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https://github.com/ParadiseSS13/Paradise.git
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adds ratvar_act() and adds ratvar_act()'s for a few things
adds brass, clockwork floor, brass tables and table frames
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@@ -1,12 +1,13 @@
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/* Diffrent misc types of sheets
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/* Different misc types of sheets
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* Contains:
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* Metal
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* Plasteel
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* Wood
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* Cloth
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* Plastic
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* Cardboard
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* Runed Metal (cult)
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* Metal
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* Plasteel
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* Wood
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* Cloth
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* Plastic
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* Cardboard
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* Runed Metal (cult)
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* Brass (clockwork cult)
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*/
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/*
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@@ -107,10 +108,13 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
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/obj/item/stack/sheet/metal/fifty
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amount = 50
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/obj/item/stack/sheet/metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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qdel(src)
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/obj/item/stack/sheet/metal/narsie_act()
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if(prob(20))
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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qdel(src)
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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qdel(src)
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/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
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recipes = metal_recipes
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@@ -273,12 +277,15 @@ var/global/list/datum/stack_recipe/cult = list ( \
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/obj/item/stack/sheet/runed_metal
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name = "runed metal"
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desc = "Sheets of cold metal with shifting inscriptions writ upon them."
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singular_name = "runed metal"
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singular_name = "runed metal sheet"
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icon_state = "sheet-runed"
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icon = 'icons/obj/items.dmi'
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sheettype = "runed"
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merge_type = /obj/item/stack/sheet/runed_metal
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/obj/item/stack/sheet/runed_metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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qdel(src)
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/obj/item/stack/sheet/runed_metal/attack_self(mob/living/user)
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if(!iscultist(user))
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to_chat(user, "<span class='warning'>Only one with forbidden knowledge could hope to work this metal...</span>")
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@@ -306,6 +313,39 @@ var/global/list/datum/stack_recipe/cult = list ( \
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recipes = cult
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return ..()
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/*
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* Brass
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*/
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var/global/list/datum/stack_recipe/brass_recipes = list ( \
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new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
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)
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/obj/item/stack/tile/brass
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name = "brass"
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desc = "Sheets made out of brass."
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singular_name = "brass sheet"
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icon_state = "sheet-brass"
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icon = 'icons/obj/items.dmi'
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burn_state = FIRE_PROOF
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throwforce = 10
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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turf_type = /turf/simulated/floor/clockwork
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/obj/item/stack/tile/brass/narsie_act()
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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qdel(src)
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/obj/item/stack/tile/brass/New(loc, amount=null)
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recipes = brass_recipes
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. = ..()
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pixel_x = 0
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pixel_y = 0
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/obj/item/stack/tile/brass/fifty
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amount = 50
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/*
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* Bones
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*/
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