diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 9bbc20190d8..ed377035380 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -504,8 +504,9 @@ check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) else check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT)) - if((. != 1 && leg_overload_mode) && (. >= 5 || prob(33))) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second. - occupant_message("Taking damage!") + if(. >= 5 || prob(33)) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second. + if(!(. != 1 && leg_overload_mode)) + occupant_message("Taking damage!") log_message("Took [damage_amount] points of damage. Damage type: [damage_type]") /obj/mecha/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)