diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm index 86d179f0923..6324c5fb02d 100644 --- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm +++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm @@ -378,7 +378,7 @@ "ahn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aho" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"ahq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"ahq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahr" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/broken_device,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahs" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/pickaxe,/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aht" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) @@ -511,7 +511,7 @@ "ajQ" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/prison) "ajR" = (/obj/machinery/flasher/portable,/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/warden) "ajS" = (/obj/structure/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = 2; pixel_y = -1},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/warden) -"ajT" = (/obj/machinery/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) +"ajT" = (/mob/living/simple_animal/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) "ajU" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/warden) "ajV" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/warden) "ajW" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor/preopen{id_tag = "hosprivacy"; name = "privacy shutters"},/turf/simulated/floor/plating,/area/security/hos) @@ -951,7 +951,7 @@ "aso" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/obj/item/stack/packageWrap,/turf/simulated/floor/plasteel,/area/security/main) "asp" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/main) "asq" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Security Delivery"; req_access_txt = "1"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/security/main) -"asr" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/main) +"asr" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/main) "ass" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/fore) "ast" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore) "asu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{tag = "icon-platingdmg2"; icon_state = "platingdmg2"},/area/maintenance/fore) @@ -987,7 +987,7 @@ "asY" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/air,/obj/item/clothing/mask/breath,/obj/item/clothing/shoes/magboots,/obj/machinery/camera{c_tag = "Engineering Secure Storage South"; dir = 4; network = list("SS13")},/obj/item/clothing/suit/space/rig/security,/obj/item/clothing/head/helmet/space/rig/security,/turf/simulated/floor/plasteel,/area/security/podbay) "asZ" = (/turf/simulated/floor/engine,/area/security/podbay) "ata" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating/airless,/area/space) -"atb" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Disposals"},/obj/structure/plasticflaps{opacity = 0},/obj/machinery/conveyor{dir = 2; id = "garbage"},/obj/machinery/door/window/northright{dir = 2; name = "delivery door"; pixel_y = 0; req_access_txt = "31"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/disposal) +"atb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Disposals"},/obj/structure/plasticflaps{opacity = 0},/obj/machinery/conveyor{dir = 2; id = "garbage"},/obj/machinery/door/window/northright{dir = 2; name = "delivery door"; pixel_y = 0; req_access_txt = "31"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/disposal) "atc" = (/obj/machinery/door/airlock/maintenance{name = "Disposal Conveyor Access"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/disposal) "atd" = (/obj/structure/sign/securearea{name = "\improper STAY CLEAR HEAVY MACHINERY"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/disposal) "ate" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -999,7 +999,7 @@ "atk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "atl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/fore) "atm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/fore) -"atn" = (/obj/machinery/bot/cleanbot{name = "Mopfficer Sweepsky"; on = 0},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/fore) +"atn" = (/mob/living/simple_animal/bot/cleanbot{name = "Mopfficer Sweepsky"; on = 0},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/fore) "ato" = (/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore) "atp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/brig) "atq" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/security/brig) @@ -1455,7 +1455,7 @@ "aBY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/starboard) "aBZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard) "aCa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/starboard) -"aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard) +"aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard) "aCc" = (/obj/machinery/door/window/southright{dir = 4; name = "Engineering Deliveries"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/engineering) "aCd" = (/obj/structure/sign/securearea{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/engine/engineering) "aCe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/engine/engineering) @@ -1830,7 +1830,7 @@ "aJj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aJk" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aJl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) -"aJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=1-BrigCells"; location = "0-SecurityDesk"},/obj/machinery/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxhealth = 45; name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) +"aJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=1-BrigCells"; location = "0-SecurityDesk"},/mob/living/simple_animal/bot/secbot/beepsky,/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aJn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aJo" = (/obj/structure/table/reinforced,/obj/machinery/door/window/westleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Outer Window"; req_access_txt = "0"},/obj/machinery/door/window/brigdoor{dir = 4; name = "Security Desk"; req_access_txt = "1"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/item/device/radio/off,/obj/machinery/door/poddoor/shutters/preopen{id_tag = "briglockdown"; name = "brig shutters"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig) "aJp" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig) @@ -2101,7 +2101,7 @@ "aOu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aOv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/quartermaster/storage) "aOw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage) -"aOx" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aOx" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #1"; suffix = "#1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aOy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aOz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aOA" = (/turf/simulated/wall,/area/storage/primary) @@ -2172,7 +2172,7 @@ "aPN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "aPO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aPP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage) -"aPQ" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aPQ" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aPR" = (/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Supply Access"; req_access_txt = "50"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aPS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aPT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -2252,7 +2252,7 @@ "aRp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aRq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Cargo Technician"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aRr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage) -"aRs" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aRs" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aRt" = (/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) "aRu" = (/turf/simulated/floor/plasteel,/area/storage/primary) "aRv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/storage/primary) @@ -2318,7 +2318,7 @@ "aSD" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "aSE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (EAST)"},/area/quartermaster/storage) "aSF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage) -"aSG" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/southleft,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aSG" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/southleft,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aSH" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm) "aSI" = (/obj/structure/closet/secure_closet/quartermaster,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "brown"},/area/quartermaster/qm) "aSJ" = (/obj/machinery/camera/autoname{dir = 2; network = list("SS13")},/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/power/apc{dir = 1; name = "Quartermaster's Office APC"; pixel_x = 0; pixel_y = 30},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/quartermaster/qm) @@ -2392,7 +2392,7 @@ "aTZ" = (/obj/effect/landmark/start{name = "Quartermaster"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/quartermaster/qm) "aUa" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/item/weapon/pen/red,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/quartermaster/qm) "aUb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/fpmaint2{name = "Port Maintenance"}) -"aUc" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Tool Storage"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary) +"aUc" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Tool Storage"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary) "aUd" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary) "aUe" = (/obj/structure/table,/obj/item/weapon/weldingtool,/obj/item/weapon/crowbar,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "browncorner"},/area/storage/primary) "aUf" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/item/weapon/cartridge/lawyer,/obj/item/weapon/pen/multi,/turf/simulated/floor/wood,/area/lawoffice) @@ -3633,7 +3633,7 @@ "brS" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"}) "brT" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"}) "brU" = (/obj/item/device/radio/off,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/maintcentral{name = "Central Maintenance"}) -"brV" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/maintcentral{name = "Central Maintenance"}) +"brV" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/maintcentral{name = "Central Maintenance"}) "brW" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor/preopen{id_tag = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge) "brX" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{dir = 8; icon_state = "brown"},/area/hallway/primary/port) "brY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) @@ -3762,7 +3762,7 @@ "bur" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "bus" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor/wood,/area/crew_quarters/bar) "but" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Bar Delivery"; req_access_txt = "25"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/bar) -"buu" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) +"buu" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) "buv" = (/obj/item/weapon/storage/box/lights/mixed,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/starboard) "buw" = (/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating{tag = "icon-panelscorched"; icon_state = "panelscorched"},/area/maintenance/starboard) "bux" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard) @@ -4669,7 +4669,7 @@ "bLO" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/starboard) "bLP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard) "bLQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard) -"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) +"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) "bLS" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/atmos) "bLT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) "bLU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) @@ -5452,7 +5452,7 @@ "caR" = (/obj/structure/closet/crate/hydroponics,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/minihoe,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/hydroponics) "caS" = (/obj/structure/closet{name = "spare parts locker"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/item/weapon/rack_parts,/obj/item/weapon/rack_parts,/obj/item/weapon/wrench,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/kitchen) "caT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/window/eastright{dir = 1; name = "Kitchen Delivery"; req_access_txt = "28"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/kitchen) -"caU" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Kitchen"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) +"caU" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Kitchen"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) "caV" = (/obj/structure/disposalpipe/sortjunction{dir = 2; sortType = 20},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/maintenance/starboard) "caW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard) "caX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/starboard) @@ -5721,7 +5721,7 @@ "cga" = (/obj/machinery/light/small{dir = 1},/obj/structure/mopbucket,/obj/item/weapon/mop,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cgb" = (/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/hand_labeler,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cgc" = (/obj/item/weapon/cigbutt,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"}) -"cgd" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Access"; req_access_txt = "50"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/medbay2{name = "Medbay Storage"}) +"cgd" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Access"; req_access_txt = "50"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/medbay2{name = "Medbay Storage"}) "cge" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "cgf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2{name = "Medbay Storage"}) "cgg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2{name = "Medbay Storage"}) @@ -5849,7 +5849,7 @@ "ciy" = (/obj/item/weapon/wrench,/obj/item/clothing/suit/apron,/obj/item/clothing/accessory/armband/hydro,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/hydroponics) "ciz" = (/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/obj/item/weapon/watertank,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/item/weapon/grenade/chem_grenade/antiweed,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hydroponics) "ciA" = (/obj/machinery/door/window/eastright{dir = 1; name = "Hydroponics Delivery"; req_access_txt = "35"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/hydroponics) -"ciB" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/hydroponics) +"ciB" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/hydroponics) "ciC" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/maintenance/starboard) "ciD" = (/obj/effect/decal/cleanable/cobweb,/obj/machinery/atmospherics/unary/tank/toxins{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "ciE" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "plasma tank pump"},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) @@ -6027,7 +6027,7 @@ "clU" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 4},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 23},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/medical/sleeper{name = "Sleepers"}) "clV" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/brute{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/brute,/obj/item/weapon/storage/firstaid/brute{pixel_x = -3; pixel_y = -3},/obj/machinery/power/apc{dir = 2; name = "Medbay Storage APC"; pixel_y = -24},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light_switch{pixel_x = -26; pixel_y = 0},/obj/machinery/light/small,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "clW" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) -"clX" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) +"clX" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "clY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "clZ" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/o2{pixel_x = -3; pixel_y = -3},/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "cma" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay{name = "Medbay Central"}) @@ -6335,7 +6335,7 @@ "crQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/research{name = "Research Division"}) "crR" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"}) "crS" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) -"crT" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Research Division"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/aft{name = "Aft Maintenance"}) +"crT" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 2; location = "Research Division"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/aft{name = "Aft Maintenance"}) "crU" = (/turf/simulated/wall/r_wall,/area/maintenance/aft{name = "Aft Maintenance"}) "crV" = (/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/weapon/hand_labeler,/obj/structure/table/glass,/obj/item/weapon/folder/white{pixel_y = 2},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteyellowfull"; tag = "icon-whitehall (WEST)"},/area/medical/chemistry) "crW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/aft) @@ -6640,7 +6640,7 @@ "cxJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -29},/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft) "cxK" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/aft) "cxL" = (/obj/machinery/power/apc{cell_type = 5000; dir = 4; name = "Aft Hallway APC"; pixel_x = 24; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "purplecorner"},/area/hallway/primary/aft) -"cxM" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Research and Development"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/lab) +"cxM" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Research and Development"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/lab) "cxN" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Research Lab Maintenance"; req_access_txt = "7"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/toxins/lab) "cxO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "cxP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) @@ -7630,7 +7630,7 @@ "cQL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cQM" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cQN" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) -"cQO" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Robotics"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/robotics) +"cQO" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Robotics"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/robotics) "cQP" = (/obj/machinery/door/airlock/maintenance{name = "Robotics Maintenance"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics) "cQQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/research{name = "Research Shuttle and Xenobiology"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "cQR" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"}) @@ -7906,7 +7906,7 @@ "cWb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cWc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/beacon,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access_txt = "13"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cWd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) -"cWe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=9.5-Escape2"; location = "9-Escape"},/obj/machinery/bot/secbot{auto_patrol = 1; health = 35; maxhealth = 35; name = "Inspector