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rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags add obj_damage for simple animals make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system adds examining objects to roughly check damage more obj_defense.dm procs tables can be attacked with items, glass tables have a narsie_act() fixes, changes to make it compile
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@@ -33,6 +33,9 @@
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return QDEL_HINT_LETMELIVE
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/obj/docking_port/take_damage()
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return
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/obj/docking_port/singularity_pull()
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return
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