diff --git a/code/game/machinery/vendors/vending.dm b/code/game/machinery/vendors/vending.dm index 4ca8cd4dbaf..fe109164529 100644 --- a/code/game/machinery/vendors/vending.dm +++ b/code/game/machinery/vendors/vending.dm @@ -331,9 +331,7 @@ SStgui.update_uis(src) return if(refill_canister && istype(I, refill_canister)) - if(!panel_open) - to_chat(user, "You should probably unscrew the service panel first!") - else if (stat & (BROKEN|NOPOWER)) + if(stat & (BROKEN|NOPOWER)) to_chat(user, "[src] does not respond.") else //if the panel is open we attempt to refill the machine diff --git a/code/game/objects/items/weapons/vending_items.dm b/code/game/objects/items/weapons/vending_items.dm index b971d9c1926..d4ec9dac064 100644 --- a/code/game/objects/items/weapons/vending_items.dm +++ b/code/game/objects/items/weapons/vending_items.dm @@ -12,7 +12,7 @@ throwforce = 10 throw_speed = 1 throw_range = 7 - w_class = WEIGHT_CLASS_BULKY + w_class = WEIGHT_CLASS_NORMAL armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 30) // Built automatically from the corresponding vending machine. @@ -46,8 +46,6 @@ for(var/key in premium) . += premium[key] -//NOTE I decided to go for about 1/3 of a machine's capacity - /obj/item/vending_refill/boozeomat machine_name = "Booze-O-Mat" icon_state = "refill_booze"