Johnson"},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) +"cWe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=9.5-Escape2"; location = "9-Escape"},/mob/living/simple_animal/bot/secbot{auto_patrol = 1; health = 35; maxHealth = 35; name = "Inspector Johnson"},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cWf" = (/obj/machinery/camera{c_tag = "Departure Lounge - Starboard Aft"; dir = 8; network = list("SS13")},/obj/machinery/light{dir = 4},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/structure/flora/kirbyplants{icon_state = "plant-16"; layer = 4.1; tag = "icon-plant-16"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) "cWg" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cWh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/toxins/xenobiology{name = "\improper Secure Lab"}) @@ -8106,7 +8106,7 @@ "cZT" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) "cZU" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) "cZV" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/plating{icon_state = "floorgrime"},/area/shuttle/escape) -"cZW" = (/obj/machinery/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/turf/simulated/shuttle/plating{icon_state = "bot"},/area/shuttle/escape) +"cZW" = (/mob/living/simple_animal/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/turf/simulated/shuttle/plating{icon_state = "bot"},/area/shuttle/escape) "cZX" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/machinery/door/poddoor/preopen{id_tag = "xenobio3"; name = "containment blast door"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cZY" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #1"; req_access_txt = "55"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cZZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology{name = "\improper Secure Lab"}) diff --git a/_maps/map_files/MetaStation/z5.dmm b/_maps/map_files/MetaStation/z5.dmm index d4ec96886f7..aaf53a80095 100644 --- a/_maps/map_files/MetaStation/z5.dmm +++ b/_maps/map_files/MetaStation/z5.dmm @@ -938,7 +938,7 @@ "sb" = (/obj/machinery/light/small{dir = 4},/obj/structure/stool/bed/roller,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp) "sc" = (/obj/structure/closet/crate/internals,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp) "sd" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp) -"se" = (/obj/machinery/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp) +"se" = (/mob/living/simple_animal/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp) "sf" = (/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp) "sg" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=3-SMine"; location = "2-NMine"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp) "sh" = (/turf/simulated/floor/plating{icon_plating = "asteroidplating"; icon_state = "asteroidplating"; temperature = 273.15},/area/mine/explored) diff --git a/_maps/map_files/RandomZLevels/evil_santa.dmm b/_maps/map_files/RandomZLevels/evil_santa.dmm index f144c50064a..7d56e430210 100644 --- a/_maps/map_files/RandomZLevels/evil_santa.dmm +++ b/_maps/map_files/RandomZLevels/evil_santa.dmm @@ -67,7 +67,7 @@ "bo" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/wood,/area/awaymission/challenge/main) "bp" = (/turf/simulated/floor/wood,/area/awaymission/challenge/main) "bq" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/simulated/floor/wood,/area/awaymission/challenge/main) -"br" = (/obj/machinery/bot/medbot/mysterious,/turf/simulated/floor/wood,/area/awaymission/challenge/main) +"br" = (/mob/living/simple_animal/bot/medbot/mysterious,/turf/simulated/floor/wood,/area/awaymission/challenge/main) "bs" = (/obj/machinery/space_heater,/turf/simulated/floor/wood,/area/awaymission/challenge/main) "bt" = (/obj/structure/table,/obj/item/clothing/accessory/stethoscope,/obj/item/bodybag,/obj/item/weapon/storage/box/beakers,/turf/simulated/floor/wood,/area/awaymission/challenge/main) "bu" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main) diff --git a/_maps/map_files/RandomZLevels/stationCollision.dmm b/_maps/map_files/RandomZLevels/stationCollision.dmm index 7fdd6dff7ea..4402d7c10d9 100644 --- a/_maps/map_files/RandomZLevels/stationCollision.dmm +++ b/_maps/map_files/RandomZLevels/stationCollision.dmm @@ -254,7 +254,7 @@ "eT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) "eU" = (/obj/machinery/r_n_d/server{stat = 1},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) "eV" = (/obj/machinery/power/emitter{anchored = 1; dir = 1; icon_state = "emitter"; state = 2},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/awaymission/research) -"eW" = (/obj/machinery/bot/medbot/mysterious{desc = "A dark little medical robot. She looks somewhat underwhelmed."; name = "Nightingale"},/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle) +"eW" = (/mob/living/simple_animal/bot/medbot/mysterious{desc = "A dark little medical robot. She looks somewhat underwhelmed."; name = "Nightingale"},/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle) "eX" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle) "eY" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel/airless{icon_state = "floorscorched1"},/area/awaymission/northblock) "eZ" = (/turf/simulated/floor/plasteel,/area/awaymission/northblock) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 45c434b5448..3dea0da037c 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -690,7 +690,7 @@ "ann" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/security/main) "ano" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/security/main) "anp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/main) -"anq" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; dir = 1; freq = 1400; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"anq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "anr" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Security Pod"; dir = 2; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "ans" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/pod_3) "ant" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/pod_3) @@ -1255,7 +1255,7 @@ "ayg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "ayh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "ayi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) -"ayj" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/hallway/primary/fore) +"ayj" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "ayk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "ayl" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aym" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) @@ -2334,7 +2334,7 @@ "aST" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/door/window/southleft{tag = "icon-left (WEST)"; name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access_txt = "25"; base_state = "left"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel,/area/crew_quarters/bar) -"aSW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/maintenance/fsmaint2) +"aSW" = (/obj/machinery/hologram/holopad,/mob/living/simple_animal/bot/secbot/beepsky{name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "aSX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aSY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aSZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -2342,7 +2342,7 @@ "aTb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall,/area/crew_quarters/kitchen) "aTc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/wall,/area/crew_quarters/kitchen) "aTd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Kitchen Maintenance"; req_access_txt = "28"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aTe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2) +"aTe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/maintenance/fsmaint2) "aTf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aTg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aTh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -2399,7 +2399,7 @@ "aUg" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel,/area/storage/primary) "aUh" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/storage/primary) "aUi" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary) -"aUj" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Tool Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/storage/primary) +"aUj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; location = "Kitchen"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2) "aUk" = (/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor/plasteel,/area/storage/primary) "aUl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor{dir = 2},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/hallway/primary/port) "aUm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/hallway/primary/port) @@ -2441,7 +2441,7 @@ "aUW" = (/obj/machinery/light/small{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/structure/closet/chefcloset,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aUX" = (/obj/machinery/camera{c_tag = "Kitchen Freezer"; network = list("SS13")},/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aUY" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access_txt = "28"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aUZ" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2) +"aUZ" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Tool Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/storage/primary) "aVa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/hydroponics) "aVb" = (/turf/simulated/wall,/area/hydroponics) "aVc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/wall,/area/hydroponics) @@ -3885,7 +3885,7 @@ "bwK" = (/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 4},/area/quartermaster/office) "bwL" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/west) "bwM" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/west) -"bwN" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; dir = 1; freq = 1400; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/bridge/meeting_room) +"bwN" = (/obj/machinery/navbeacon{codes_txt = "delivery"; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2) "bwO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = null; req_access_txt = "19"},/turf/simulated/floor/wood,/area/bridge/meeting_room) "bwP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/lattice,/turf/space,/area/space) "bwQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/space,/area/space) @@ -4499,7 +4499,7 @@ "bIA" = (/turf/simulated/floor/plating,/area/quartermaster/storage) "bIB" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/quartermaster/storage) "bIC" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) -"bID" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"bID" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/bridge/meeting_room) "bIE" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Cargo Office"; dir = 4; network = list("SS13")},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bIF" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bIG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/office) @@ -4588,7 +4588,7 @@ "bKl" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/research) "bKm" = (/obj/machinery/door/firedoor{dir = 2},/obj/machinery/door/airlock/external{id_tag = "supply_home"; name = "Cargo Docking Hatch"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/quartermaster/storage) "bKn" = (/obj/effect/decal/warning_stripes/southeastcorner,/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) -"bKo" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"bKo" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "bKp" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/obj/item/device/eftpos,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bKq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plasteel,/area/quartermaster/office) "bKr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office) @@ -4648,7 +4648,7 @@ "bLt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bLu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bLv" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) -"bLw" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) +"bLw" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "bLx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/medical/research{name = "Research Division"}) "bLy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/medical/research{name = "Research Division"}) "bLz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/glass_research{name = "Research Shuttle Dock"; req_access_txt = "65"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research_shuttle_dock) @@ -4660,7 +4660,7 @@ "bLF" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; req_access_txt = "31"},/turf/simulated/shuttle/floor,/area/shuttle/supply) "bLG" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "QMLoad"},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "bLH" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) -"bLI" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"bLI" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) "bLJ" = (/obj/structure/table,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bLK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office) "bLL" = (/obj/machinery/light,/obj/machinery/computer/merch,/turf/simulated/floor/plasteel,/area/quartermaster/office) @@ -4747,7 +4747,7 @@ "bNo" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"},/area/quartermaster/storage) "bNp" = (/obj/machinery/camera{c_tag = "Cargo Bay South"; dir = 1},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "bNq" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) -"bNr" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"bNr" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #3"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "bNs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office) "bNt" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bNu" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/computer/guestpass{pixel_y = -28},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "browncorner"},/area/quartermaster/office) @@ -5242,7 +5242,7 @@ "bWP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/janitor) "bWQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/reagent_dispensers/spacecleanertank{pixel_y = 30},/turf/simulated/floor/plasteel,/area/janitor) "bWR" = (/obj/machinery/door/window/westleft{name = "Janitoral Delivery"; req_access_txt = "26"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/janitor) -"bWS" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Janitor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint) +"bWS" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #4"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "bWT" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bWU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/medical/paramedic) "bWV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/paramedic) @@ -5651,7 +5651,7 @@ "ceI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "ceK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"ceL" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint) +"ceL" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Janitor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint) "ceM" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access_txt = "5"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel,/area/medical/sleeper) "ceN" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/sleeper) "ceO" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/turf/simulated/floor/plasteel,/area/medical/sleeper) @@ -5791,7 +5791,7 @@ "chs" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "cht" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) "chu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"chv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/engine/controlroom) +"chv" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint) "chw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Monitoring Station"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/engine/controlroom) "chx" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/engine/controlroom) "chy" = (/turf/simulated/floor/plasteel,/area/engine/controlroom) @@ -7917,17 +7917,17 @@ "cWm" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWo" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) -"cWp" = (/obj/machinery/bot/secbot/pingsky,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"cWp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24;34"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/engine/controlroom) "cWq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWs" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "AI Satellite Antechamber APC"; pixel_x = 25},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWt" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/obj/machinery/camera/motion{c_tag = "Mini Satellite Exterior North-West"; dir = 8; network = list("SS13","MiniSat")},/turf/simulated/floor/plating,/area/aisat) "cWu" = (/turf/simulated/wall,/area/aisat) -"cWv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior) +"cWv" = (/mob/living/simple_animal/bot/secbot/pingsky,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWw" = (/obj/machinery/ai_status_display{pixel_y = -32},/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWx" = (/obj/machinery/camera/motion{c_tag = "Mini Satellite Antechamber"; dir = 1; network = list("SS13","MiniSat")},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) "cWy" = (/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) -"cWz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior) +"cWz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior) "cWA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light/small{dir = 8},/obj/machinery/camera/motion{c_tag = "Mini Satellite Exterior North-East"; dir = 4; network = list("SS13","MiniSat")},/turf/simulated/floor/plating,/area/aisat) "cWB" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai) "cWC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/turret_protected/ai) @@ -8472,7 +8472,7 @@ "dgV" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "dgW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "dgX" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"dgY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_animal/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior) "dgZ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "dha" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/broken_device,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "dhb" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) @@ -8781,7 +8781,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiSdiUdiTbFlbikbFldiVdiVdiVbFlbikbFldiWdiYdiXbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalabXabYabZacaacbaccacdaceacfacfaalbikbikbikbikbikabKabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwbikbikdgOdgGdgydgPdgQdgydgydgGdgRbikbikdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiVdiVdiVbFlbikcVGdiZdjbdjadelbikbFldiVdiVdiVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgachaciacjackaclaalacmbikbikbikbikbikabKabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwdgwdgwdgwdgwdgwdgwdgSdgwdgwdgwdgwdgwdgwdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacnacoacpacqacracsacdaalaalaalaalbikbikbikbikbikbikbikabKabLabLabKactactactacuacvactactactabKabKabKabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgHdgNdgTdgTdgTdgTdgTdgTdgmdgUdgmdgTdgTdgTdgTdgTdgTdgNdgJbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikacgacNacOacPacQacRacSacCaalacEacEacUacTacVacEacEacEbikbikbikbikabKacGactacWacXacYacXacXacZactadaadaadaadaadaadaabLadbbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgOdgXdgydgydgydhgdgmdgydgydgydgydgydgmdgydgydhhdgydgXdgRbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgadcaddacEacEadeadgadfadiadhacEacEbikbikbikbikbikabKactadjadkadladmadnadoactadpadqadradsadtaduadvbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhjdhidhldhkdhmdgmdhndgydgydgydhodgmdhqdhpdhsdhrdhjdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikadwadxadyadzadAadwadBadCacEadEadDadGadFadIadHadJacEbikbikbikbikbikbikactadKadLadMadNacXadOactadPadtadtadtadtaduadvbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhtdhtdgwdgwdgwdgmdhudgydgydgydhvdgmdgwdgwdgwdhtdhtdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik @@ -8800,7 +8800,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikbikaabbikaabbikbikajQbikbikaabbikaabbikbikacGbikbikbikbikbikbikbikbikbikbikbikbikaeAakFafyakGakHakIakJakKakLajtakMakNakOakOakPakQakRajuakSakTakUakVakiakWakXakYakZalaalbalcaldaleakqalfalgalhalialjalkallalmaiCaiCaiCalnajOaieaieaieaieaieaieaieaieahAaabaloaabaabaabaloaabbikbikaabaloaabaabbikbikaloaabbikaabaabajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGaabalpalpalpalpalpbikalqbikalpalpalpalpalpaabacGbikbikbikbikbikbikbikbikbikbikbikbikaeAalralsakGafyaltakJalualvajtalwalxalyalzakQakQakRajualAalBalCalDalEajBalFalGaklalHalIajFajXalKalLalLalMajdalNalOalPalQaiCaiFaiGaiCalRahAahAahAahAahAahAahAahAahAahAaabaloaabbikajkajlajmbikbikajkajlajmbikbikajkajlajmaabaabbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikamaalZaowanxambbikbikbikamcaeAaeAaeAamdamdameamfamgamdajuamhamiamjamkamlammamnajuamoampamqakVamrajGamsamtaXNamvamwajGamxamyamzamAamBamCamDamEamFamGaiCajhamHamIamJahAamKamKamKamKamKbikbikbikbikaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikbikbikaabbikbikbikanvbikbikbikaabbikbikbikaabbikbikbikaEEanwanzanyanBanAanDanCanAanGanGanHanIanJanKanLanManNanOanPanQanRanSanTanSanSanUanVanWanXanYanSanZaoaaobaocaodaoeaofaogaohanSaoiaojaokaolaomaonaooaopaoqaoraosaplaotaovaEHaouaoyaoxbikbikbikbikbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGaabalpalpalpalpalpbikamMbikalpalpalpalpalpaabacGbikbikbikamOanEaoAanFamOamRamSamSamSaoBaoHaoIaoJaoKaoLaoMaoNaoOaoPaoQaoRaoSaoTaoUaoVaoWaoXaoYaoWaoZapaaoTapbapcapdaoTaoTapdaoXapcapeaoTaoTapbapcaoVapfapgaphapiapjapkaplapmapnaovaozansansapobikaacapqaacbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikaabaabajkajPajmaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikapsapsapsapsapsbikbikbikbikbikbikajjbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikamOaoCaoCaoDamObikbikbikapwapwapxapyapzapAapAapAapBapBapBapBapCapDapEapEapEapFapGapHapFapEapEapEapIapJapKapLapMapKapNapJapOapOapOapPapQapOapRapSapTapUapVapWapXapmapnapYapYamKapZapZapZamKaqaamKaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmaabaabbikaabaiIaabbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik @@ -8813,7 +8813,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi 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-bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGcVucWtcWucWucWucVJcWvcWwcWhcWhcWxcWycWzcVJcWucWucWucWAcVFacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGcVucWdcVFbikbikcWBcWCcWBcWDcWEcWBcWBcWFcWBbikbikcVucWlcVFacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikacGcVucWdcVFbikbikcWBcWGcWHcWIcWJcWKcWLcWMcWBbikbikcVucWlcVFacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGcVucWdcVFbikcWBcWBcWNcWLboSboSboScWLcWOcWBcWBbikcVucWlcVFacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik diff --git a/_maps/map_files/cyberiad/z5.dmm b/_maps/map_files/cyberiad/z5.dmm index 02e4b76f929..861681ce06f 100644 --- a/_maps/map_files/cyberiad/z5.dmm +++ b/_maps/map_files/cyberiad/z5.dmm @@ -886,7 +886,7 @@ "rc" = (/obj/machinery/light/small{dir = 4},/obj/structure/stool/bed/roller,/obj/machinery/light_switch{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp) "rd" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/closet/crate/internals,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp) "re" = (/obj/machinery/light/small,/obj/machinery/light_switch{pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp) -"rf" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/obj/machinery/bot/secbot/ofitser,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) +"rf" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/mob/living/simple_animal/bot/secbot/ofitser,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "rg" = (/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "rh" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=3-SMine"; location = "2-NMine"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "ri" = (/turf/simulated/floor/plating{icon_plating = "asteroidplating"; icon_state = "asteroidplating"},/area/mine/laborcamp) diff --git a/_maps/map_files/cyberiad/z6.dmm b/_maps/map_files/cyberiad/z6.dmm index 825ed6d3f0e..104c590cccc 100644 --- a/_maps/map_files/cyberiad/z6.dmm +++ b/_maps/map_files/cyberiad/z6.dmm @@ -191,7 +191,7 @@ "dI" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged2"},/area/derelict/singularity_engine) "dJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/derelict/bridge/access) "dK" = (/obj/machinery/door/window/eastleft{name = "Heads of Staff"; req_access_txt = "19"},/turf/simulated/floor/plasteel,/area/derelict/bridge/access) -"dL" = (/obj/machinery/bot/secbot/buzzsky,/turf/simulated/floor/plasteel,/area/derelict/bridge) +"dL" = (/mob/living/simple_animal/bot/secbot/buzzsky,/turf/simulated/floor/plasteel,/area/derelict/bridge) "dM" = (/obj/structure/table,/obj/item/device/paicard,/turf/simulated/floor/plasteel,/area/derelict/bridge) "dN" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/derelict/bridge) "dO" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel,/area/derelict/bridge) diff --git a/code/__DEFINES/bots.dm b/code/__DEFINES/bots.dm new file mode 100644 index 00000000000..bb69bfe1e4f --- /dev/null +++ b/code/__DEFINES/bots.dm @@ -0,0 +1,38 @@ +//Bot defines, placed here so they can be read by other things! + +#define BOT_STEP_DELAY 4 //Delay between movemements +#define BOT_STEP_MAX_RETRIES 5 //Maximum times a bot will retry to step from its position + +#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets. + +//Mode defines +#define BOT_IDLE 0 // idle +#define BOT_HUNT 1 // found target, hunting +#define BOT_PREP_ARREST 2 // at target, preparing to arrest +#define BOT_ARREST 3 // arresting target +#define BOT_START_PATROL 4 // start patrol +#define BOT_PATROL 5 // patrolling +#define BOT_SUMMON 6 // summoned by PDA +#define BOT_CLEANING 7 // cleaning (cleanbots) +#define BOT_REPAIRING 8 // repairing hull breaches (floorbots) +#define BOT_MOVING 9 // for clean/floor/med bots, when moving. +#define BOT_HEALING 10 // healing people (medbots) +#define BOT_RESPONDING 11 // responding to a call from the AI +#define BOT_DELIVER 12 // moving to deliver +#define BOT_GO_HOME 13 // returning to home +#define BOT_BLOCKED 14 // blocked +#define BOT_NAV 15 // computing navigation +#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation +#define BOT_NO_ROUTE 17 // no destination beacon found (or no route) + +//Bot types +#define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s +#define MULE_BOT 2 // MULEbots +#define FLOOR_BOT 4 // Floorbots +#define CLEAN_BOT 8 // Cleanbots +#define MED_BOT 16 // Medibots + +//Sentience types +#define SENTIENCE_ORGANIC 1 +#define SENTIENCE_ARTIFICIAL 2 +#define SENTIENCE_OTHER 3 \ No newline at end of file diff --git a/code/__DEFINES/hud.dm b/code/__DEFINES/hud.dm index ab41a74ecd3..9bc80cd7bd5 100644 --- a/code/__DEFINES/hud.dm +++ b/code/__DEFINES/hud.dm @@ -14,7 +14,8 @@ #define DIAG_HUD "9" // Silicon health bar #define DIAG_BATT_HUD "10"// Borg/Mech power meter #define DIAG_MECH_HUD "11"// Mech health bar -#define STATUS_HUD_OOC "12" // STATUS_HUD without virus db check for someone being ill. +#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill. +#define DIAG_BOT_HUD "13"// Bot HUDS //for antag huds. these are used at the /mob level #define SPECIALROLE_HUD "13" diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm index a91ac8a9104..91a06fa4647 100644 --- a/code/_globalvars/lists/mobs.dm +++ b/code/_globalvars/lists/mobs.dm @@ -22,6 +22,7 @@ var/global/list/spirits = list() //List of all the spirits, including Masks var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player var/global/list/respawnable_list = list() //List of all mobs, dead or in mindless creatures that still be respawned. +var/global/list/simple_animal_list = list() //List of all simple animals, including clientless //global var of unsafe-to-spawn-on-reaction mobs var/global/list/blocked_mobs = list(/mob/living/simple_animal, diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index d6689af71b2..9d3f788b6b7 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -11,8 +11,6 @@ var/global/list/joblist = list() //list of all jobstypes, minus borg and AI var/global/list/airlocks = list() //list of all airlocks var/global/list/singularities = list() //list of all singularities var/global/list/janitorial_equipment = list() //list of janitorial equipment - -var/global/list/aibots = list() // AI controlled bots var/global/list/table_recipes = list() //list of all table craft recipes var/global/list/all_areas = list() @@ -24,6 +22,10 @@ var/global/list/apcs = list() var/global/list/air_alarms = list() var/global/list/power_monitors = list() +var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling. +var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons. +var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons. + var/global/list/beacons = list() var/global/list/shuttle_caller_list = list() //list of all communication consoles and AIs, for automatic shuttle calls when there are none. var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented... diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index 63cf67b20e6..b11df7a0f63 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -130,4 +130,8 @@ #define ui_ai_pda_log "SOUTH:6,WEST+11" #define ui_ai_take_picture "SOUTH:6,WEST+12" #define ui_ai_view_images "SOUTH:6,WEST+13" -#define ui_ai_sensor "SOUTH:6,WEST+14" \ No newline at end of file +#define ui_ai_sensor "SOUTH:6,WEST+14" + +// Bots +#define ui_bot_radio "EAST-1:28,SOUTH:7" +#define ui_bot_pull "EAST-2:26,SOUTH:7" \ No newline at end of file diff --git a/code/_onclick/hud/bot.dm b/code/_onclick/hud/bot.dm new file mode 100644 index 00000000000..ee8d1e49e2b --- /dev/null +++ b/code/_onclick/hud/bot.dm @@ -0,0 +1,70 @@ +/obj/screen/bot + icon = 'icons/mob/screen1_bot.dmi' + +/obj/screen/bot/radio + name = "radio" + icon_state = "radio" + +/obj/screen/bot/radio/Click() + if(isbot(usr)) + var/mob/living/simple_animal/bot/B = usr + B.Radio.interact(usr) + +/datum/hud/proc/bot_hud() + src.adding = list() + src.other = list() + + var/obj/screen/using + + using = new /obj/screen/bot/radio() + using.name = "radio" + using.dir = SOUTHWEST + using.icon_state = "radio" + using.screen_loc = ui_bot_radio + using.layer = 20 + src.adding += using + + mymob.healths = new /obj/screen() + mymob.healths.icon = 'icons/mob/screen1_bot.dmi' + mymob.healths.icon_state = "health0" + mymob.healths.name = "health" + mymob.healths.screen_loc = ui_borg_health + + mymob.oxygen = new /obj/screen() + mymob.oxygen.icon = 'icons/mob/screen1_bot.dmi' + mymob.oxygen.icon_state = "oxy0" + mymob.oxygen.name = "oxygen" + mymob.oxygen.screen_loc = ui_oxygen + + mymob.fire = new /obj/screen() + mymob.fire.icon = 'icons/mob/screen1_bot.dmi' + mymob.fire.icon_state = "fire0" + mymob.fire.name = "fire" + mymob.fire.screen_loc = ui_fire + + mymob.pullin = new /obj/screen/pull() + mymob.pullin.icon = 'icons/mob/screen1_bot.dmi' + mymob.pullin.update_icon(mymob) + mymob.pullin.screen_loc = ui_bot_pull + + mymob.blind = new /obj/screen() + mymob.blind.icon = 'icons/mob/screen1_full.dmi' + mymob.blind.icon_state = "blackimageoverlay" + mymob.blind.name = " " + mymob.blind.screen_loc = "CENTER-7,CENTER-7" + mymob.blind.layer = 0 + mymob.blind.mouse_opacity = 0 + + mymob.flash = new /obj/screen() + mymob.flash.icon = 'icons/mob/screen1_bot.dmi' + mymob.flash.icon_state = "blank" + mymob.flash.name = "flash" + mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH" + mymob.flash.layer = 17 + + mymob.client.screen = list() + + mymob.client.screen += list(mymob.oxygen, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) + mymob.client.screen += adding + other + mymob.client.screen += mymob.client.void + return \ No newline at end of file diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index da62e32929b..555df404e28 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -194,6 +194,8 @@ datum/hud/New(mob/owner) ai_hud() else if(isrobot(mymob)) robot_hud() + else if(isbot(mymob)) + bot_hud() else if(isobserver(mymob)) ghost_hud() else if(isovermind(mymob)) @@ -206,6 +208,8 @@ datum/hud/New(mob/owner) guardian_hud() else if(ispet(mymob)) corgi_hud() + else + //Triggered when F12 is pressed (Unless someone changed something in the DMF) /mob/verb/button_pressed_F12(var/full = 0 as null) diff --git a/code/controllers/Processes/animal.dm b/code/controllers/Processes/animal.dm new file mode 100644 index 00000000000..e3840974d2c --- /dev/null +++ b/code/controllers/Processes/animal.dm @@ -0,0 +1,37 @@ +var/global/datum/controller/process/animal/animal_master + +/datum/controller/process/animal + var/current_cycle + +/datum/controller/process/animal/setup() + name = "animal" + schedule_interval = 20 // every 2 seconds + start_delay = 16 + log_startup_progress("Simple animal ticker starting up.") + if(animal_master) + qdel(animal_master) //only one mob master + animal_master = src + +/datum/controller/process/animal/started() + ..() + if(!simple_animal_list) + simple_animal_list = list() + +/datum/controller/process/animal/statProcess() + ..() + stat(null, "[simple_animal_list.len] simple animals") + +/datum/controller/process/animal/doWork() + for(last_object in simple_animal_list) + var/mob/living/simple_animal/M = last_object + if(istype(M) && isnull(M.gcDestroyed)) + if(!M.client && M.stat == CONSCIOUS) + try + M.process_ai() + catch(var/exception/e) + catchException(e, M) + SCHECK + else + catchBadType(M) + simple_animal_list -= M + current_cycle++ \ No newline at end of file diff --git a/code/datums/cargoprofile.dm b/code/datums/cargoprofile.dm index ca822d1ce96..971a6df70f3 100644 --- a/code/datums/cargoprofile.dm +++ b/code/datums/cargoprofile.dm @@ -277,7 +277,7 @@ name = "Completed Robots" id = "finished" blacklist = null - whitelist = list(/obj/mecha,/obj/machinery/bot,/mob/living/silicon/robot) + whitelist = list(/obj/mecha,/mob/living/simple_animal/bot,/mob/living/silicon/robot) mobcheck = 1 //todo: detect and allow finished cyborg endoskeletons with no brain contains(var/atom/A) diff --git a/code/datums/diseases/_disease.dm b/code/datums/diseases/_disease.dm index 4d903a1e048..d38c65beb8c 100644 --- a/code/datums/diseases/_disease.dm +++ b/code/datums/diseases/_disease.dm @@ -122,7 +122,7 @@ var/list/diseases = subtypesof(/datum/disease) if(isturf(source.loc)) for(var/mob/living/carbon/C in oview(spread_range, source)) if(isturf(C.loc)) - if(AStar(source, C.loc, source, /turf/proc/Distance, spread_range, adjacent = (spread_flags & AIRBORNE) ? /turf/proc/reachableAdjacentAtmosTurfs : /turf/proc/reachableAdjacentTurfs)) + if(AStar(source, C.loc, /turf/proc/Distance, spread_range, adjacent = (spread_flags & AIRBORNE) ? /turf/proc/reachableAdjacentAtmosTurfs : /turf/proc/reachableAdjacentTurfs)) C.ContractDisease(src) diff --git a/code/datums/spells/conjure.dm b/code/datums/spells/conjure.dm index 52a38b8a198..d3fd8a31527 100644 --- a/code/datums/spells/conjure.dm +++ b/code/datums/spells/conjure.dm @@ -3,7 +3,7 @@ desc = "This spell conjures objs of the specified types in range." var/list/summon_type = list() //determines what exactly will be summoned - //should be text, like list("/obj/machinery/bot/ed209") + //should be text, like list("/mob/simple_animal/bot/ed209") var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds var/summon_amt = 1 //amount of objects summoned @@ -61,7 +61,7 @@ name = "Dispense Wizard Justice" desc = "This spell dispenses wizard justice." - summon_type = list(/obj/machinery/bot/ed209) + summon_type = list(/mob/living/simple_animal/bot/ed209) summon_amt = 10 range = 3 newVars = list("emagged" = 1,"name" = "Wizard's Justicebot") \ No newline at end of file diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 888d84b4d2c..3b64d71e28d 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -77,10 +77,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /datum/supply_packs/emergency/evac name = "Emergency Equipment Crate" - contains = list(/obj/machinery/bot/floorbot, - /obj/machinery/bot/floorbot, - /obj/machinery/bot/medbot, - /obj/machinery/bot/medbot, + contains = list(/mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/medbot, + /mob/living/simple_animal/bot/medbot, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, @@ -1155,7 +1155,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /datum/supply_packs/misc/mule name = "MULEbot Crate" - contains = list(/obj/machinery/bot/mulebot) + contains = list(/mob/living/simple_animal/bot/mulebot) cost = 20 containertype = /obj/structure/largecrate/mule containername = "\improper MULEbot crate" diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm index 75d81cc0040..30d767eef21 100644 --- a/code/datums/wires/mulebot.dm +++ b/code/datums/wires/mulebot.dm @@ -1,6 +1,6 @@ /datum/wires/mulebot random = 1 - holder_type = /obj/machinery/bot/mulebot + holder_type = /mob/living/simple_animal/bot/mulebot wire_count = 10 var/const/WIRE_POWER1 = 1 // power connections @@ -14,7 +14,7 @@ var/const/WIRE_REMOTE_TX = 128 // remote trans status var/const/WIRE_BEACON_RX = 256 // beacon ping recv /datum/wires/mulebot/CanUse(var/mob/living/L) - var/obj/machinery/bot/mulebot/M = holder + var/mob/living/simple_animal/bot/mulebot/M = holder if(M.open) return 1 return 0 @@ -22,7 +22,7 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv // So the wires do not open a new window, handle the interaction ourselves. /datum/wires/mulebot/Interact(var/mob/living/user) if(CanUse(user)) - var/obj/machinery/bot/mulebot/M = holder + var/mob/living/simple_animal/bot/mulebot/M = holder M.interact(user) /datum/wires/mulebot/UpdatePulsed(var/index) diff --git a/code/defines/procs/AStar.dm b/code/defines/procs/AStar.dm index a8f2199265d..4a7df80dd83 100644 --- a/code/defines/procs/AStar.dm +++ b/code/defines/procs/AStar.dm @@ -62,16 +62,17 @@ Actual Adjacent procs : return b.f - a.f //wrapper that returns an empty list if A* failed to find a path -/proc/get_path_to(start, end, atom, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1) - var/list/path = AStar(start, end, atom, dist, maxnodes, maxnodedepth, mintargetdist, adjacent,id, exclude, simulated_only) +/proc/get_path_to(caller, end, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1) + var/list/path = AStar(caller, end, dist, maxnodes, maxnodedepth, mintargetdist, adjacent, id, exclude, simulated_only) if(!path) path = list() return path -//the actual algorithm -/proc/AStar(start, end, atom, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1) +//the actual algorithm +/proc/AStar(caller, end, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1) + //sanitation - start = get_turf(start) //IF YOU WANT A FUCKING TURF TRY CASTING IT BEFORE THE FUCKING FIRST CALL + var/start = get_turf(caller) if(!start) return 0 @@ -85,8 +86,7 @@ Actual Adjacent procs : var/list/closed = new() //the closed list var/list/path = null //the returned path, if any var/PathNode/cur //current processed turf - - + //initialization open.Insert(new /PathNode(start,null,0,call(start,dist)(end),0)) @@ -118,9 +118,9 @@ Actual Adjacent procs : break //get adjacents turfs using the adjacent proc, checking for access with id - var/list/L = call(cur.source,adjacent)(atom,id, simulated_only) + var/list/L = call(cur.source,adjacent)(caller, id, simulated_only) for(var/turf/T in L) - if(T == exclude || T in closed) + if(T == exclude || (T in closed)) continue var/newg = cur.g + call(cur.source,dist)(T) @@ -151,7 +151,7 @@ Actual Adjacent procs : //Returns adjacent turfs in cardinal directions that are reachable //simulated_only controls whether only simulated turfs are considered or not -/turf/proc/reachableAdjacentTurfs(atom, ID, simulated_only) +/turf/proc/reachableAdjacentTurfs(caller, ID, simulated_only) var/list/L = new() var/turf/simulated/T @@ -159,45 +159,26 @@ Actual Adjacent procs : T = get_step(src,dir) if(simulated_only && !istype(T)) continue - if(!T.density && !LinkBlockedWithAccess(T, ID)) + if(!T.density && !LinkBlockedWithAccess(T,caller, ID)) L.Add(T) return L //Returns adjacent turfs in cardinal directions that are reachable via atmos /turf/proc/reachableAdjacentAtmosTurfs() - var/list/L = new() - var/turf/simulated/T + return atmos_adjacent_turfs - for(var/dir in cardinal) - if(dir & atmos_adjacent_turfs) - T = get_step(src,dir) - if(!istype(T)) - continue - if(CanAtmosPass(T)) - L.Add(T) - return L - -/turf/proc/LinkBlockedWithAccess(turf/T, obj/item/weapon/card/id/ID) +/turf/proc/LinkBlockedWithAccess(turf/T, caller, ID) var/adir = get_dir(src, T) var/rdir = get_dir(T, src) - if(DirBlockedWithAccess(src, adir, ID)) - return 1 - if(DirBlockedWithAccess(T, rdir, ID)) - return 1 - for(var/obj/O in T) - if(O.density && !istype(O, /obj/machinery/door) && !