diff --git a/code/modules/flufftext/Dreaming.dm b/code/modules/flufftext/Dreaming.dm index e1e08ebfa9b..589c04c5d32 100644 --- a/code/modules/flufftext/Dreaming.dm +++ b/code/modules/flufftext/Dreaming.dm @@ -2,8 +2,7 @@ /mob/living/carbon/proc/dream() - var/list/dreams = dream_strings.Copy() - dreams = custom_dreams(dreams, src) + var/list/dreams = custom_dreams(dream_strings, src) for(var/obj/item/weapon/bedsheet/sheet in loc) dreams += sheet.dream_messages diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index a2de971a6e1..b62f15505a1 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -366,8 +366,7 @@ if(drunk) comfort += 1 //Aren't naps SO much better when drunk? AdjustDrunk(1-0.0015*comfort) //reduce drunkenness ~6% per two seconds, when on floor. - if(prob(3)) - if(comfort>1)//You don't heal if you're just sleeping on the floor without a blanket. + if(comfort > 1 && prob(3))//You don't heal if you're just sleeping on the floor without a blanket. adjustBruteLoss(-1*comfort) adjustFireLoss(-1*comfort) if(prob(10) && health && hal_screwyhud != SCREWYHUD_CRIT)