Mad Science Update:

- Adjusted constructable frame so that parts actually affect the end result (if you use better then standard parts). Also, you can now use 5 metal to make a machine frame. Process is 5 metal > wire > Circuit Board > various parts (in any order) > Screwdriver. Deconstructing a machine made in this way, the order is screwdriver (to open panel) > crowbar (to pop parts out) > wire cutters > Wrench
- Autolathe, Protolathe, Circuit Imprinter, and Destructive analyzer all are affected by what parts you make them with, can be built, and can be deconstructed now.
- Origin Tech var changed from a list to a string to save memory/processing. It's not a problem right now, but it could be one in the future.
- Item paths for stock parts changed around a bit to make typing easier.
- A lot of items have been given an origin_tech var and as such, a lot more things can be analyzed to further SCIENCE! Try and find them :D
- R&D Lab added to that semi-empty area in the north part of toxins. R&D Console, Destructive Analyzer, Protolathe, and Circuit Imprinter added along with all the other tools and (basic) materials required. Very little "new" stuff is available but you can still unlock existing tech (such as AI modules or circuit boards) so  that you can make more copies of them.
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1059 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2011-02-18 04:41:56 +00:00
parent a3aeb0bae1
commit 8f26085da5
22 changed files with 5512 additions and 4903 deletions
@@ -18,6 +18,7 @@ AI MODULES
throwforce = 5.0
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
/obj/machinery/computer/aiupload/attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
if(istype(module, /obj/item/weapon/aiModule))
@@ -148,6 +149,7 @@ AI MODULES
name = "'OneHuman' AI Module"
var/targetName = "name"
desc = "A 'one human' AI module: 'Only <name> is human.'"
origin_tech = "programming=3;syndicate=2"
/obj/item/weapon/aiModule/oneHuman/attack_hand(var/mob/user as mob)
..()
@@ -217,6 +219,7 @@ AI MODULES
/obj/item/weapon/aiModule/quarantine
name = "'Quarantine' AI Module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2"
/obj/item/weapon/aiModule/quarantine/attack_hand(var/mob/user as mob)
..()
@@ -232,6 +235,7 @@ AI MODULES
/obj/item/weapon/aiModule/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
origin_tech = "programming=3;biotech=2"
/obj/item/weapon/aiModule/oxygen/attack_hand(var/mob/user as mob)
..()
@@ -270,6 +274,7 @@ AI MODULES
var/newFreeFormLaw = "freeform"
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
..()
@@ -343,6 +348,7 @@ AI MODULES
/obj/item/weapon/aiModule/paladin // -- NEO
name = "'P.A.L.A.D.I.N.' Core AI Module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -359,6 +365,7 @@ AI MODULES
/obj/item/weapon/aiModule/tyrant // -- Darem
name = "'T.Y.R.A.N.T.' Core AI Module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -376,6 +383,7 @@ AI MODULES
name = "'Freeform' Core AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/freeformcore/attack_hand(var/mob/user as mob)
..()
@@ -395,6 +403,7 @@ AI MODULES
/obj/item/weapon/aiModule/robocop // -- TLE
name = "'Robocop' Core AI Module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
orign_tech = "programming=4"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
+1
View File
@@ -73,6 +73,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("computer frame", /obj/computerframe, 5, one_per_turf = 1), \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("airlock assembly", /obj/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1), \
null, \
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
+1
View File
@@ -108,6 +108,7 @@
/obj/item/stack
var/list/datum/stack_recipe/recipes
origin_tech = "materials=1"
/obj/item/stack/attack_self(mob/user as mob)
interact(user)