(O.flags & ON_BORDER)) - return 1 - return 0 -/proc/DirBlockedWithAccess(turf/T, dir, ID) - for(var/obj/structure/window/D in T) - if(!D.density) - continue - if(D.dir == SOUTHWEST) + for(var/obj/structure/window/W in src) + if(!W.CanAStarPass(ID, adir)) return 1 - if(D.dir == dir) + for(var/obj/machinery/door/window/W in src) + if(!W.CanAStarPass(ID, adir)) return 1 - for(var/obj/machinery/door/D in T) - if(!D.CanAStarPass(ID, dir)) + for(var/obj/O in T) + if(!O.CanAStarPass(ID, rdir, caller)) return 1 - return 0 + + return 0 diff --git a/code/game/asteroid.dm b/code/game/asteroid.dm index d38e05c701b..6071a804aa8 100644 --- a/code/game/asteroid.dm +++ b/code/game/asteroid.dm @@ -60,7 +60,7 @@ var/global/max_secret_rooms = 6 if("organharvest") walltypes = list(/turf/simulated/wall/r_wall=2,/turf/simulated/wall=2,/turf/simulated/mineral/random/high_chance=1) floortypes = list(/turf/simulated/floor,/turf/simulated/floor/engine) - treasureitems = list(/obj/machinery/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2) + treasureitems = list(/mob/living/simple_animal/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2) fluffitems = list(/obj/effect/decal/cleanable/blood=5,/obj/item/organ/internal/appendix=2,/obj/structure/closet/crate/freezer=2, /obj/machinery/optable=1,/obj/item/weapon/scalpel=1,/obj/item/weapon/storage/firstaid/regular=3, /obj/item/weapon/tank/anesthetic=1, /obj/item/weapon/surgical_drapes=2, /obj/item/device/mass_spectrometer/adv=1,/obj/item/clothing/glasses/hud/health=1) diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 6116f60c30a..b308d996de9 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -44,7 +44,7 @@ hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD) /datum/atom_hud/data/diagnostic - hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD) + hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD) /* MED/SEC/DIAG HUD HOOKS */ @@ -254,4 +254,43 @@ var/image/holder = hud_list[DIAG_STAT_HUD] holder.icon_state = null if(internal_damage) - holder.icon_state = "hudwarn" \ No newline at end of file + holder.icon_state = "hudwarn" + +/*~~~~~~~~~ + Bots! +~~~~~~~~~~*/ +/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth() + var/image/holder = hud_list[DIAG_HUD] + if(stat == DEAD) + holder.icon_state = "huddiagdead" + else + holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" + +/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed + var/image/holder = hud_list[DIAG_STAT_HUD] + if(on) + holder.icon_state = "hudstat" + else if(stat) //Generally EMP causes this + holder.icon_state = "hudoffline" + else //Bot is off + holder.icon_state = "huddead2" + +/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation + var/image/holder = hud_list[DIAG_BOT_HUD] + if(client) //If the bot is player controlled, it will not be following mode logic! + holder.icon_state = "hudsentient" + return + + switch(mode) + if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons + holder.icon_state = "hudcalled" + if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing + holder.icon_state = "hudworking" + if(BOT_PATROL, BOT_START_PATROL) //Patrol mode + holder.icon_state = "hudpatrol" + if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM! + holder.icon_state = "hudalert" + if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES. + holder.icon_state = "hudmove" + else + holder.icon_state = "" diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index a2c6cc9591e..bfaad382adf 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -8,14 +8,7 @@ icon = 'icons/mob/blob.dmi' pass_flags = PASSBLOB faction = list("blob") - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxbodytemp = 360 universal_speak = 1 //So mobs can understand them when a blob uses Blob Broadcast diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 2853964215b..d06d060de92 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -35,6 +35,11 @@ if(istype(mover) && mover.checkpass(PASSBLOB)) return 1 return 0 +/obj/effect/blob/CanAStarPass(ID, dir, caller) + . = 0 + if(ismovableatom(caller)) + var/atom/movable/mover = caller + . = . || mover.checkpass(PASSBLOB) /obj/effect/blob/process() Life() diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/game/gamemodes/changeling/powers/tiny_prick.dm index dbfb14f66d7..aae84f00530 100644 --- a/code/game/gamemodes/changeling/powers/tiny_prick.dm +++ b/code/game/gamemodes/changeling/powers/tiny_prick.dm @@ -43,7 +43,7 @@ return if(!isturf(user.loc)) return - if(!AStar(user.loc, target.loc, null, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0)) + if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0)) return if(target.mind && target.mind.changeling) sting_feedback(user,target) diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 1a6e687e206..86de7b48585 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -46,19 +46,12 @@ harm_intent_damage = 5 minbodytemp = 0 maxbodytemp = 500 - min_oxy = 0 - max_oxy = INFINITY - min_tox = 0 - max_tox = INFINITY - min_co2 = 0 - max_co2 = INFINITY - min_n2 = 0 - max_n2 = INFINITY + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 0 melee_damage_lower = 15 melee_damage_upper = 15 melee_damage_type = STAMINA - ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1) + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) environment_smash = 0 attacktext = "shocks" attack_sound = 'sound/effects/EMPulse.ogg' diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index e14fe9029ec..750afa1e623 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -17,14 +17,7 @@ attack_sound = 'sound/weapons/punch1.ogg' minbodytemp = 0 maxbodytemp = INFINITY - min_oxy = 0 - max_oxy = INFINITY - min_tox = 0 - max_tox = INFINITY - min_co2 = 0 - max_co2 = INFINITY - min_n2 = 0 - max_n2 = INFINITY + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) attacktext = "punches" maxHealth = INFINITY //The spirit itself is invincible health = INFINITY diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index e1a2b90b3e1..9786aa1432a 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -17,14 +17,7 @@ pass_flags = PASSTABLE ventcrawler = 2 - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxHealth = 150 diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 54fd9999535..e061bcc4d77 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -291,18 +291,18 @@ if(attempt_cast(user)) for(var/turf/T in targets) spawn(0) - for(var/obj/machinery/bot/bot in T.contents) + for(var/mob/living/simple_animal/bot/bot in T.contents) if(!bot.emagged) new/obj/effect/overlay/temp/revenant(bot.loc) bot.locked = 0 bot.open = 1 - bot.Emag(null) + bot.emag_act(null) for(var/mob/living/carbon/human/human in T.contents) human << "You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")]." new/obj/effect/overlay/temp/revenant(human.loc) human.emp_act(1) for(var/obj/thing in T.contents) - if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes) || istype(thing, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery + if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery continue if(prob(20)) if(prob(50)) diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 9229dd3e81e..3d4a8b9061e 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -18,14 +18,7 @@ stop_automated_movement = 1 status_flags = CANPUSH attack_sound = 'sound/misc/demon_attack1.ogg' - min_oxy = 0 - max_oxy = INFINITY - min_tox = 0 - max_tox = INFINITY - min_co2 = 0 - max_co2 = INFINITY - min_n2 = 0 - max_n2 = INFINITY + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxbodytemp = INFINITY faction = list("slaughter") diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index cac9a31ba7e..343e4ea3fa6 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -376,7 +376,7 @@ if(locs.len == num_bats) //we found 2 locations and thats all we need break var/turf/T = get_step(usr, direction) //getting a loc in that direction - if(AStar(usr.loc, T, /turf/proc/AdjacentTurfs, /turf/proc/Distance, 1, simulated_only = 0)) // if a path exists, so no dense objects in the way its valid salid + if(AStar(user, T, /turf/proc/Distance, 1, simulated_only = 0)) // if a path exists, so no dense objects in the way its valid salid locs += T // pad with player location diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index d76e4e8abb4..08f9a73cc2f 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -108,7 +108,6 @@ //returns 1 if this mob has sufficient access to use this object /obj/proc/allowed(mob/M) - generate_req_lists() //check if we don't require any access at all if(check_access()) return 1 @@ -151,23 +150,12 @@ req_one_access += n /obj/proc/check_access(obj/item/I) - if(!istype(req_access, /list)) - return 1 - - if(!req_access.len && (!req_one_access || !req_one_access.len)) - return 1 - if(!I) - return 0 - for(var/req in src.req_access) - if(!(req in I.GetAccess())) //doesn't have this access - return 0 - if(req_one_access && req_one_access.len) - for(var/req in req_one_access) - if(req in I.GetAccess()) //has an access from the single access list - return 1 - return 0 - return 1 - + var/list/L + if(I) + L = I.GetAccess() + else + L = list() + return check_access_list(L) /obj/proc/check_access_list(var/list/L) generate_req_lists() diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm deleted file mode 100644 index 6f902e6b785..00000000000 --- a/code/game/machinery/bots/bots.dm +++ /dev/null @@ -1,801 +0,0 @@ -// AI (i.e. game AI, not the AI player) controlled bots -/obj/machinery/bot - icon = 'icons/obj/aibots.dmi' - layer = MOB_LAYER - light_range = 3 - use_power = 0 - var/obj/item/weapon/card/id/botcard // the ID card that the bot "holds" - var/list/prev_access = list() - var/on = 1 - var/health = 0 //do not forget to set health for your bot! - var/maxhealth = 0 - var/fire_dam_coeff = 1.0 - var/brute_dam_coeff = 1.0 - var/open = 0//Maint panel - var/locked = 1 - var/hacked = 0 //Used to differentiate between being hacked by silicons and emagged by humans. - var/text_hack = "" //Custom text returned to a silicon upon hacking a bot. - var/text_dehack = "" //Text shown when resetting a bots hacked status to normal. - var/text_dehack_fail = "" //Shown when a silicon tries to reset a bot emagged with the emag item, which cannot be reset. - var/declare_message = "" //What the bot will display to the HUD user. - var/frustration = 0 //Used by some bots for tracking failures to reach their target. - var/speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick. - var/turf/ai_waypoint //The end point of a bot's path, or the target location. - var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint. - var/pathset = 0 - var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore. - var/mode = 0 //Standardizes the vars that indicate the bot is busy with its function. - var/tries = 0 //Number of times the bot tried and failed to move. - var/remote_disabled = 0 //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras. - var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it. - var/obj/item/device/radio/Radio //The bot's radio, for speaking to people. - var/radio_name = "Common" - //var/emagged = 0 //Urist: Moving that var to the general /bot tree as it's used by most bots - var/auto_patrol = 0// set to make bot automatically patrol - var/turf/patrol_target // this is turf to navigate to (location of beacon) - var/turf/summon_target // The turf of a user summoning a bot. - var/new_destination // pending new destination (waiting for beacon response) - var/destination // destination description tag - var/next_destination // the next destination in the patrol route - - var/blockcount = 0 //number of times retried a blocked path - var/awaiting_beacon = 0 // count of pticks awaiting a beacon response - - var/nearest_beacon // the nearest beacon's tag - var/turf/nearest_beacon_loc // the nearest beacon's location - - var/beacon_freq = 1445 // navigation beacon frequency - var/control_freq = BOT_FREQ // bot control frequency - - var/bot_filter // The radio filter the bot uses to identify itself on the network. - - var/bot_type = 0 //The type of bot it is, for radio control. - #define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s - #define MULE_BOT 2 // MULEbots - #define FLOOR_BOT 3 // Floorbots - #define CLEAN_BOT 4 // Cleanbots - #define MED_BOT 5 // Medibots - var/bot_type_name = "Bot" - - #define DEFAULT_SCAN_RANGE 7 //default view range for finding targets. - - //Mode defines - #define BOT_IDLE 0 // idle - #define BOT_HUNT 1 // found target, hunting - #define BOT_PREP_ARREST 2 // at target, preparing to arrest - #define BOT_ARREST 3 // arresting target - #define BOT_START_PATROL 4 // start patrol - #define BOT_PATROL 5 // patrolling - #define BOT_SUMMON 6 // summoned by PDA - #define BOT_CLEANING 7 // cleaning (cleanbots) - #define BOT_REPAIRING 8 // repairing hull breaches (floorbots) - #define BOT_MOVING 9 // for clean/floor bots, when moving. - #define BOT_HEALING 10 // healing people (medbots) - #define BOT_RESPONDING 11 // responding to a call from the AI - #define BOT_LOADING 12 // loading/unloading - #define BOT_DELIVER 13 // moving to deliver - #define BOT_GO_HOME 14 // returning to home - #define BOT_BLOCKED 15 // blocked - #define BOT_NAV 16 // computing navigation - #define BOT_WAIT_FOR_NAV 17 // waiting for nav computation - #define BOT_NO_ROUTE 18 // no destination beacon found (or no route) - var/list/mode_name = list("In Pursuit","Preparing to Arrest","Arresting","Beginning Patrol","Patrolling","Summoned by PDA", \ - "Cleaning", "Repairing", "Proceeding to work site","Healing","Responding","Loading/Unloading","Navigating to Delivery Location","Navigating to Home", \ - "Waiting for clear path","Calculating navigation path","Pinging beacon network","Unable to reach destination") - //This holds text for what the bot is mode doing, reported on the AI's bot control interface. - -/obj/machinery/bot/proc/turn_on() - if(stat) return 0 - on = 1 - set_light(initial(light_range)) - return 1 - -/obj/machinery/bot/proc/turn_off() - on = 0 - set_light(0) - bot_reset() //Resets an AI's call, should it exist. - -/obj/machinery/bot/New() - ..() - aibots += src //Global bot list - botcard = new /obj/item/weapon/card/id(src) - set_custom_texts() - Radio = new /obj/item/device/radio(src) - Radio.listening = 0 //Makes bot radios transmit only so no one hears things while adjacent to one. - Radio.config(list("[radio_name]" = 0)) - Radio.follow_target = src - - -/obj/machinery/bot/Destroy() - aibots -= src - qdel(Radio) - Radio = null - qdel(botcard) - botcard = null - return ..() - -/obj/machinery/bot/proc/add_to_beacons(bot_filter) //Master filter control for bots. Must be placed in the bot's local New() to support map spawned bots. - spawn(20) - if(radio_controller) - radio_controller.add_object(src, beacon_freq, RADIO_NAVBEACONS) - if(bot_filter) - radio_controller.add_object(src, control_freq, bot_filter) - -/obj/machinery/bot/proc/explode() - qdel(src) - -/obj/machinery/bot/proc/healthcheck() - if (health <= 0) - explode() - -/obj/machinery/bot/proc/Emag(mob/user as mob) //Master Emag proc. Ensure this is called in your bot before setting unique functions. - if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again. - locked = 0 - emagged = 1 - user << "You bypass [src]'s controls." - if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging. - emagged = 2 - remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel. - locked = 1 //Access denied forever! - bot_reset() - turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP. - else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet. - user << "You need to open maintenance panel first." - -/obj/machinery/bot/examine(mob/user) - ..(user) - if (health < maxhealth) - if (health > maxhealth/3) - user << "[src]'s parts look loose." - else - user << "[src]'s parts look very loose." - else - user << "[src] is in pristine condition." - -/obj/machinery/bot/attack_alien(var/mob/living/carbon/alien/user as mob) - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src) - health -= rand(15,30)*brute_dam_coeff - visible_message("[user] has slashed [src]!") - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - if(prob(10)) - new /obj/effect/decal/cleanable/blood/oil(loc) - healthcheck() - - -/obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob) - M.do_attack_animation(src) - if(M.melee_damage_upper == 0) - return - health -= M.melee_damage_upper - visible_message("[M] has [M.attacktext] [src]!") - add_logs(M, src, "attacked", admin=0) - if(prob(10)) - new /obj/effect/decal/cleanable/blood/oil(loc) - healthcheck() - -/obj/machinery/bot/Topic(href, href_list) //Master Topic to handle common functions. - . = ..() - if (.) - return - if(topic_denied(usr)) - usr << "[src]'s interface is not responding!" - href_list = list() - return - - usr.set_machine(src) - add_fingerprint(usr) - if((href_list["power"]) && (allowed(usr) || !locked)) - if (on) - turn_off() - else - turn_on() - - switch(href_list["operation"]) - if("patrol") - auto_patrol = !auto_patrol - mode = BOT_IDLE - if("remote") - remote_disabled = !remote_disabled - if("hack") - if(emagged != 2) - emagged = 2 - hacked = 1 - locked = 1 - usr << "[text_hack]" - bot_reset() - else if(!hacked) - usr << "[text_dehack_fail]" - else - emagged = 0 - hacked = 0 - usr << "[text_dehack]" - bot_reset() - updateUsrDialog() - -/obj/machinery/bot/proc/topic_denied(mob/user) //Access check proc for bot topics! Remember to place in a bot's individual Topic if desired. - // 0 for access, 1 for denied. - if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it. - if(!hacked) //Manually emagged by a human - access denied to all. - return 1 - else if(!issilicon(user)) //Bot is hacked, so only silicons are allowed access. - return 1 - else - return 0 - -/obj/machinery/bot/proc/bot_process() //Master process which handles code common across most bots. - - set background = BACKGROUND_ENABLED - - if(!on) - return - - switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command. - if(BOT_RESPONDING) //Called by the AI. - call_mode() - return - if(BOT_SUMMON) //Called by PDA - bot_summon() - return - return 1 //Successful completion. Used to prevent child process() continuing if this one is ended early. - - -/obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - if(istype(W, /obj/item/weapon/screwdriver)) - if(!locked) - open = !open - user << "Maintenance panel is now [open ? "opened" : "closed"]." - else - user << "Maintenance panel is locked." - else - if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM) - if(health >= maxhealth) - user << "[src] does not need a repair." - return - if(!open) - user << "Unable to repair with the maintenance panel closed." - return - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0, user)) - health = min(maxhealth, health+10) - user.visible_message("[user] repairs [src]!","You repair [src]!") - else - user << "The welder must be on for this task." - else - if(W.force) //if force is non-zero - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(5, 1, src) - switch(W.damtype) - if("fire") - health -= W.force * fire_dam_coeff - s.start() - if("brute") - health -= W.force * brute_dam_coeff - s.start() - ..() - healthcheck() - -/obj/machinery/bot/emag_act(user as mob) - if (emagged < 2) - Emag(user) - -/obj/machinery/bot/bullet_act(var/obj/item/projectile/Proj) - if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) - health -= Proj.damage - if(prob(75) && Proj.damage > 0) - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - ..() - healthcheck() - return - -/obj/machinery/bot/blob_act() - health -= rand(20,40)*fire_dam_coeff - healthcheck() - return - -/obj/machinery/bot/ex_act(severity) - switch(severity) - if(1.0) - explode() - return - if(2.0) - health -= rand(5,10)*fire_dam_coeff - health -= rand(10,20)*brute_dam_coeff - healthcheck() - return - if(3.0) - if (prob(50)) - health -= rand(1,5)*fire_dam_coeff - health -= rand(1,5)*brute_dam_coeff - healthcheck() - return - return - -/obj/machinery/bot/emp_act(severity) - var/was_on = on - stat |= EMPED - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc ) - pulse2.icon = 'icons/effects/effects.dmi' - pulse2.icon_state = "empdisable" - pulse2.name = "emp sparks" - pulse2.anchored = 1 - pulse2.dir = pick(cardinal) - - spawn(10) - pulse2.delete() - if (on) - turn_off() - spawn(severity*300) - stat &= ~EMPED - if (was_on) - turn_on() - -/obj/machinery/bot/proc/hack(mob/user) - var/hack - if(issilicon(user)) //Allows silicons to toggle the emag status of a bot. - hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]
