update_dna()
if(owner && (flags & APPEARANCE_UPDATE_DNA))
owner.update_dna()
/datum/nano_module/appearance_changer/proc/can_change(var/flag)
return owner && (flags & flag)
/datum/nano_module/appearance_changer/proc/can_change_skin_tone()
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_TONE
/datum/nano_module/appearance_changer/proc/can_change_skin_color()
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_COLOR
/datum/nano_module/appearance_changer/proc/cut_and_generate_data()
// Making the assumption that the available species remain constant
valid_facial_hairstyles.Cut()
valid_facial_hairstyles.Cut()
generate_data()
/datum/nano_module/appearance_changer/proc/generate_data()
if(!valid_species.len)
valid_species = owner.generate_valid_species(check_whitelist, whitelist, blacklist)
if(!valid_hairstyles.len || !valid_facial_hairstyles.len)
valid_hairstyles = owner.generate_valid_hairstyles()
valid_facial_hairstyles = owner.generate_valid_facial_hairstyles()
+4 -4
View File
@@ -560,14 +560,14 @@ obj/structure/cable/proc/cableColor(var/colorC)
if(ishuman(M) && !M.restrained() && !M.stat && !M.paralysis && ! M.stunned)
if(!istype(usr.loc,/turf)) return
if(src.amount <= 14)
usr << "\red You need at least 15 lengths to make restraints!"
usr << "<span class='warning'>You need at least 15 lengths to make restraints!</span>"
return
var/obj/item/weapon/restraints/handcuffs/cable/B = new /obj/item/weapon/restraints/handcuffs/cable(usr.loc)
B.icon_state = "cuff_[color]"
usr << "\blue You wind some cable together to make some restraints."
B.color = color
usr << "<span class='notice'>You wind some cable together to make some restraints.</span>"
src.use(15)
else
usr << "\blue You cannot do that."
usr << "<span class='warning'>You cannot do that.</span>"
..()
// Items usable on a cable coil :
+3 -1
View File
@@ -303,11 +303,13 @@
..()
if(!powernet)
return
connect_to_network()
set_panels(cdir)
if(autostart)
src.search_for_connected()
if(connected_tracker && track == 2)
connected_tracker.set_angle(sun.angle)
set_panels(cdir)
set_panels(cdir)
/obj/machinery/power/solar_control/Destroy()
for(var/obj/machinery/power/solar/M in connected_panels)
+1 -1
View File
@@ -297,7 +297,7 @@
return //cannot shoot yourself
if(istype(A, /obj/item/projectile))
return
if(istype(A, /mob/living))
if(istype(A, /mob/living) || istype(A, /obj/mecha) || istype(A, /obj/spacepod) || istype(A, /obj/vehicle))
result = 2 //We hit someone, return 1!
return
result = 1
+2 -2
View File
@@ -18,7 +18,7 @@ datum
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
if(!chemical_reagents_list)
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
var/paths = typesof(/datum/reagent) - /datum/reagent
var/paths = subtypesof(/datum/reagent)
chemical_reagents_list = list()
for(var/path in paths)
var/datum/reagent/D = new path()
@@ -29,7 +29,7 @@ datum
// For example:
// chemical_reaction_list["plasma"] is a list of all reactions relating to plasma
var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
var/paths = subtypesof(/datum/chemical_reaction)
chemical_reactions_list = list()
for(var/path in paths)
+3 -3
View File
@@ -555,7 +555,7 @@ datum
required_other = 1
on_reaction(var/datum/reagents/holder)
var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks
var/list/borks = subtypesof(/obj/item/weapon/reagent_containers/food/snacks)
// BORK BORK BORK
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
@@ -582,7 +582,7 @@ datum
required_other = 1
on_reaction(var/datum/reagents/holder)
var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/drinks) - /obj/item/weapon/reagent_containers/food/drinks
var/list/borks = subtypesof(/obj/item/weapon/reagent_containers/food/drinks)
// BORK BORK BORK
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
@@ -888,7 +888,7 @@ datum
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/list/paints = typesof(/obj/item/weapon/reagent_containers/glass/paint) - /obj/item/weapon/reagent_containers/glass/paint
var/list/paints = subtypesof(/obj/item/weapon/reagent_containers/glass/paint)
var/chosen = pick(paints)
var/obj/P = new chosen
if(P)
+2 -2
View File
@@ -57,7 +57,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
var/datum/tech/check_tech
var/return_name = null
for(var/T in typesof(/datum/tech) - /datum/tech)
for(var/T in subtypesof(/datum/tech))
check_tech = null
check_tech = new T()
if(check_tech.id == ID)
@@ -91,7 +91,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if("clown")
return_name = "Bananium"
else
for(var/R in typesof(/datum/reagent) - /datum/reagent)
for(var/R in subtypesof(/datum/reagent))
temp_reagent = null
temp_reagent = new R()
if(temp_reagent.id == ID)
+6 -6
View File
@@ -53,9 +53,9 @@ research holder datum.
