diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 9bbc20190d8..ed377035380 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -504,8 +504,9 @@
check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
else
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT))
- if((. != 1 && leg_overload_mode) && (. >= 5 || prob(33))) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second.
- occupant_message("Taking damage!")
+ if(. >= 5 || prob(33)) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second.
+ if(!(. != 1 && leg_overload_mode))
+ occupant_message("Taking damage!")
log_message("Took [damage_amount] points of damage. Damage type: [damage_type]")
/obj/mecha/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)