" - hack += "Harm Prevention Safety System: [emagged ? "DANGER" : "Engaged"]
" - else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control. - hack += "Remote network control radio: [remote_disabled ? "Disconnected" : "Connected"]

" - return hack - -/obj/machinery/bot/proc/set_custom_texts() //Superclass for setting hack texts. Appears only if a set is not given to a bot locally. - text_hack = "You hack [name]." - text_dehack = "You reset [name]." - text_dehack_fail = "You fail to reset [name]." - -/obj/machinery/bot/attack_ai(mob/user as mob) - attack_hand(user) - -/obj/machinery/bot/proc/speak(var/message, var/freqname = null) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio. - if((!on) || (!message)) - return - if(freqname) - Radio.autosay(message, src.name, freqname, list(src.z)) - else - for(var/mob/O in hearers(src, null)) - O.show_message("[src] beeps, \"[message]\"",2) - return - - //Generalized behavior code, override where needed! - -/* -scan() will search for a given type (such as turfs, human mobs, or objects) in the bot's view range, and return a single result. -Arguments: The object type to be searched (such as "/mob/living/carbon/human"), the old scan result to be ignored, if one exists, -and the view range, which defaults to 7 (full screen) if an override is not passed. -If the bot maintains an ignore list, it is also checked here. - -Example usage: patient = scan(/mob/living/carbon/human, oldpatient, 1) -The proc would return a human next to the bot to be set to the patient var. -Pass the desired type path itself, declaring a temporary var beforehand is not required. -*/ -obj/machinery/bot/proc/scan(var/scan_type, var/old_target, var/scan_range) - var/final_result - for (var/scan in view (scan_range ? scan_range : DEFAULT_SCAN_RANGE, src) ) //Search for something in range! - if(!istype(scan, scan_type)) //Check that the thing we found is the type we want! - continue //If not, keep searching! - if( !(scan in ignore_list) && !(scan in old_target) ) //Filter for blacklisted elements, usually unreachable or previously processed oness - var/scan_result = process_scan(scan) //Some bots may require additional processing when a result is selected. - if( scan_result ) - final_result = scan_result - else - continue //The current element failed assessment, move on to the next. - else - continue - return final_result - -//When the scan finds a target, run bot specific processing to select it for the next step. Empty by default. -obj/machinery/bot/proc/process_scan(var/scan_target) - return scan_target - - -/obj/machinery/bot/proc/add_to_ignore(var/subject) - if(ignore_list.len < 50) //This will help keep track of them, so the bot is always trying to reach a blocked spot. - ignore_list |= subject - else if (ignore_list.len >= subject) //If the list is full, insert newest, delete oldest. - ignore_list -= ignore_list[1] - ignore_list |= subject - -/* -Movement proc for stepping a bot through a path generated through A-star. -Pass a positive integer as an argument to override a bot's default speed. -*/ -obj/machinery/bot/proc/bot_move(var/dest, var/move_speed) - if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set. - path = list() - return 0 - if(get_turf(src) == get_turf(dest)) //We have arrived, no need to move again. - return 1 - var/success - var/step_count = move_speed ? move_speed : speed //If a value is passed into move_speed, use that instead of the default speed var. - if(step_count >= 1 && tries < 4) - for(step_count, step_count >= 1,step_count--) - success = bot_step(dest) - if (success) - tries = 0 - else - tries++ - break - sleep(4) - else - return 0 - return 1 - - -obj/machinery/bot/proc/bot_step(var/dest) - if(path && path.len > 1) - step_towards(src, path[1]) - if(get_turf(src) == path[1]) //Successful move - path -= path[1] - else - return 0 - else if(path.len == 1) - step_towards(src, dest) - path = list() - return 1 - - -/obj/machinery/bot/proc/check_bot_access() - if(mode != BOT_SUMMON && mode != BOT_RESPONDING) - botcard.access = prev_access - -/obj/machinery/bot/proc/call_bot(var/caller, var/turf/waypoint) - bot_reset() //Reset a bot before setting it to call mode. - var/area/end_area = get_area(waypoint) - - //For giving the bot temporary all-access. - var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id - var/datum/job/captain/All = new/datum/job/captain - all_access.access = All.get_access() - - path = get_path_to(src, waypoint, src, /turf/proc/Distance_cardinal, 0, 200, id=all_access) - calling_ai = caller //Link the AI to the bot! - ai_waypoint = waypoint - - if(path && path.len) //Ensures that a valid path is calculated! - if(!on) - turn_on() //Saves the AI the hassle of having to activate a bot manually. - botcard = all_access //Give the bot all-access while under the AI's command. - calling_ai << "\icon[src] [name] called to [end_area.name]. [path.len-1] meters to destination." - pathset = 1 - mode = BOT_RESPONDING - tries = 0 - else - calling_ai << "Failed to calculate a valid route. Ensure destination is clear of obstructions and within range." - calling_ai = null - path = list() - -/obj/machinery/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc. -//Handles the bot's movement during a call. - var/success = bot_move(ai_waypoint, 3) - if (!success) - if(calling_ai) - calling_ai << "\icon[src] [get_turf(src) == ai_waypoint ? "[src] successfully arrived to waypoint." : "[src] failed to reach waypoint."]" - calling_ai = null - bot_reset() - -obj/machinery/bot/proc/bot_reset() - if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot. - calling_ai << "Call command to a bot has been reset." - calling_ai = null - path = list() - summon_target = null - pathset = 0 - botcard.access = prev_access - tries = 0 - mode = BOT_IDLE - - - - - -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -//Patrol and summon code! -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -/obj/machinery/bot/proc/bot_patrol() - patrol_step() - spawn(5) - if(mode == BOT_PATROL) - patrol_step() - return - -obj/machinery/bot/proc/start_patrol() - - if(tries >= 4) //Bot is trapped, so stop trying to patrol. - auto_patrol = 0 - tries = 0 - speak("Unable to start patrol.") - - return - - if(!auto_patrol) //A bot not set to patrol should not be patrolling. - mode = BOT_IDLE - return - - if(patrol_target) // has patrol target - spawn(0) - calc_path() // Find a route to it - if(path.len == 0) - patrol_target = 0 - return - mode = BOT_PATROL - else if(!awaiting_beacon) // no patrol target, so need a new one - find_patrol_target() - speak("Engaging patrol mode.") - tries++ - return - -// perform a single patrol step - -/obj/machinery/bot/proc/patrol_step() - - if(loc == patrol_target) // reached target - - at_patrol_target() - return - - else if(path.len > 0 && patrol_target) // valid path - var/turf/next = path[1] - if(next == loc) - path -= next - return - - - var/moved = bot_move(patrol_target)//step_towards(src, next) // attempt to move - if(moved) // successful move - blockcount = 0 - - else // failed to move - blockcount++ - - if(blockcount > 5) // attempt 5 times before recomputing - // find new path excluding blocked turf - - spawn(2) - calc_path(next) - if(path.len == 0) - find_patrol_target() - else - blockcount = 0 - tries = 0 - - return - - return - - else // no path, so calculate new one - mode = BOT_START_PATROL - - return - -// finds a new patrol target -/obj/machinery/bot/proc/find_patrol_target() - send_status() - if(awaiting_beacon) // awaiting beacon response - awaiting_beacon++ - if(awaiting_beacon > 40) // wait 40 secs for beacon response - find_nearest_beacon() // then go to nearest instead - return - if(next_destination) - set_destination(next_destination) - else - - find_nearest_beacon() - return - - -// finds the nearest beacon to self -// signals all beacons matching the patrol code -/obj/machinery/bot/proc/find_nearest_beacon() - nearest_beacon = null - new_destination = "__nearest__" - post_signal(beacon_freq, "findbeacon", "patrol") - awaiting_beacon = 1 - spawn(200) - awaiting_beacon = 0 - if(nearest_beacon) - set_destination(nearest_beacon) - tries = 0 - else - auto_patrol = 0 - mode = BOT_IDLE - speak("Disengaging patrol mode.") - send_status() - - -/obj/machinery/bot/proc/at_patrol_target() - - find_patrol_target() - return - - -// sets the current destination -// signals all beacons matching the patrol code -// beacons will return a signal giving their locations -/obj/machinery/bot/proc/set_destination(var/new_dest) - new_destination = new_dest - post_signal(beacon_freq, "findbeacon", "patrol") - awaiting_beacon = 1 - - -// receive a radio signal -// used for beacon reception - -/obj/machinery/bot/receive_signal(datum/signal/signal) - //log_admin("DEBUG \[[// world.timeofday]\]: /obj/machinery/bot/receive_signal([signal.debug_print()])") - if(!on) - return -/* - if(!signal.data["beacon"]) - - for(var/x in signal.data) - world << "* [x] = [signal.data[x]]" - */ - - var/recv = signal.data["command"] - // process all-bot input - - if(recv=="bot_status") - send_status() - - // check to see if we are the commanded bot - if(signal.data["active"] == src) - if(emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands. - return - // process control input - switch(recv) - if("stop") - bot_reset() //HOLD IT!! - auto_patrol = 0 - return - - if("go") - auto_patrol = 1 - return - - if("summon") - bot_reset() - var/list/user_access = signal.data["useraccess"] - summon_target = signal.data["target"] //Location of the user - if(user_access.len != 0) - botcard.access = user_access + prev_access //Adds the user's access, if any. - mode = BOT_SUMMON - calc_summon_path() - speak("Responding.", radio_name) - return - - // receive response from beacon - recv = signal.data["beacon"] - var/valid = signal.data["patrol"] - if(!recv || !valid) - return - if(recv == new_destination) // if the recvd beacon location matches the set destination - // the we will navigate there - destination = new_destination - patrol_target = signal.source.loc - next_destination = signal.data["next_patrol"] - awaiting_beacon = 0 - - // if looking for nearest beacon - else if(new_destination == "__nearest__") - var/dist = get_dist(src,signal.source.loc) - if(nearest_beacon) - // note we ignore the beacon we are located at - if(dist>1 && dist 1) - nearest_beacon = recv - nearest_beacon_loc = signal.source.loc - return - - -// send a radio signal with a single data key/value pair -/obj/machinery/bot/proc/post_signal(var/freq, var/key, var/value) - post_signal_multiple(freq, list("[key]" = value) ) - -// send a radio signal with multiple data key/values -/obj/machinery/bot/proc/post_signal_multiple(var/freq, var/list/keyval) - if(!z || z != 1) //Bot control will only work on station. - return - var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) - if(!frequency) return - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 -// for(var/key in keyval) -// signal.data[key] = keyval[key] - signal.data = keyval -// world << "sent [key],[keyval[key]] on [freq]" - if(signal.data["findbeacon"]) - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - else if(signal.data["type"] == bot_type) - frequency.post_signal(src, signal, filter = bot_filter) - else - frequency.post_signal(src, signal) - -// signals bot status etc. to controller -/obj/machinery/bot/proc/send_status() - if(remote_disabled || emagged == 2) - return - var/list/kv = list( - "type" = bot_type, - "name" = name, - "loca" = get_area(src), // area - "mode" = mode - ) - post_signal_multiple(control_freq, kv) - - -obj/machinery/bot/proc/bot_summon() - // summoned to PDA - summon_step() - return - -// calculates a path to the current destination -// given an optional turf to avoid -/obj/machinery/bot/proc/calc_path(var/turf/avoid) - check_bot_access() - path = get_path_to(loc, patrol_target, src, /turf/proc/Distance_cardinal, 0, 120, id=botcard, exclude=avoid) - if(!path) - path = list() - -/obj/machinery/bot/proc/calc_summon_path(var/turf/avoid) - check_bot_access() - path = get_path_to(loc, summon_target, src, /turf/proc/Distance_cardinal, 0, 150, id=botcard, exclude=avoid) - if(!path || tries >= 5) //Cannot reach target. Give up and announce the issue. - speak("Summon command failed, destination unreachable.", radio_name) - bot_reset() - -/obj/machinery/bot/proc/summon_step() - - if(loc == summon_target) // Arrived to summon location. - bot_reset() - return - - else if(path.len > 0 && summon_target) //Proper path acquired! - var/turf/next = path[1] - if(next == loc) - path -= next - return - - var/moved = bot_move(summon_target, 3) // Move attempt - if(moved) - blockcount = 0 - - else // failed to move - blockcount++ - - if(blockcount > 5) // attempt 5 times before recomputing - // find new path excluding blocked turf - spawn(2) - calc_summon_path(next) - tries++ - return - - return - - else // no path, so calculate new one - calc_summon_path() - - return - - -/obj/machinery/bot/Bump(M as mob|obj) //Leave no door unopened! - if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(botcard))) - var/obj/machinery/door/D = M - if(D.check_access(botcard)) - D.open() - frustration = 0 - else if((istype(M, /mob/living/)) && (!anchored)) - var/mob/living/Mb = M - loc = Mb.loc - frustration = 0 - return diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm deleted file mode 100644 index 99ff5796acc..00000000000 --- a/code/game/machinery/bots/ed209bot.dm +++ /dev/null @@ -1,696 +0,0 @@ -/obj/machinery/bot/ed209 - name = "\improper ED-209 Security Robot" - desc = "A security robot. He looks less than thrilled." - icon = 'icons/obj/aibots.dmi' - icon_state = "ed2090" - layer = 5.0 - density = 1 - anchored = 0 -// weight = 1.0E7 - req_access = list(access_security) - health = 100 - maxhealth = 100 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 - - var/lastfired = 0 - var/shot_delay = 3 //.3 seconds between shots - var/lasercolor = "" - var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag - - //var/lasers = 0 - - var/mob/living/carbon/target - var/oldtarget_name - var/threatlevel = 0 - var/target_lastloc //Loc of target when arrested. - var/last_found //There's a delay -//var/emagged = 0 //Emagged Secbots view everyone as a criminal - var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds? - var/idcheck = 0 //If true, arrest people with no IDs - var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access - var/check_records = 1 //Does it check security records? - var/arrest_type = 0 //If true, don't handcuff - var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type - var/shoot_sound = 'sound/weapons/Taser.ogg' - radio_name = "Security" - bot_type = SEC_BOT - bot_type_name = "ED-209" - bot_filter = RADIO_SECBOT - -/obj/item/weapon/ed209_assembly - name = "\improper ED-209 assembly" - desc = "Some sort of bizarre assembly." - icon = 'icons/obj/aibots.dmi' - icon_state = "ed209_frame" - item_state = "ed209_frame" - var/build_step = 0 - var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess - var/lasercolor = "" - -/obj/machinery/bot/ed209/New(loc,created_name,created_lasercolor) - ..() - if(created_name) - name = created_name - if(created_lasercolor) - lasercolor = created_lasercolor - icon_state = "[lasercolor]ed209[on]" - set_weapon() //giving it the right projectile and firing sound. - spawn(3) - var/datum/job/officer/J = new/datum/job/officer - botcard.access = J.get_access() - prev_access = botcard.access - - - add_to_beacons(bot_filter) - if(lasercolor) - shot_delay = 6//Longer shot delay because JESUS CHRIST - check_records = 0//Don't actively target people set to arrest - arrest_type = 1//Don't even try to cuff - req_access = list(access_maint_tunnels, access_theatre) - arrest_type = 1 - if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one - name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT") - if((lasercolor == "r") && (name == "\improper ED-209 Security Robot")) - name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT") - -/obj/machinery/bot/ed209/turn_on() - . = ..() - icon_state = "[lasercolor]ed209[on]" - mode = BOT_IDLE - updateUsrDialog() - -/obj/machinery/bot/ed209/turn_off() - ..() - icon_state = "[lasercolor]ed209[on]" - updateUsrDialog() - -/obj/machinery/bot/ed209/bot_reset() - ..() - target = null - oldtarget_name = null - anchored = 0 - walk_to(src,0) - last_found = world.time - set_weapon() - -/obj/machinery/bot/ed209/set_custom_texts() - text_hack = "You disable [name]'s combat inhibitor." - text_dehack = "You restore [name]'s combat inhibitor." - text_dehack_fail = "[name] ignores your attempts to restrict him!" - -/obj/machinery/bot/ed209/attack_hand(mob/user as mob) - . = ..() - if (.) - return - usr.set_machine(src) - var/dat - dat += hack(user) - dat += text({" -Security Unit v2.6 controls

-Status: []
-Behaviour controls are [locked ? "locked" : "unlocked"]
-Maintenance panel panel is [open ? "opened" : "closed"]
"}, - -"[on ? "On" : "Off"]" ) - - if(!locked || issilicon(user)) - if(!lasercolor) - dat += text({"
-Arrest Unidentifiable Persons: []
-Arrest for Unauthorized Weapons: []
-Arrest for Warrant: []
-
-Operating Mode: []
-Report Arrests[]