var/list/known_designs = list() //List of available designs (at base reliability).
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
for(var/T in typesof(/datum/tech) - /datum/tech)
for(var/T in subtypesof(/datum/tech))
possible_tech += new T(src)
for(var/D in typesof(/datum/design) - /datum/design)
for(var/D in subtypesof(/datum/design))
possible_designs += new D(src)
RefreshResearch()
@@ -140,7 +140,7 @@ research holder datum.
D.reliability = min(100, D.reliability + rand(1,3))
if(I.crit_fail)
D.reliability = min(100, D.reliability + rand(3, 5))
/datum/research/proc/FindDesignByID(var/id)
for(var/datum/design/D in known_designs)
if(D.id == id)
@@ -148,9 +148,9 @@ research holder datum.
//Autolathe files
/datum/research/autolathe/New()
for(var/T in (typesof(/datum/tech) - /datum/tech))
for(var/T in subtypesof(/datum/tech))
possible_tech += new T(src)
for(var/path in typesof(/datum/design) - /datum/design)
for(var/path in subtypesof(/datum/design))
var/datum/design/D = new path(src)
possible_designs += D
if((D.build_type & AUTOLATHE) && ("initial" in D.category)) //autolathe starts without hacked designs
@@ -278,7 +278,7 @@ datum/tech/robotics
/obj/item/weapon/disk/tech_disk/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
@@ -72,12 +72,12 @@ var/list/valid_secondary_effect_types = list(\
..()
//setup primary effect - these are the main ones (mixed)
var/effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
var/effecttype = pick(subtypesof(/datum/artifact_effect))
my_effect = new effecttype(src)
//75% chance to have a secondary stealthy (and mostly bad) effect
if(prob(75))
effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
effecttype = pick(subtypesof(/datum/artifact_effect))
secondary_effect = new effecttype(src)
if(prob(75))
secondary_effect.ToggleActivate(0)
@@ -324,8 +324,7 @@
apply_image_decorations = 0
apply_material_decorations = 0
if(24)
var/list/possible_spawns = typesof(/obj/item/weapon/stock_parts)
possible_spawns -= /obj/item/weapon/stock_parts
var/list/possible_spawns = subtypesof(/obj/item/weapon/stock_parts)
possible_spawns -= /obj/item/weapon/stock_parts/subspace
var/new_type = pick(possible_spawns)
+1 -1
View File
@@ -25,7 +25,7 @@ var/global/datum/store/centcomm_store=new
var/obj/machinery/account_database/linked_db
/datum/store/New()
for(var/itempath in typesof(/datum/storeitem) - /datum/storeitem/)
for(var/itempath in subtypesof(/datum/storeitem))
items += new itempath()
/datum/store/proc/charge(var/datum/mind/mind,var/amount,var/datum/storeitem/item)
+1 -1
View File
@@ -15,7 +15,7 @@
/datum/disease2/effectholder/proc/getrandomeffect(var/badness = 1)
var/list/datum/disease2/effect/list = list()
for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
for(var/e in subtypesof(/datum/disease2/effect))
var/datum/disease2/effect/f = new e
if (f.badness > badness) //we don't want such strong effects
continue