diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index 82df914f68d..a8f7077cb2b 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -331,7 +331,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept var/part_b_extra = "" if(data == 3) // intercepted radio message part_b_extra = " (Intercepted)" - var/part_a = "[bicon(radio)]\[[freq_text]\][part_b_extra] " // goes in the actual output + var/part_a = "\[[freq_text]\][part_b_extra] " // goes in the actual output // --- Some more pre-message formatting --- var/part_b = " " // Tweaked for security headsets -- TLE @@ -530,10 +530,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept if(data == 3) // intercepted radio message part_b_extra = " (Intercepted)" - // Create a radio headset for the sole purpose of using its icon - var/obj/item/device/radio/headset/radio = new - - var/part_b = " [bicon(radio)]\[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE + var/part_b = " \[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE var/part_blackbox_b = " \[[freq_text]\] " var/part_c = ""