-Auto Patrol[]"}, - -"[idcheck ? "Yes" : "No"]", -"[weaponscheck ? "Yes" : "No"]", -"[check_records ? "Yes" : "No"]", -"[arrest_type ? "Detain" : "Arrest"]", -"[declare_arrests ? "Yes" : "No"]", -"[auto_patrol ? "On" : "Off"]" ) - var/datum/browser/popup = new(user, "autoed209", "Automatic Security Unit v2.6") - popup.set_content(dat) - popup.open() - return - -/obj/machinery/bot/ed209/Topic(href, href_list) - if(lasercolor && (istype(usr,/mob/living/carbon/human))) - var/mob/living/carbon/human/H = usr - if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it - return - else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag))) - return - ..() - - switch(href_list["operation"]) - if ("idcheck") - idcheck = !idcheck - if("weaponscheck") - weaponscheck = !weaponscheck - updateUsrDialog() - if ("ignorerec") - check_records = !check_records - updateUsrDialog() - if ("switchmode") - arrest_type = !arrest_type - updateUsrDialog() - if("declarearrests") - declare_arrests = !declare_arrests - updateUsrDialog() - -/obj/machinery/bot/ed209/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (allowed(user) && !open && !emagged) - locked = !locked - user << "Controls are now [locked ? "locked" : "unlocked"]." - updateUsrDialog() - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - else - ..() - if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM) // Any intent but harm will heal, so we shouldn't get angry. - return - if (!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. - if(W.force)//If force is non-zero and damage type isn't stamina. - threatlevel = user.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = user - if(lasercolor)//To make up for the fact that lasertag bots don't hunt - shootAt(user) - mode = BOT_HUNT - -/obj/machinery/bot/ed209/Emag(mob/user as mob) - ..() - if(emagged == 2) - if(user) - user << "You short out [src]'s target assessment circuits." - oldtarget_name = user.name - visible_message("[src] buzzes oddly!") - declare_arrests = 0 - icon_state = "[lasercolor]ed209[on]" - set_weapon() - -/obj/machinery/bot/ed209/bot_process() - if (!..()) - return - - if(disabled) - return - - var/list/targets = list() - for (var/mob/living/carbon/C in view(7,src)) //Let's find us a target - var/threatlevel = 0 - if ((C.stat) || (C.lying)) - continue - threatlevel = C.assess_threat(src, lasercolor) - //speak(C.real_name + text(": threat: []", threatlevel)) - if (threatlevel < 4 ) - continue - - var/dst = get_dist(src, C) - if ( dst <= 1 || dst > 7) - continue - - targets += C - if (targets.len>0) - var/mob/living/carbon/t = pick(targets) - if ((t.stat!=2) && (t.lying != 1) && (!t.handcuffed)) //we don't shoot people who are dead, cuffed or lying down. - shootAt(t) - switch(mode) - - if(BOT_IDLE) // idle - walk_to(src,0) - if(!lasercolor) //lasertag bots don't want to arrest anyone - look_for_perp() // see if any criminals are in range - if(!mode && auto_patrol) // still idle, and set to patrol - mode = BOT_START_PATROL // switch to patrol mode - - if(BOT_HUNT) // hunting for perp - // if can't reach perp for long enough, go idle - if (frustration >= 8) - walk_to(src,0) - back_to_idle() - - if(target) // make sure target exists - if(Adjacent(target) && isturf(target.loc)) // if right next to perp - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - icon_state = "[lasercolor]ed209-c" - spawn(2) - icon_state = "[lasercolor]ed209[on]" - var/mob/living/carbon/M = target - if(istype(M, /mob/living/carbon/human)) - if( M.stuttering < 5 && !(HULK in M.mutations) ) - M.stuttering = 5 - M.Stun(5) - M.Weaken(5) - else - M.Weaken(5) - M.stuttering = 5 - M.Stun(5) - - if(declare_arrests) - var/area/location = get_area(src) - speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag [target] in [location].", radio_name) - target.visible_message("[target] has been stunned by [src]!",\ - "[target] has been stunned by [src]!") - - mode = BOT_PREP_ARREST - anchored = 1 - target_lastloc = M.loc - return - - else // not next to perp - var/turf/olddist = get_dist(src, target) - walk_to(src, target,1,4) - if ((get_dist(src, target)) >= (olddist)) - frustration++ - else - frustration = 0 - else - back_to_idle() - - if(BOT_PREP_ARREST) // preparing to arrest target - - // see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again. - if( !Adjacent(target) || !isturf(target.loc) || target.weakened < 2 ) - back_to_hunt() - return - - if(iscarbon(target) && target.canBeHandcuffed()) - if(!arrest_type) - if(!target.handcuffed) //he's not cuffed? Try to cuff him! - mode = BOT_ARREST - playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) - target.visible_message("[src] is trying to put zipties on [target]!",\ - "[src] is trying to put zipties on [target]!") - spawn(30) - if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. - return - if(!target.handcuffed) - target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target) - target.update_inv_handcuffed(1) //update the handcuffs overlay - back_to_idle() - else - back_to_idle() - return - else - back_to_idle() - return - - if(BOT_ARREST) - if (!target) - anchored = 0 - mode = BOT_IDLE - last_found = world.time - frustration = 0 - return - - if(target.handcuffed) //no target or target cuffed? back to idle. - back_to_idle() - return - - if( !Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2) ) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. - back_to_hunt() - return - else - mode = BOT_PREP_ARREST - anchored = 0 - - if(BOT_START_PATROL) - look_for_perp() - start_patrol() - - if(BOT_PATROL) - look_for_perp() - bot_patrol() - - - return - -/obj/machinery/bot/ed209/proc/back_to_idle() - anchored = 0 - mode = BOT_IDLE - target = null - last_found = world.time - frustration = 0 - spawn(0) - bot_process() //ensure bot quickly responds - -/obj/machinery/bot/ed209/proc/back_to_hunt() - anchored = 0 - frustration = 0 - mode = BOT_HUNT - spawn(0) - bot_process() //ensure bot quickly responds - -// look for a criminal in view of the bot - -/obj/machinery/bot/ed209/proc/look_for_perp() - if(disabled) - return - anchored = 0 - threatlevel = 0 - for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal - if ((C.stat) || (C.handcuffed)) - continue - - if ((C.name == oldtarget_name) && (world.time < last_found + 100)) - continue - - threatlevel = C.assess_threat(src, lasercolor) - - if (!threatlevel) - continue - - else if (threatlevel >= 4) - target = C - oldtarget_name = C.name - speak("Level [threatlevel] infraction alert!") - playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0) - visible_message("[src] points at [C.name]!") - mode = BOT_HUNT - spawn(0) - bot_process() // ensure bot quickly responds to a perp - break - else - continue - -/obj/machinery/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item) - if(slot_item && slot_item.needs_permit) - return 1 - return 0 - -/obj/machinery/bot/ed209/explode() - walk_to(src,0) - visible_message("[src] blows apart!") - var/turf/Tsec = get_turf(src) - - var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec) - Sa.build_step = 1 - Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole") - Sa.created_name = name - new /obj/item/device/assembly/prox_sensor(Tsec) - - if(!lasercolor) - var/obj/item/weapon/gun/energy/advtaser/G = new /obj/item/weapon/gun/energy/advtaser(Tsec) - G.power_supply.charge = 0 - G.update_icon() - else if(lasercolor == "b") - var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec) - G.power_supply.charge = 0 - G.update_icon() - else if(lasercolor == "r") - var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec) - G.power_supply.charge = 0 - G.update_icon() - - if (prob(50)) - new /obj/item/robot_parts/l_leg(Tsec) - if (prob(25)) - new /obj/item/robot_parts/r_leg(Tsec) - if (prob(25))//50% chance for a helmet OR vest - if (prob(50)) - new /obj/item/clothing/head/helmet(Tsec) - else - if(!lasercolor) - new /obj/item/clothing/suit/armor/vest(Tsec) - if(lasercolor == "b") - new /obj/item/clothing/suit/bluetag(Tsec) - if(lasercolor == "r") - new /obj/item/clothing/suit/redtag(Tsec) - - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - - new /obj/effect/decal/cleanable/blood/oil(loc) - qdel(src) - -/obj/machinery/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound - shoot_sound = 'sound/weapons/laser.ogg' - if(emagged == 2) - if(lasercolor) - projectile = /obj/item/projectile/lasertag - else - projectile = /obj/item/projectile/beam - else - if(!lasercolor) - shoot_sound = 'sound/weapons/Taser.ogg' - projectile = /obj/item/projectile/energy/electrode - else if(lasercolor == "b") - projectile = /obj/item/projectile/lasertag/blue - else if(lasercolor == "r") - projectile = /obj/item/projectile/lasertag/red - -/obj/machinery/bot/ed209/proc/shootAt(var/mob/target) - if(lastfired && world.time - lastfired < shot_delay) - return - lastfired = world.time - var/turf/T = loc - var/atom/U = (istype(target, /atom/movable) ? target.loc : target) - if ((!( U ) || !( T ))) - return - while(!( istype(U, /turf) )) - U = U.loc - if (!( istype(T, /turf) )) - return - - //if(lastfired && world.time - lastfired < 100) - - if(!projectile) - return - - if (!( istype(U, /turf) )) - return - var/obj/item/projectile/A = new projectile (loc) - playsound(loc, shoot_sound, 50, 1) - A.current = U - A.yo = U.y - T.y - A.xo = U.x - T.x - spawn( 0 ) - A.process() - return - return - -/obj/machinery/bot/ed209/attack_alien(var/mob/living/carbon/alien/user as mob) - ..() - if (!isalien(target)) - target = user - mode = BOT_HUNT - - -/obj/machinery/bot/ed209/emp_act(severity) - - if(severity==2 && prob(70)) - ..(severity-1) - else - var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc ) - pulse2.icon = 'icons/effects/effects.dmi' - pulse2.icon_state = "empdisable" - pulse2.name = "emp sparks" - pulse2.anchored = 1 - pulse2.dir = pick(cardinal) - spawn(10) - pulse2.delete() - var/list/mob/living/carbon/targets = new - for (var/mob/living/carbon/C in view(12,src)) - if (C.stat==2) - continue - targets += C - if(targets.len) - if(prob(50)) - var/mob/toshoot = pick(targets) - if (toshoot) - targets-=toshoot - if (prob(50) && emagged < 2) - emagged = 2 - set_weapon() - shootAt(toshoot) - emagged = 0 - set_weapon() - else - shootAt(toshoot) - else if(prob(50)) - if(targets.len) - var/mob/toarrest = pick(targets) - if (toarrest) - target = toarrest - mode = BOT_HUNT - - - -/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - ..() - - if(istype(W, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if(!t) return - if(!in_range(src, usr) && loc != usr) return - created_name = t - return - - switch(build_step) - if(0,1) - if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg)) - user.drop_item() - qdel(W) - build_step++ - user << "You add the robot leg to [src]." - name = "legs/frame assembly" - if(build_step == 1) - item_state = "ed209_leg" - icon_state = "ed209_leg" - else - item_state = "ed209_legs" - icon_state = "ed209_legs" - - if(2) - if(istype(W, /obj/item/clothing/suit/redtag)) - lasercolor = "r" - else if(istype(W, /obj/item/clothing/suit/bluetag)) - lasercolor = "b" - if(lasercolor || istype(W, /obj/item/clothing/suit/armor/vest)) - user.drop_item() - qdel(W) - build_step++ - user << "You add the armor to [src]." - name = "vest/legs/frame assembly" - item_state = "[lasercolor]ed209_shell" - icon_state = "[lasercolor]ed209_shell" - - if(3) - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0,user)) - build_step++ - name = "shielded frame assembly" - user << "You welded the vest to [src]." - if(4) - switch(lasercolor) - //if("b") - //if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm)) - //return - - //if("r") - //if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm)) - //return - - if("") - if(!istype(W, /obj/item/clothing/head/helmet)) - return - - user.drop_item() - qdel(W) - build_step++ - user << "You add the helmet to [src]." - name = "covered and shielded frame assembly" - item_state = "[lasercolor]ed209_hat" - icon_state = "[lasercolor]ed209_hat" - - if(5) - if(isprox(W)) - user.drop_item() - qdel(W) - build_step++ - user << "You add the prox sensor to [src]." - name = "covered, shielded and sensored frame assembly" - item_state = "[lasercolor]ed209_prox" - icon_state = "[lasercolor]ed209_prox" - - if(6) - if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/coil = W - if (coil.amount < 1) - user << "You need one length of cable to wire the ED-209." - return - user << "You start to wire [src]..." - if (do_after(user, 40, target = src)) - if (coil.amount >= 1 && build_step == 6) - coil.use(1) - build_step = 7 - user << "You wire the ED-209 assembly." - name = "wired ED-209 assembly" - - if(7) - switch(lasercolor) - if("b") - if(!istype(W, /obj/item/weapon/gun/energy/laser/bluetag)) - return - name = "bluetag ED-209 assembly" - if("r") - if(!istype(W, /obj/item/weapon/gun/energy/laser/redtag)) - return - name = "redtag ED-209 assembly" - if("") - if(!istype(W, /obj/item/weapon/gun/energy/advtaser)) - return - name = "taser ED-209 assembly" - else - return - build_step++ - user << "You add [W] to [src]." - item_state = "[lasercolor]ed209_taser" - icon_state = "[lasercolor]ed209_taser" - user.drop_item() - qdel(W) - - if(8) - if(istype(W, /obj/item/weapon/screwdriver)) - playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) - var/turf/T = get_turf(user) - if(get_turf(user) == T) - build_step++ - name = "armed [name]" - user << "Taser gun attached." - - if(9) - if(istype(W, /obj/item/weapon/stock_parts/cell)) - build_step++ - user << "You complete the ED-209." - var/turf/T = get_turf(src) - new /obj/machinery/bot/ed209(T,created_name,lasercolor) - user.drop_item() - qdel(W) - user.unEquip(src, 1) - qdel(src) - - -/obj/machinery/bot/ed209/bullet_act(var/obj/item/projectile/Proj) - if(!disabled) - var/lasertag_check = 0 - if((lasercolor == "b")) - if(istype(Proj, /obj/item/projectile/lasertag/red)) - lasertag_check++ - else if((lasercolor == "r")) - if(istype(Proj, /obj/item/projectile/lasertag/blue)) - lasertag_check++ - if(lasertag_check) - icon_state = "[lasercolor]ed2090" - disabled = 1 - target = null - spawn(100) - disabled = 0 - icon_state = "[lasercolor]ed2091" - return 1 - else - ..(Proj) - else - ..(Proj) - -/obj/machinery/bot/ed209/bluetag/New()//If desired, you spawn red and bluetag bots easily - new /obj/machinery/bot/ed209(get_turf(src),null,"b") - qdel(src) - - -/obj/machinery/bot/ed209/redtag/New() - new /obj/machinery/bot/ed209(get_turf(src),null,"r") - qdel(src) \ No newline at end of file diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm deleted file mode 100644 index 3b63764d783..00000000000 --- a/code/game/machinery/bots/mulebot.dm +++ /dev/null @@ -1,942 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - -// Mulebot - carries crates around for Quartermaster -// Navigates via floor navbeacons -// Remote Controlled from QM's PDA - -var/global/mulebot_count = 0 - -/obj/machinery/bot/mulebot - name = "\improper MULEbot" - desc = "A Multiple Utility Load Effector bot." - icon_state = "mulebot0" - layer = MOB_LAYER - density = 1 - anchored = 1 - animate_movement=1 - health = 150 //yeah, it's tougher than ed209 because it is a big metal box with wheels --rastaf0 - maxhealth = 150 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 - var/atom/movable/load = null // the loaded crate (usually) - var/list/delivery_beacons = list() //List of beacons that serve as delivery locations. - beacon_freq = 1400 - bot_type = MULE_BOT - bot_type_name = "MULEbot" - bot_filter = RADIO_MULEBOT - - suffix = "" - - var/turf/target // this is turf to navigate to (location of beacon) - var/loaddir = 0 // this the direction to unload onto/load from - var/home_destination = "" // tag of home beacon - req_access = list(access_cargo) // added robotics access so assembly line drop-off works properly -veyveyr //I don't think so, Tim. You need to add it to the MULE's hidden robot ID card. -NEO - - mode = BOT_IDLE - - blockcount = 0 //number of times retried a blocked path - var/reached_target = 1 //true if already reached the target - - var/refresh = 1 // true to refresh dialogue - var/auto_return = 1 // true if auto return to home beacon after unload - var/auto_pickup = 1 // true if auto-pickup at beacon - var/report_delivery = 1 // true if bot will announce an arrival to a location. - - var/obj/item/weapon/stock_parts/cell/cell - var/datum/wires/mulebot/wires = null - // the installed power cell - - // constants for internal wiring bitflags - /* - - var/wires = 1023 // all flags on - - var/list/wire_text // list of wire colours - var/list/wire_order // order of wire indices - */ - - - var/bloodiness = 0 // count of bloodiness - var/currentBloodColor = "#A10808" - -/obj/machinery/bot/mulebot/New() - ..() - wires = new(src) - var/datum/job/cargo_tech/J = new/datum/job/cargo_tech - botcard.access = J.get_access() - prev_access = botcard.access -// botcard.access += access_robotics //Why --Ikki - cell = new(src) - cell.charge = 2000 - cell.maxcharge = 2000 - - spawn(5) // must wait for map loading to finish - add_to_beacons(bot_filter) - - mulebot_count += 1 - if(!suffix) - suffix = "#[mulebot_count]" - name = "\improper Mulebot ([suffix])" - -/obj/machinery/bot/mulebot/Destroy() - unload(0) - qdel(wires) - wires = null - if(cell) - qdel(cell) - cell = null - return ..() - -// attack by item -// emag : lock/unlock, -// screwdriver: open/close hatch -// cell: insert it -// other: chance to knock rider off bot -/obj/machinery/bot/mulebot/attackby(var/obj/item/I, var/mob/user, params) - if(istype(I, /obj/item/weapon/card/id) || istype(I, /obj/item/device/pda)) - if(toggle_lock(user)) - user << "Controls [(locked ? "locked" : "unlocked")]." - updateUsrDialog() - else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell) - var/obj/item/weapon/stock_parts/cell/C = I - user.drop_item() - C.loc = src - cell = C - updateDialog() - else if(istype(I,/obj/item/weapon/screwdriver)) - if(locked) - user << "The maintenance hatch cannot be opened or closed while the controls are locked." - return - - open = !open - if(open) - visible_message("[user] opens the maintenance hatch of [src]", "You open [src]'s maintenance hatch.") - on = 0 - icon_state="mulebot-hatch" - else - visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") - icon_state = "mulebot0" - - updateDialog() - else if (istype(I, /obj/item/weapon/wrench)) - if (health < maxhealth) - health = min(maxhealth, health+25) - user.visible_message( - "[user] repairs [src]!", - "You repair [src]!" - ) - else - user << " [src] does not need a repair!" - else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters)) - if(open) - attack_hand(usr) - else if(load && ismob(load)) // chance to knock off rider - if(prob(1+I.force * 2)) - unload(0) - user.visible_message(" [user] knocks [load] off [src] with \the [I]!", " You knock [load] off [src] with \the [I]!") - else - user << "You hit [src] with \the [I] but to no effect." - else - ..() - return - -/obj/machinery/bot/mulebot/emag_act(user as mob) - locked = !locked - user << "You [locked ? "lock" : "unlock"] the mulebot's controls!" - flick("mulebot-emagged", src) - playsound(loc, 'sound/effects/sparks1.ogg', 100, 0) - -/obj/machinery/bot/mulebot/ex_act(var/severity) - unload(0) - switch(severity) - if(2) - for(var/i = 1; i < 3; i++) - wires.RandomCut() - if(3) - wires.RandomCut() - ..() - return - -/obj/machinery/bot/mulebot/bullet_act() - if(prob(50) && !isnull(load)) - unload(0) - if(prob(25)) - visible_message(" Something shorts out inside [src]!") - wires.RandomCut() - ..() - - -/obj/machinery/bot/mulebot/attack_ai(var/mob/user) - user.set_machine(src) - interact(user, 1) - -/obj/machinery/bot/mulebot/attack_hand(var/mob/user) - . = ..() - if (.) - return - user.set_machine(src) - interact(user, 0) - -/obj/machinery/bot/mulebot/interact(var/mob/user, var/ai=0) - var/dat - dat += "

Multiple Utility Load Effector Mk. V

" - dat += "ID: [suffix]
" - dat += "Power: [on ? "On" : "Off"]
" - - if(!open) - - dat += "

Status

" - - dat += "
" - switch(mode) - if(BOT_IDLE) - dat += "Ready" - if(BOT_LOADING) - dat += "[mode_name[BOT_LOADING]]" - if(BOT_DELIVER) - dat += "[mode_name[BOT_DELIVER]]" - if(BOT_GO_HOME) - dat += "[mode_name[BOT_GO_HOME]]" - if(BOT_BLOCKED) - dat += "[mode_name[BOT_BLOCKED]]" - if(BOT_NAV,BOT_WAIT_FOR_NAV) - dat += "[mode_name[BOT_NAV]]" - if(BOT_NO_ROUTE) - dat += "[mode_name[BOT_NO_ROUTE]]" - dat += "
" - - dat += "Current Load: [load ? load.name : "none"]
" - dat += "Destination: [!destination ? "none" : destination]
" - dat += "Power level: [cell ? cell.percent() : 0]%" - - if(locked && !ai) - dat += " 
Controls are locked
Unlock Controls" - else - dat += " 
Controls are unlocked
Lock Controls

" - - dat += "Toggle Power
" - dat += "Stop
" - dat += "Proceed
" - dat += "Return to Home
" - dat += "Set Destination
" - dat += "Set Bot ID
" - dat += "Set Home
" - dat += "Toggle Auto Return Home ([auto_return ? "On":"Off"])
" - dat += "Toggle Auto Pickup Crate ([auto_pickup ? "On":"Off"])
" - dat += "Toggle Delivery Reporting ([report_delivery ? "On" : "Off"])
" - - if(load) - dat += "Unload Now
" - dat += "
The maintenance hatch is closed.
" - - else - if(!ai) - dat += "
The maintenance hatch is open.

" - dat += "Power cell: " - if(cell) - dat += "Installed
" - else - dat += "Removed
" - - dat += wires() - else - dat += "
The bot is in maintenance mode and cannot be controlled.

