Updates OD lints (#26729)

* yea

* update lints

* lint changes and code fixes

* i hate old code

* dont make this an error
This commit is contained in:
Contrabang
2024-09-27 17:02:16 +00:00
committed by GitHub
parent 2a58ce0f91
commit 900271af91
12 changed files with 39 additions and 18 deletions
+2 -2
View File
@@ -339,14 +339,14 @@ GLOBAL_LIST_EMPTY(safes)
if(get_dist(src, driller) >= 9)
return //You need to be near the drill if you want to get the buff.
for(var/mob/living/carbon/human/H in view(9, src))
if(H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown") || H.mind.special_role == SPECIAL_ROLE_ERT)
if((H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown")) || H.mind.special_role == SPECIAL_ROLE_ERT)
if(H.mind && H.mind.special_role && H.mind.special_role != SPECIAL_ROLE_ERT)
continue
drill.spotted = TRUE
security_assualt_in_progress()
return
for(var/mob/living/carbon/human/H in view(9, driller))
if(H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown") || H.mind.special_role == SPECIAL_ROLE_ERT)
if((H.job in list("Security Officer", "Detective", "Warden", "Head of Security", "Captain", "Clown")) || H.mind.special_role == SPECIAL_ROLE_ERT)
if(H.mind && H.mind.special_role && H.mind.special_role != SPECIAL_ROLE_ERT)
continue
drill.spotted = TRUE