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rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags add obj_damage for simple animals make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system adds examining objects to roughly check damage more obj_defense.dm procs tables can be attacked with items, glass tables have a narsie_act() fixes, changes to make it compile
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@@ -148,7 +148,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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return
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/obj/structure/window/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
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/obj/structure/window/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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health -= damage
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