" - - //user << browse("M.U.L.E. Mk. III [suffix ? "([suffix])" : ""][dat]", "window=mulebot;size=350x500") - //onclose(user, "mulebot") - var/datum/browser/popup = new(user, "mulebot", "M.U.L.E. Mk. V [suffix ? "([suffix])" : ""]", 350, 620) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - popup.open() - return - -// returns the wire panel text -/obj/machinery/bot/mulebot/proc/wires() - return wires.GetInteractWindow() - - -/obj/machinery/bot/mulebot/Topic(href, href_list) - if(..()) - return - if (usr.stat) - return - if ((in_range(src, usr) && istype(loc, /turf)) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - - switch(href_list["op"]) - if("lock", "unlock") - toggle_lock(usr) - - if("power") - if (on) - turn_off() - else if (cell && !open) - if (!turn_on()) - usr << "You can't switch on [src]." - return - else - return - visible_message("[usr] switches [on ? "on" : "off"] [src].") - updateDialog() - - - if("cellremove") - if(open && cell && !usr.get_active_hand()) - cell.updateicon() - usr.put_in_active_hand(cell) - cell.add_fingerprint(usr) - cell = null - - usr.visible_message("[usr] removes the power cell from [src].", "You remove the power cell from [src].") - updateDialog() - - if("cellinsert") - if(open && !cell) - var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand() - if(istype(C)) - usr.drop_item() - cell = C - C.loc = src - C.add_fingerprint(usr) - - usr.visible_message("[usr] inserts a power cell into [src].", "You insert the power cell into [src].") - updateDialog() - - - if("stop") - if(mode >= BOT_DELIVER) - bot_reset() - updateDialog() - - if("go") - if(mode == BOT_IDLE) - start() - updateDialog() - - if("home") - if(mode == BOT_IDLE || mode == BOT_DELIVER) - start_home() - updateDialog() - - if("destination") - if(!delivery_beacons.len) - post_signal(beacon_freq, "findbeacon", "delivery") - refresh=0 - var/new_dest = input("Select M.U.L.E. Destination", "Mulebot [suffix ? "([suffix])" : ""]", destination) as null|anything in delivery_beacons - refresh=1 - if(new_dest) - set_destination(new_dest) - - - if("setid") - refresh=0 - var/new_id = sanitize(copytext(input("Enter new bot ID", "Mulebot [suffix ? "([suffix])" : ""]", suffix) as text|null,1,MAX_NAME_LEN)) - refresh=1 - if(new_id) - suffix = new_id - name = "\improper Mulebot ([suffix])" - updateDialog() - - if("sethome") - refresh=0 - var/new_home = input("Enter new home tag", "Mulebot [suffix ? "([suffix])" : ""]", home_destination) as text|null - refresh=1 - if(new_home) - home_destination = new_home - updateDialog() - - if("unload") - if(load && mode !=1) - if(loc == target) - unload(loaddir) - else - unload(0) - - if("autoret") - auto_return = !auto_return - - if("autopick") - auto_pickup = !auto_pickup - - if("report") - report_delivery = !report_delivery - - if("close") - usr.unset_machine() - usr << browse(null,"window=mulebot") - - updateDialog() - //updateUsrDialog() - else - usr << browse(null, "window=mulebot") - usr.unset_machine() - return - - - -// returns true if the bot has power -/obj/machinery/bot/mulebot/proc/has_power() - return !open && cell && cell.charge > 0 && wires.HasPower() - -/obj/machinery/bot/mulebot/proc/toggle_lock(var/mob/user) - if(allowed(user)) - locked = !locked - updateDialog() - return 1 - else - user << "Access denied." - return 0 - -// mousedrop a crate to load the bot -// can load anything if emagged - -/obj/machinery/bot/mulebot/MouseDrop_T(var/atom/movable/C, mob/user) - - if(user.stat) - return - - if (!on || !istype(C)|| C.anchored || get_dist(user, src) > 1 || get_dist(src,C) > 1 ) - return - - if(load) - return - - load(C) - - -// called to load a crate -/obj/machinery/bot/mulebot/proc/load(var/atom/movable/C) - if(wires.LoadCheck() && !istype(C,/obj/structure/closet/crate)) - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - return // if not emagged, only allow crates to be loaded - - //I'm sure someone will come along and ask why this is here... well people were dragging screen items onto the mule, and that was not cool. - //So this is a simple fix that only allows a selection of item types to be considered. Further narrowing-down is below. - if(!istype(C,/obj/item) && !istype(C,/obj/machinery) && !istype(C,/obj/structure) && !ismob(C)) - return - if(!isturf(C.loc)) //To prevent the loading from stuff from someone's inventory, which wouldn't get handled properly. - return - - if(get_dist(C, src) > 1 || load || !on) - return - mode = BOT_LOADING - - // if a create, close before loading - var/obj/structure/closet/crate/crate = C - if(istype(crate)) - crate.close() - - C.loc = loc - sleep(2) - if(C.loc != loc) //To prevent you from going onto more thano ne bot. - return - C.loc = src - load = C - - C.pixel_y += 9 - if(C.layer < layer) - C.layer = layer + 0.1 - overlays += C - - if(ismob(C)) - var/mob/M = C - if(M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - - mode = BOT_IDLE - send_status() - -// called to unload the bot -// argument is optional direction to unload -// if zero, unload at bot's location -/obj/machinery/bot/mulebot/proc/unload(var/dirn) - if(!load) - return - - mode = BOT_LOADING - overlays.Cut() - - if(ismob(load)) - var/mob/M = load - if(M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = src - - - load.loc = loc - load.pixel_y -= 9 - load.layer = initial(load.layer) - if(dirn) - var/turf/T = loc - var/turf/newT = get_step(T,dirn) - if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally - step(load, dirn) - - load = null - - // in case non-load items end up in contents, dump every else too - // this seems to happen sometimes due to race conditions - // with items dropping as mobs are loaded - - for(var/atom/movable/AM in src) - if(AM == cell || istype(AM , botcard) || AM == Radio) continue - - AM.loc = loc - AM.layer = initial(AM.layer) - AM.pixel_y = initial(AM.pixel_y) - if(ismob(AM)) - var/mob/M = AM - if(M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = src - mode = BOT_IDLE - -/obj/machinery/bot/mulebot/call_bot() - ..() - var/area/dest_area - if (path && path.len) - target = ai_waypoint //Target is the end point of the path, the waypoint set by the AI. - dest_area = get_area(target) - destination = format_text(dest_area.name) - pathset = 1 //Indicates the AI's custom path is initialized. - start() - -/obj/machinery/bot/mulebot/bot_process() - if(!has_power()) - on = 0 - return - if(on) - var/speed = (wires.Motor1() ? 1 : 0) + (wires.Motor2() ? 2 : 0) - //world << "speed: [speed]" - var/num_steps = 0 - switch(speed) - if(0) - // do nothing - if(1) - num_steps = 10 - if(2) - num_steps = 5 - if(3) - num_steps = 3 - - if(num_steps) - process_bot() - num_steps-- - spawn(0) - for(var/i=num_steps,i>0,i--) - sleep(2) - process_bot() - - if(refresh) updateDialog() - -/obj/machinery/bot/mulebot/proc/process_bot() - //if(mode) world << "Mode: [mode]" - - switch(mode) - if(BOT_IDLE) // idle - icon_state = "mulebot0" - return - if(BOT_LOADING) // loading/unloading - return - if(BOT_DELIVER,BOT_GO_HOME,BOT_BLOCKED) // navigating to deliver,home, or blocked - - if(loc == target) // reached target - at_target() - return - - else if(path.len > 0 && target) // valid path - - var/turf/next = path[1] - reached_target = 0 - if(next == loc) - path -= next - return - - - if(istype( next, /turf/simulated)) - //world << "at ([x],[y]) moving to ([next.x],[next.y])" - - - if(bloodiness) - var/obj/effect/decal/cleanable/blood/tracks/B = new(loc) - var/newdir = get_dir(next, loc) - if(newdir == dir) - B.dir = newdir - else - newdir = newdir | dir - if(newdir == 3) - newdir = 1 - else if(newdir == 12) - newdir = 4 - B.dir = newdir - bloodiness-- - - - - var/moved = step_towards(src, next) // attempt to move - if(cell) cell.use(1) - if(moved) // successful move - //world << "Successful move." - blockcount = 0 - path -= loc - - - if(mode == BOT_BLOCKED) - spawn(1) - send_status() - - if(destination == home_destination) - mode = BOT_GO_HOME - else - mode = BOT_DELIVER - - else // failed to move - - //world << "Unable to move." - - - - blockcount++ - mode = BOT_BLOCKED - if(blockcount == 3) - visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") - playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) - - if(blockcount > 10) // attempt 10 times before recomputing - // find new path excluding blocked turf - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - - spawn(2) - calc_path(next) - if(path.len > 0) - visible_message("[src] makes a delighted ping!", "You hear a ping.") - playsound(loc, 'sound/machines/ping.ogg', 50, 0) - mode = BOT_BLOCKED - mode = BOT_WAIT_FOR_NAV - return - return - else - visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") - playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) - //world << "Bad turf." - mode = BOT_NAV - return - else - //world << "No path." - mode = BOT_NAV - return - - if(BOT_NAV) // calculate new path - //world << "Calc new path." - mode = BOT_WAIT_FOR_NAV - spawn(0) - - calc_path() - - if(path.len > 0) - blockcount = 0 - mode = BOT_BLOCKED - visible_message("[src] makes a delighted ping!", "You hear a ping.") - playsound(loc, 'sound/machines/ping.ogg', 50, 0) - - else - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - - mode = BOT_NO_ROUTE - //if(6) - //world << "Pending path calc." - //if(7) - //world << "No dest / no route." - - return - - -// calculates a path to the current destination -// given an optional turf to avoid -/obj/machinery/bot/mulebot/calc_path(var/turf/avoid = null) - path = AStar(loc, target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 250, id=botcard, exclude=avoid) - if(!path) - path = list() - - -// sets the current destination -// signals all beacons matching the delivery code -// beacons will return a signal giving their locations -/obj/machinery/bot/mulebot/set_destination(var/new_dest) - spawn(0) - new_destination = new_dest - post_signal(beacon_freq, "findbeacon", "delivery") - updateDialog() - -// starts bot moving to current destination -/obj/machinery/bot/mulebot/proc/start() - if(destination == home_destination) - mode = BOT_GO_HOME - else - mode = BOT_DELIVER - icon_state = "mulebot[(wires.MobAvoid() != 0)]" - -// starts bot moving to home -// sends a beacon query to find -/obj/machinery/bot/mulebot/proc/start_home() - spawn(0) - set_destination(home_destination) - mode = BOT_BLOCKED - icon_state = "mulebot[(wires.MobAvoid() != 0)]" - -// called when bot reaches current target -/obj/machinery/bot/mulebot/proc/at_target() - if(!reached_target) - radio_name = "Supply" - Radio.config(list("[radio_name]" = 0)) - visible_message("[src] makes a chiming sound!", "You hear a chime.") - playsound(loc, 'sound/machines/chime.ogg', 50, 0) - reached_target = 1 - - if(pathset) //The AI called us here, so notify it of our arrival. - loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing". - if(calling_ai) - calling_ai << "\icon[src] [src] wirelessly plays a chiming sound!" - playsound(calling_ai, 'sound/machines/chime.ogg',40, 0) - calling_ai = null - radio_name = "AI Private" - Radio.config(list("[radio_name]" = 0)) - - if(load) // if loaded, unload at target - speak("Destination [destination] reached. Unloading [load].", radio_name) - if(istype(load, /obj/structure/closet/crate)) - var/obj/structure/closet/crate/C = load - C.notifyRecipient(destination) - unload(loaddir) - else - // not loaded - if(auto_pickup) // find a crate - var/atom/movable/AM - if(!wires.LoadCheck()) // if emagged, load first unanchored thing we find - for(var/atom/movable/A in get_step(loc, loaddir)) - if(!A.anchored) - AM = A - break - else // otherwise, look for crates only - AM = locate(/obj/structure/closet/crate) in get_step(loc,loaddir) - if(AM) - load(AM) - if(report_delivery) - speak("Now loading [load] at [get_area(src)].", radio_name) - // whatever happened, check to see if we return home - - if(auto_return && destination != home_destination) - // auto return set and not at home already - start_home() - mode = BOT_BLOCKED - else - bot_reset() // otherwise go idle - - send_status() // report status to anyone listening - - return - -// called when bot bumps into anything -/obj/machinery/bot/mulebot/Bump(var/atom/obs) - if(!wires.MobAvoid()) //usually just bumps, but if avoidance disabled knock over mobs - var/mob/M = obs - if(ismob(M)) - if(istype(M,/mob/living/silicon/robot)) - visible_message("[src] bumps into [M]!") - else - visible_message("[src] knocks over [M]!") - M.stop_pulling() - M.Stun(8) - M.Weaken(5) - ..() - -/obj/machinery/bot/mulebot/alter_health() - return get_turf(src) - - -// called from mob/living/carbon/human/Crossed() -// when mulebot is in the same loc -/obj/machinery/bot/mulebot/proc/RunOver(var/mob/living/carbon/human/H) - visible_message("\red [src] drives over [H]!") - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - - var/damage = rand(5,15) - H.apply_damage(2*damage, BRUTE, "head") - H.apply_damage(2*damage, BRUTE, "chest") - H.apply_damage(0.5*damage, BRUTE, "l_leg") - H.apply_damage(0.5*damage, BRUTE, "r_leg") - H.apply_damage(0.5*damage, BRUTE, "l_arm") - H.apply_damage(0.5*damage, BRUTE, "r_arm") - - var/obj/effect/decal/cleanable/blood/B = new(src.loc) - B.blood_DNA = list() - B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type - - bloodiness += 4 - currentBloodColor="#A10808" // For if species get different blood colors. - -// player on mulebot attempted to move -/obj/machinery/bot/mulebot/relaymove(var/mob/user) - if(user.stat) - return - if(load == user) - unload(0) - return - -// receive a radio signal -// used for control and beacon reception - -/obj/machinery/bot/mulebot/receive_signal(datum/signal/signal) - - if(!on) - return - - /* - world << "rec signal: [signal.source]" - for(var/x in signal.data) - world << "* [x] = [signal.data[x]]" - */ - var/recv = signal.data["command"] - // process all-bot input - if(recv=="bot_status" && wires.RemoteRX()) - send_status() - - - recv = signal.data["command [suffix]"] - if(wires.RemoteRX()) - // process control input - switch(recv) - if("stop") - bot_reset() - return - - if("go") - start() - return - - if("target") - set_destination(signal.data["destination"] ) - return - - if("unload") - if(loc == target) - unload(loaddir) - else - unload(0) - return - - if("home") - start_home() - return - - if("bot_status") - send_status() - return - - if("autoret") - auto_return = text2num(signal.data["value"]) - return - - if("autopick") - auto_pickup = text2num(signal.data["value"]) - return - - // receive response from beacon - recv = signal.data["beacon"] - - if(wires.BeaconRX()) - if((recv == new_destination) && (destination != new_destination)) // if the recvd beacon location matches the set destination - // the we will navigate there - destination = new_destination - target = signal.source.loc - var/direction = signal.data["dir"] // this will be the load/unload dir - if(direction) - loaddir = text2num(direction) - else - loaddir = 0 - icon_state = "mulebot[(wires.MobAvoid() != null)]" - calc_path() - updateDialog() - - //Detects and stores current active delivery beacons. - if(signal.data["beacon"]) - if(!delivery_beacons) - delivery_beacons = new() - delivery_beacons[signal.data["beacon"] ] = signal.source - -// send a radio signal with multiple data key/values -/obj/machinery/bot/mulebot/post_signal_multiple(var/freq, var/list/keyval) - - if(freq == beacon_freq && !(wires.BeaconRX())) - return - if(freq == control_freq && !(wires.RemoteTX())) - return - - var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) - - if(!frequency) return - - - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 - //for(var/key in keyval) - // signal.data[key] = keyval[key] - signal.data = keyval - //world << "sent [key],[keyval[key]] on [freq]" - if (signal.data["findbeacon"]) - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - else if (signal.data["type"] == MULE_BOT) - frequency.post_signal(src, signal, filter = RADIO_MULEBOT) - else - frequency.post_signal(src, signal) - -// signals bot status etc. to controller -/obj/machinery/bot/mulebot/send_status() - var/list/kv = list( - "type" = MULE_BOT, - "name" = suffix, - "loca" = get_area(src), - "mode" = mode, - "powr" = (cell ? cell.percent() : 0), - "dest" = destination, - "home" = home_destination, - "load" = load, - "retn" = auto_return, - "pick" = auto_pickup, - ) - post_signal_multiple(control_freq, kv) - -/obj/machinery/bot/mulebot/emp_act(severity) - if (cell) - cell.emp_act(severity) - if(load) - load.emp_act(severity) - ..() - - -/obj/machinery/bot/mulebot/explode() - visible_message("[src] blows apart!") - var/turf/Tsec = get_turf(src) - - new /obj/item/device/assembly/prox_sensor(Tsec) - new /obj/item/stack/rods(Tsec) - new /obj/item/stack/rods(Tsec) - new /obj/item/stack/cable_coil/cut(Tsec) - if (cell) - cell.loc = Tsec - cell.update_icon() - cell = null - - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - - new /obj/effect/decal/cleanable/blood/oil(loc) - unload(0) - qdel(src) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm deleted file mode 100644 index 729ce464b8c..00000000000 --- a/code/game/machinery/bots/secbot.dm +++ /dev/null @@ -1,502 +0,0 @@ -/obj/machinery/bot/secbot - name = "\improper Securitron" - desc = "A little security robot. He looks less than thrilled." - icon = 'icons/obj/aibots.dmi' - icon_state = "secbot0" - light_color = LIGHT_COLOR_PURE_RED - layer = 5.0 - density = 0 - anchored = 0 - health = 25 - maxhealth = 25 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 -// weight = 1.0E7 - req_access = list(access_security) - var/mob/living/carbon/target - var/oldtarget_name - var/threatlevel = 0 - var/target_lastloc //Loc of target when arrested. - var/last_found //There's a delay -// var/emagged = 0 //Emagged Secbots view everyone as a criminal - var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel? - var/idcheck = 0 //If true, arrest people with no IDs - var/weaponscheck = 1 //If true, arrest people for weapons if they lack access - var/check_records = 1 //Does it check security records? - var/arrest_type = 0 //If true, don't handcuff - var/harmbaton = 0 - var/base_icon = "secbot" - radio_name = "Security" - bot_type = SEC_BOT - bot_type_name = "Secbot" - bot_filter = RADIO_SECBOT - -/obj/machinery/bot/secbot/beepsky - name = "Officer Beepsky" - desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey." - idcheck = 0 - weaponscheck = 1 - auto_patrol = 1 - -/obj/machinery/bot/secbot/pingsky - name = "Officer Pingsky" - desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment." - radio_name = "AI Private" - -/obj/machinery/bot/secbot/ofitser - name = "Prison Ofitser" - desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners." - idcheck = 0 - weaponscheck = 1 - auto_patrol = 1 - -/obj/machinery/bot/secbot/buzzsky - name = "Officer Buzzsky" - desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state." - base_icon = "rustbot" - icon_state = "rustbot0" - declare_arrests = 0 - arrest_type = 1 - harmbaton = 1 - emagged = 2 - -/obj/item/weapon/secbot_assembly - name = "incomplete securitron assembly" - desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler." - icon = 'icons/obj/aibots.dmi' - icon_state = "helmet_signaler" - item_state = "helmet" - var/build_step = 0 - var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess - - - -/obj/machinery/bot/secbot/New() - ..() - icon_state = "[base_icon][on]" - spawn(3) - - var/datum/job/officer/J = new/datum/job/officer - botcard.access = J.get_access() - prev_access = botcard.access - add_to_beacons(bot_filter) - - -/obj/machinery/bot/secbot/turn_on() - ..() - icon_state = "[base_icon][on]" - updateUsrDialog() - -/obj/machinery/bot/secbot/turn_off() - ..() - icon_state = "[base_icon][on]" - updateUsrDialog() - -/obj/machinery/bot/secbot/bot_reset() - ..() - target = null - oldtarget_name = null - anchored = 0 - walk_to(src,0) - last_found = world.time - -/obj/machinery/bot/secbot/set_custom_texts() - - text_hack = "You overload [name]'s target identification system." - text_dehack = "You reboot [name] and restore the target identification." - text_dehack_fail = "[name] refuses to accept your authority!" - -/obj/machinery/bot/secbot/attack_hand(mob/user as mob) - . = ..() - if(.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/secbot/interact(mob/user as mob) - var/dat - dat += hack(user) - dat += text({" -Securitron v1.6 controls

