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rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags add obj_damage for simple animals make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system adds examining objects to roughly check damage more obj_defense.dm procs tables can be attacked with items, glass tables have a narsie_act() fixes, changes to make it compile
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@@ -34,6 +34,8 @@
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maxHealth = 40
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melee_damage_lower = 2
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melee_damage_upper = 4
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obj_damage = 20
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attacktext = "hits"
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attack_sound = 'sound/weapons/genhit1.ogg'
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speak_emote = list("pulses")
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@@ -158,6 +160,7 @@
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maxHealth = 240
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melee_damage_lower = 20
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melee_damage_upper = 20
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obj_damage = 60
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attacktext = "hits"
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attack_sound = 'sound/effects/blobattack.ogg'
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speak_emote = list("gurgles")
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@@ -165,7 +168,7 @@
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maxbodytemp = 360
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force_threshold = 10
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mob_size = MOB_SIZE_LARGE
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environment_smash = 3
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environment_smash = ENVIRONMENT_SMASH_RWALLS
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gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
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pressure_resistance = 100 //100 kPa difference required to push
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throw_pressure_limit = 120 //120 kPa difference required to throw
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