Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
This commit is contained in:
mwerezak
2014-07-06 11:19:19 -04:00
committed by ZomgPonies
parent e360e5732b
commit 8f6bfb8b1a
3 changed files with 903 additions and 900 deletions
+1 -1
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@@ -396,7 +396,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
if (antibiotics < cure_threshold)
germ_level++
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
if (prob(3)) //adjust this to tweak how fast people take toxin damage from infections
owner.adjustToxLoss(1)
if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < cure_threshold - 5) //should start at around 8 units of spaceacillin
+2 -2
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@@ -54,7 +54,7 @@
if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++
if(prob(1))
take_damage(1,silent=0)
take_damage(1,silent=prob(60))
if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ)
@@ -62,7 +62,7 @@
if (antibiotics < get_cure_threshold() - 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(5)) //about once every 20 seconds
if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30))
+900 -897
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