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move cult effects to their own file
move cult beams to beam.dmi
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@@ -67,7 +67,7 @@
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if(health < maxHealth)
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adjustBruteLoss(-5)
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if(src != M)
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Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
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Beam(M,icon_state="sendbeam",time=4)
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M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
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"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
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else
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@@ -31,7 +31,7 @@
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var/area/A = get_area(src)
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if(A)
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var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
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var/image/alert_overlay = image('icons/effects/cult_effects.dmi', "ghostalertsie")
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
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narsie_spawn_animation()
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