rename __DEFINES/mob.dm to __DEFINES/mobs.dm

make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
This commit is contained in:
uraniummeltdown
2018-03-04 13:52:55 +05:00
parent 946ae0d58d
commit 8f26d5b8b6
65 changed files with 265 additions and 234 deletions
+3
View File
@@ -33,6 +33,9 @@
return QDEL_HINT_LETMELIVE
/obj/docking_port/take_damage()
return
/obj/docking_port/singularity_pull()
return