diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm
index 82df914f68d..a8f7077cb2b 100644
--- a/code/game/machinery/telecomms/broadcaster.dm
+++ b/code/game/machinery/telecomms/broadcaster.dm
@@ -331,7 +331,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
var/part_b_extra = ""
if(data == 3) // intercepted radio message
part_b_extra = " (Intercepted)"
- var/part_a = "[bicon(radio)]\[[freq_text]\][part_b_extra] " // goes in the actual output
+ var/part_a = "\[[freq_text]\][part_b_extra] " // goes in the actual output
// --- Some more pre-message formatting ---
var/part_b = " " // Tweaked for security headsets -- TLE
@@ -530,10 +530,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
if(data == 3) // intercepted radio message
part_b_extra = " (Intercepted)"
- // Create a radio headset for the sole purpose of using its icon
- var/obj/item/device/radio/headset/radio = new
-
- var/part_b = " [bicon(radio)]\[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE
+ var/part_b = " \[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE
var/part_blackbox_b = " \[[freq_text]\] "
var/part_c = ""