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Updates OD lints (#26729)
* yea * update lints * lint changes and code fixes * i hate old code * dont make this an error
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@@ -339,14 +339,14 @@ GLOBAL_LIST_EMPTY(safes)
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if(get_dist(src, driller) >= 9)
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return //You need to be near the drill if you want to get the buff.
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for(var/mob/living/carbon/human/H in view(9, src))
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if(H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown") || H.mind.special_role == SPECIAL_ROLE_ERT)
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if((H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown")) || H.mind.special_role == SPECIAL_ROLE_ERT)
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if(H.mind && H.mind.special_role && H.mind.special_role != SPECIAL_ROLE_ERT)
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continue
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drill.spotted = TRUE
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security_assualt_in_progress()
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return
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for(var/mob/living/carbon/human/H in view(9, driller))
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if(H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown") || H.mind.special_role == SPECIAL_ROLE_ERT)
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if((H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown")) || H.mind.special_role == SPECIAL_ROLE_ERT)
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if(H.mind && H.mind.special_role && H.mind.special_role != SPECIAL_ROLE_ERT)
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continue
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drill.spotted = TRUE
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