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rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags add obj_damage for simple animals make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system adds examining objects to roughly check damage more obj_defense.dm procs tables can be attacked with items, glass tables have a narsie_act() fixes, changes to make it compile
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@@ -128,6 +128,7 @@
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desc = "Four pieces of brass arranged in a square. It's slightly warm to the touch."
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icon_state = "brass_frame"
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burn_state = FIRE_PROOF
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unacidable = 1
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framestack = /obj/item/stack/tile/brass
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framestackamount = 1
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