-Status: []
-Behaviour controls are [locked ? "locked" : "unlocked"]
-Maintenance panel panel is [open ? "opened" : "closed"]"}, - -"[on ? "On" : "Off"]" ) - - if(!locked || issilicon(user)) - dat += text({"
-Arrest Unidentifiable Persons: []
-Arrest for Unauthorized Weapons: []
-Arrest for Warrant: []
-Operating Mode: []
-Report Arrests[]
-Auto Patrol: []"}, - -"[idcheck ? "Yes" : "No"]", -"[weaponscheck ? "Yes" : "No"]", -"[check_records ? "Yes" : "No"]", -"[arrest_type ? "Detain" : "Arrest"]", -"[declare_arrests ? "Yes" : "No"]", -"[auto_patrol ? "On" : "Off"]" ) - - var/datum/browser/popup = new(user, "autosec", "Automatic Security Unit v1.6") - popup.set_content(dat) - popup.open() - return - -/obj/machinery/bot/secbot/Topic(href, href_list) - - ..() - - switch(href_list["operation"]) - if("idcheck") - idcheck = !idcheck - updateUsrDialog() - if("weaponscheck") - weaponscheck = !weaponscheck - updateUsrDialog() - if("ignorerec") - check_records = !check_records - updateUsrDialog() - if("switchmode") - arrest_type = !arrest_type - updateUsrDialog() - if("declarearrests") - declare_arrests = !declare_arrests - updateUsrDialog() - - -/obj/machinery/bot/secbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(allowed(user) && !open && !emagged) - locked = !locked - user << "Controls are now [locked ? "locked." : "unlocked."]" - updateUsrDialog() - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << " Access denied." - else - ..() - if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM) // Any intent but harm will heal, so we shouldn't get angry. - return - if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. - threatlevel = user.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = user - mode = BOT_HUNT - -/obj/machinery/bot/secbot/Emag(mob/user as mob) - ..() - - if(emagged == 2) - if(user) - user << " You short out [src]'s target assessment circuits." - oldtarget_name = user.name - visible_message("[src] buzzes oddly!") - declare_arrests = 0 - icon_state = "[base_icon][on]" - -/obj/machinery/bot/secbot/bot_process() - if (!..()) - return - - switch(mode) - - if(BOT_IDLE) // idle - flashing_lights() //make sure they disengage properly - walk_to(src,0) - look_for_perp() // see if any criminals are in range - if(!mode && auto_patrol) // still idle, and set to patrol - mode = BOT_START_PATROL // switch to patrol mode - - if(BOT_HUNT) // hunting for perp - flashing_lights() - // if can't reach perp for long enough, go idle - if(frustration >= 8) - walk_to(src,0) - back_to_idle() - return - - if(target) // make sure target exists - if(Adjacent(target) && isturf(target.loc)) // if right next to perp - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - if(harmbaton) - playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1) - icon_state = "[base_icon]-c" - spawn(2) - icon_state = "[base_icon][on]" - var/mob/living/carbon/M = target - if(istype(M, /mob/living/carbon/human)) - if( M.stuttering < 5 && !(HULK in M.mutations) ) - M.stuttering = 5 - if(harmbaton) // Bots with harmbaton enabled become shitcurity. - Dave - M.apply_damage(10) - M.Stun(5) - M.Weaken(5) - else - M.Weaken(5) - M.stuttering = 5 - M.Stun(5) - - if(declare_arrests) - var/area/location = get_area(src) - speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag [target] in [location].", radio_name) - target.visible_message("[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!",\ - "[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!") - - mode = BOT_PREP_ARREST - anchored = 1 - target_lastloc = M.loc - return - - else // not next to perp - var/turf/olddist = get_dist(src, target) - walk_to(src, target,1,4) - if((get_dist(src, target)) >= (olddist)) - frustration++ - else - frustration = 0 - else - back_to_idle() - - if(BOT_PREP_ARREST) // preparing to arrest target - flashing_lights() //make sure they disengage properly - // see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again. - if( !Adjacent(target) || !isturf(target.loc) || target.weakened < 2 ) - back_to_hunt() - return - - if(iscarbon(target) && target.canBeHandcuffed()) - if(!arrest_type) - if(!target.handcuffed) //he's not cuffed? Try to cuff him! - mode = BOT_ARREST - playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) - target.visible_message("[src] is trying to put zipties on [target]!",\ - "[src] is trying to put zipties on [target]!") - spawn(30) - if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. - return - if(!target.handcuffed) - target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target) - target.update_inv_handcuffed(1) //update the handcuffs overlay - playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0) - back_to_idle() - else - back_to_idle() - return - else - back_to_idle() - return - - if(BOT_ARREST) - if (!target) - anchored = 0 - mode = BOT_IDLE - last_found = world.time - frustration = 0 - return - - if(target.handcuffed) //no target or target cuffed? back to idle. - back_to_idle() - return - - if( !Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2) ) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. - back_to_hunt() - return - else //Try arresting again if the target escapes. - mode = BOT_PREP_ARREST - anchored = 0 - - if(BOT_START_PATROL) - look_for_perp() - start_patrol() - - if(BOT_PATROL) - look_for_perp() - bot_patrol() - - - return - -/obj/machinery/bot/secbot/proc/back_to_idle() - anchored = 0 - mode = BOT_IDLE - target = null - last_found = world.time - frustration = 0 - spawn(0) - bot_process() //ensure bot quickly responds - -/obj/machinery/bot/secbot/proc/back_to_hunt() - anchored = 0 - frustration = 0 - mode = BOT_HUNT - spawn(0) - bot_process() //ensure bot quickly responds -// look for a criminal in view of the bot - -/obj/machinery/bot/secbot/proc/look_for_perp() - anchored = 0 - for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal - if((C.stat) || (C.handcuffed)) - continue - - if((C.name == oldtarget_name) && (world.time < last_found + 100)) - continue - - threatlevel = C.assess_threat(src) - - if(!threatlevel) - continue - - else if(threatlevel >= 4) - target = C - oldtarget_name = C.name - speak("Level [threatlevel] infraction alert!") - playsound(loc, pick('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg'), 50, 0) - visible_message("[src] points at [C.name]!") - mode = BOT_HUNT - spawn(0) - bot_process() // ensure bot quickly responds to a perp - break - else - continue -/obj/machinery/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item) - if(slot_item && slot_item.needs_permit) - return 1 - return 0 - -/obj/machinery/bot/secbot/explode() - - walk_to(src,0) - visible_message("[src] blows apart!") - var/turf/Tsec = get_turf(src) - - var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec) - Sa.build_step = 1 - Sa.overlays += "hs_hole" - Sa.created_name = name - new /obj/item/device/assembly/prox_sensor(Tsec) - new /obj/item/weapon/melee/baton(Tsec) - - if(prob(50)) - new /obj/item/robot_parts/l_arm(Tsec) - - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - - new /obj/effect/decal/cleanable/blood/oil(loc) - qdel(src) - -/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob) - ..() - if(!isalien(target)) - target = user - mode = BOT_HUNT - -/obj/machinery/bot/secbot/proc/flashing_lights() - if(mode == BOT_HUNT) - switch(light_color) - if(LIGHT_COLOR_PURE_RED) - light_color = LIGHT_COLOR_PURE_BLUE - if(LIGHT_COLOR_PURE_BLUE) - light_color = LIGHT_COLOR_PURE_RED - else - light_color = LIGHT_COLOR_PURE_RED - -//Secbot Construction - -/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob, params) - ..() - if(!issignaler(S)) - ..() - return - - if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets. - return - - if(S.secured) - qdel(S) - var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly - user.put_in_hands(A) - user << "You add the signaler to the helmet." - user.unEquip(src, 1) - qdel(src) - else - return - -/obj/item/weapon/secbot_assembly/attackby(obj/item/I, mob/user, params) - ..() - if(istype(I, /obj/item/weapon/weldingtool)) - if(!build_step) - var/obj/item/weapon/weldingtool/WT = I - if(WT.remove_fuel(0, user)) - build_step++ - overlays += "hs_hole" - user << "You weld a hole in [src]!" - else if(build_step == 1) - var/obj/item/weapon/weldingtool/WT = I - if(WT.remove_fuel(0, user)) - build_step-- - overlays -= "hs_hole" - user << "You weld the hole in [src] shut!" - - else if(isprox(I) && (build_step == 1)) - user.drop_item() - build_step++ - user << "You add the prox sensor to [src]!" - overlays += "hs_eye" - name = "helmet/signaler/prox sensor assembly" - qdel(I) - - else if(((istype(I, /obj/item/robot_parts/l_arm)) || (istype(I, /obj/item/robot_parts/r_arm))) && (build_step == 2)) - user.drop_item() - build_step++ - user << "You add the robot arm to [src]!" - name = "helmet/signaler/prox sensor/robot arm assembly" - overlays += "hs_arm" - qdel(I) - - else if((istype(I, /obj/item/weapon/melee/baton)) && (build_step >= 3)) - user.drop_item() - build_step++ - user << "You complete the Securitron! Beep boop." - var/obj/machinery/bot/secbot/S = new /obj/machinery/bot/secbot - S.loc = get_turf(src) - S.name = created_name - qdel(I) - qdel(src) - - else if(istype(I, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if(!t) - return - if(!in_range(src, usr) && loc != usr) - return - created_name = t - - else if(istype(I, /obj/item/weapon/screwdriver)) - if(!build_step) - new /obj/item/device/assembly/signaler(get_turf(src)) - new /obj/item/clothing/head/helmet(get_turf(src)) - user << "You disconnect the signaler from the helmet." - qdel(src) - - else if(build_step == 2) - overlays -= "hs_eye" - new /obj/item/device/assembly/prox_sensor(get_turf(src)) - user << "You detach the proximity sensor from [src]." - build_step-- - - else if(build_step == 3) - overlays -= "hs_arm" - new /obj/item/robot_parts/l_arm(get_turf(src)) - user << "You remove the robot arm from [src]." - build_step-- \ No newline at end of file diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 7fa351e72be..6e331d46cf3 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -97,7 +97,7 @@ dat += "Back" dat += "
Medical Robots:" var/bdat = null - for(var/obj/machinery/bot/medbot/M in world) + for(var/mob/living/simple_animal/bot/medbot/M in world) if(M.z != src.z) continue //only find medibots on the same z-level as the computer var/turf/bl = get_turf(M) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index c929e279d6b..2fcdd7a7745 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1046,7 +1046,7 @@ About the new airlock wires panel: /obj/machinery/door/airlock/CanAStarPass(var/obj/item/weapon/card/id/ID) //Airlock is passable if it is open (!density), bot has access, and is not bolted shut) - return !density || (check_access(ID) && !locked) + return !density || (check_access(ID) && !locked && arePowerSystemsOn()) /obj/machinery/door/airlock/emp_act(var/severity) if(prob(40/severity)) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 573bdc5566b..980bf06dc61 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -68,13 +68,6 @@ bumpopen(M) return - if(istype(AM, /obj/machinery/bot)) - var/obj/machinery/bot/bot = AM - if(src.check_access(bot.botcard) || emergency == 1) - if(density) - open() - return - if(istype(AM, /obj/mecha)) var/obj/mecha/mecha = AM if(density) @@ -95,20 +88,19 @@ /obj/machinery/door/CanAtmosPass() return !density -//used in the AStar algorithm to determinate if the turf the door is on is passable -/obj/machinery/door/proc/CanAStarPass(var/obj/item/weapon/card/id/ID) - return !density - /obj/machinery/door/proc/bumpopen(mob/user as mob) if(operating) return - src.add_fingerprint(user) - if(!src.requiresID()) + add_fingerprint(user) + if(!requiresID()) user = null if(density) - if(allowed(user) || src.emergency == 1) + if(allowed(user) || emergency == 1) open() + if(istype(user, /mob/living/simple_animal/bot)) + var/mob/living/simple_animal/bot/B = user + B.door_opened(src) else flick("door_deny", src) return diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index a4bc690ed10..858600b676a 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -40,23 +40,17 @@ close() /obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj) - if( operating || !src.density ) + if(operating || !density) return - if (!( ismob(AM) )) - var/obj/machinery/bot/bot = AM - if(istype(bot)) - if(src.check_access(bot.botcard)) - open_and_close() - else - flick(text("[]deny", src.base_state), src) - else if(istype(AM, /obj/mecha)) + if (!ismob(AM)) + if(istype(AM, /obj/mecha)) var/obj/mecha/mecha = AM if(mecha.occupant && src.allowed(mecha.occupant)) open_and_close() else flick(text("[]deny", src.base_state), src) return - if (!( ticker )) + if (!ticker) return var/mob/M = AM if(!M.restrained() && !M.small) @@ -92,7 +86,7 @@ //used in the AStar algorithm to determinate if the turf the door is on is passable /obj/machinery/door/window/CanAStarPass(var/obj/item/weapon/card/id/ID, var/to_dir) - return !density || (dir != to_dir) || check_access(ID) + return !density || (dir != to_dir) || (check_access(ID) && !(stat & NOPOWER)) /obj/machinery/door/window/CheckExit(atom/movable/mover as mob|obj, turf/target as turf) if(istype(mover) && mover.checkpass(PASSGLASS)) diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index 3559013ce54..78e775a47cb 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -1,5 +1,5 @@ // Navigation beacon for AI robots -// Functions as a transponder: looks for incoming signal matching +// No longer exists on the radio controller, it is managed by a global list. /obj/machinery/navbeacon @@ -13,12 +13,11 @@ var/open = 0 // true if cover is open var/locked = 1 // true if controls are locked - var/freq = 1445 // radio frequency var/location = "" // location response text var/list/codes // assoc. list of transponder codes var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value" - req_access = list(access_engine) + req_access = list(access_engine, access_robotics) /obj/machinery/navbeacon/New() ..() @@ -27,14 +26,17 @@ var/turf/T = loc hide(T.intact) - - spawn(50) // must wait for map loading to finish - if(radio_controller) - radio_controller.add_object(src, freq, RADIO_NAVBEACONS) + if(codes["patrol"]) + if(!navbeacons["[z]"]) + navbeacons["[z]"] = list() + navbeacons["[z]"] += src //Register with the patrol list! + if(codes["delivery"]) + deliverybeacons += src + deliverybeacontags += location /obj/machinery/navbeacon/Destroy() - if(radio_controller) - radio_controller.remove_object(src, freq) + navbeacons["[z]"] -= src //Remove from beacon list, if in one. + deliverybeacons -= src return ..() // set the transponder codes assoc list from codes_txt @@ -58,7 +60,7 @@ // called when turf state changes // hide the object if turf is intact -/obj/machinery/navbeacon/hide(var/intact) +/obj/machinery/navbeacon/hide(intact) invisibility = intact ? 101 : 0 updateicon() @@ -72,36 +74,7 @@ else icon_state = "[state]" - -// look for a signal of the form "findbeacon=X" -// where X is any -// or the location -// or one of the set transponder keys -// if found, return a signal -/obj/machinery/navbeacon/receive_signal(datum/signal/signal) - var/request = signal.data["findbeacon"] - if(request && ((request in codes) || request == "any" || request == location)) - spawn(1) - post_signal() - -// return a signal giving location and transponder codes - -/obj/machinery/navbeacon/proc/post_signal() - var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) - - if(!frequency) return - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 - signal.data["beacon"] = location - - for(var/key in codes) - signal.data[key] = codes[key] - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - - -/obj/machinery/navbeacon/attackby(var/obj/item/I, var/mob/user, params) +/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params) var/turf/T = loc if(T.intact) return // prevent intraction when T-scanner revealed @@ -109,7 +82,7 @@ if(istype(I, /obj/item/weapon/screwdriver)) open = !open - user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.") + user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.") updateicon() @@ -117,30 +90,30 @@ if(open) if (src.allowed(user)) src.locked = !src.locked - user << "Controls are now [src.locked ? "locked." : "unlocked."]" + user << "Controls are now [src.locked ? "locked" : "unlocked"]." else user << "Access denied." updateDialog() else - user << "You must open the cover first!" + user << "You must open the cover first!" return -/obj/machinery/navbeacon/attack_ai(var/mob/user) +/obj/machinery/navbeacon/attack_ai(mob/user) interact(user, 1) +/obj/machinery/navbeacon/attack_animal() + return -/obj/machinery/navbeacon/attack_hand(var/mob/user) - if(!user.IsAdvancedToolUser()) - return 0 +/obj/machinery/navbeacon/attack_hand(mob/user) interact(user, 0) -/obj/machinery/navbeacon/interact(var/mob/user, var/ai = 0) +/obj/machinery/navbeacon/interact(mob/user, ai = 0) var/turf/T = loc if(T.intact) return // prevent intraction when T-scanner revealed if(!open && !ai) // can't alter controls if not open, unless you're an AI - user << "The beacon's control cover is closed." + user << "The beacon's control cover is closed!" return @@ -149,7 +122,6 @@ if(locked && !ai) t = {"Navigation Beacon

(swipe card to unlock controls)
-Frequency: [format_frequency(freq)]

Location: [location ? location : "(none)"]
Transponder Codes: