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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
refactor: /New -> /Initialize: simple animals (#27265)
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@@ -24,8 +24,8 @@
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gold_core_spawnable = FRIENDLY_SPAWN
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initial_traits = list(TRAIT_FLYING, TRAIT_EDIBLE_BUG)
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/mob/living/simple_animal/butterfly/New()
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..()
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/mob/living/simple_animal/butterfly/Initialize(mapload)
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. = ..()
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color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
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/mob/living/simple_animal/butterfly/npc_safe(mob/user)
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@@ -42,9 +42,9 @@
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var/list/family = list()
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var/list/children = list() //Actual mob instances of children
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/mob/living/simple_animal/pet/cat/Runtime/New()
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/mob/living/simple_animal/pet/cat/Runtime/Initialize(mapload)
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. = ..()
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SSpersistent_data.register(src)
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..()
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/mob/living/simple_animal/pet/cat/Runtime/Destroy()
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SSpersistent_data.registered_atoms -= src
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@@ -81,8 +81,9 @@
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var/mob/living/simple_animal/diona/user = owner
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user.steal_blood()
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/mob/living/simple_animal/diona/New()
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..()
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/mob/living/simple_animal/diona/Initialize(mapload)
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. = ..()
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if(name == initial(name)) //To stop Pun-Pun becoming generic.
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name = "[name] ([rand(1, 1000)])"
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real_name = name
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@@ -221,8 +221,9 @@
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gold_core_spawnable = FRIENDLY_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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/mob/living/simple_animal/chick/New()
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..()
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/mob/living/simple_animal/chick/Initialize(mapload)
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. = ..()
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pixel_x = rand(-6, 6)
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pixel_y = rand(0, 10)
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@@ -294,8 +295,8 @@ GLOBAL_VAR_INIT(chicken_count, 0)
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gold_core_spawnable = FRIENDLY_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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/mob/living/simple_animal/chicken/New()
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..()
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/mob/living/simple_animal/chicken/Initialize(mapload)
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. = ..()
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if(!body_color)
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body_color = pick(validColors)
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icon_state = "[icon_prefix]_[body_color]"
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@@ -303,6 +304,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
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icon_dead = "[icon_prefix]_[body_color]_dead"
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pixel_x = rand(-6, 6)
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pixel_y = rand(0, 10)
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update_appearance(UPDATE_ICON_STATE)
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GLOB.chicken_count += 1
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/mob/living/simple_animal/chicken/death(gibbed)
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@@ -75,15 +75,16 @@
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else if(prob(0.5))
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lay_down()
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/mob/living/simple_animal/mouse/New()
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..()
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/mob/living/simple_animal/mouse/Initialize(mapload)
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. = ..()
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if(!mouse_color)
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mouse_color = pick( list("brown","gray","white") )
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mouse_color = pick("brown", "gray", "white")
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icon_state = "mouse_[mouse_color]"
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icon_living = "mouse_[mouse_color]"
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icon_dead = "mouse_[mouse_color]_dead"
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icon_resting = "mouse_[mouse_color]_sleep"
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update_appearance(UPDATE_DESC)
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update_appearance(UPDATE_ICON_STATE|UPDATE_DESC)
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/mob/living/simple_animal/mouse/update_desc()
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. = ..()
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@@ -67,8 +67,8 @@
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var/parrot_speed = 5 //"Delay in world ticks between movement." according to byond. Yeah, that's BS but it does directly affect movement. Higher number = slower.
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var/parrot_been_shot = 0 //Parrots get a speed bonus after being shot. This will deincrement every process_ai() and at 0 the parrot will return to regular speed.
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var/list/speech_buffer
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var/list/available_channels
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var/list/speech_buffer = list()
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var/list/available_channels = list()
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//Headset for Poly to yell at engineers :)
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var/obj/item/radio/headset/ears = null
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@@ -80,35 +80,43 @@
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//Parrots will generally sit on their pertch unless something catches their eye.
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//These vars store their preffered perch and if they dont have one, what they can use as a perch
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var/obj/parrot_perch = null
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var/obj/desired_perches = null
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var/list/desired_perches
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//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
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var/obj/item/held_item = null
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initial_traits = list(TRAIT_FLYING)
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gold_core_spawnable = FRIENDLY_SPAWN
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/mob/living/simple_animal/parrot/New()
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..()
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speech_buffer = list()
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available_channels = list()
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/mob/living/simple_animal/parrot/Initialize(mapload)
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. = ..()
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GLOB.hear_radio_list += src
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update_speak()
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parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
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verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
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/mob/living/simple_animal/parrot/proc/steal_from_mob, \
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/mob/living/simple_animal/parrot/verb/drop_held_item_player, \
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/mob/living/simple_animal/parrot/proc/perch_player)
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desired_perches = typecacheof(list(/obj/structure/computerframe, /obj/structure/displaycase, \
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/obj/structure/filingcabinet, /obj/machinery/teleport, \
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/obj/machinery/suit_storage_unit,/obj/machinery/clonepod, \
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/obj/machinery/dna_scannernew, /obj/machinery/tcomms, \
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/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
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/obj/machinery/recharge_station, /obj/machinery/smartfridge, \
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/obj/machinery/computer))
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verbs.Add(list(
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/mob/living/simple_animal/parrot/proc/steal_from_ground,
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/mob/living/simple_animal/parrot/proc/steal_from_mob,
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/mob/living/simple_animal/parrot/verb/drop_held_item_player,
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/mob/living/simple_animal/parrot/proc/perch_player
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))
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desired_perches = typecacheof(list(
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/obj/machinery/clonepod,
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/obj/machinery/computer,
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/obj/machinery/dna_scannernew,
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/obj/machinery/nuclearbomb,
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/obj/machinery/particle_accelerator,
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/obj/machinery/recharge_station,
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/obj/machinery/smartfridge,
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/obj/machinery/suit_storage_unit,
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/obj/machinery/tcomms,
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/obj/machinery/teleport,
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/obj/structure/computerframe,
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/obj/structure/displaycase,
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/obj/structure/filingcabinet
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))
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/mob/living/simple_animal/parrot/add_strippable_element()
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AddElement(/datum/element/strippable, GLOB.strippable_parrot_items)
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@@ -669,12 +677,13 @@
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)
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unique_pet = TRUE
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gold_core_spawnable = NO_SPAWN
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/mob/living/simple_animal/parrot/Poly/New()
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ears = new /obj/item/radio/headset/headset_eng(src)
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available_channels = list(":e")
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/mob/living/simple_animal/parrot/Poly/Initialize(mapload)
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. = ..()
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ears = new /obj/item/radio/headset/headset_eng(src)
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clean_speak += "Danger! Crystal hyperstructure integrity faltering! Integrity: [rand(75, 99)]%" // Has to be here cause of the `rand()`.
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..()
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/mob/living/simple_animal/parrot/Poly/npc_safe(mob/user) // Hello yes, I have universal speak and I follow people around and shout out antags
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return FALSE
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@@ -91,8 +91,8 @@
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to_chat(src, "<span class='notice'><b>Your spirit has entered [src] and possessed it.</b><br>You are able to do most things a humanoid would be able to do with a [src] in their hands.<br>If you want to end your ghostly possession, use the '<b>ghost</b>' verb, it won't penalize your ability to respawn.</span>")
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/mob/living/simple_animal/possessed_object/New(atom/loc as obj)
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..()
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/mob/living/simple_animal/possessed_object/Initialize(mapload)
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. = ..()
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if(!isitem(loc)) // Some silly motherfucker spawned us directly via the game panel.
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message_admins("<span class='adminnotice'>Possessed object improperly spawned, deleting.</span>") // So silly admins with debug off will see the message too and not spam these things.
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