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rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags add obj_damage for simple animals make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system adds examining objects to roughly check damage more obj_defense.dm procs tables can be attacked with items, glass tables have a narsie_act() fixes, changes to make it compile
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@@ -66,7 +66,7 @@
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add_fingerprint(user)
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return
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/obj/structure/inflatable/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
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/obj/structure/inflatable/attack_generic(mob/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
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health -= damage
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if(health <= 0)
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user.visible_message("<span class='danger'>[user] tears open [src]!</span>")
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