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Makes the Protect Station board no longer consider people crew, instead of human""
I'm guessing this was an oversight?
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@@ -150,7 +150,7 @@ AI MODULES
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "\improper 'ProtectStation' AI module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
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origin_tech = "programming=3;materials=4" //made of gold
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/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
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@@ -158,7 +158,7 @@ AI MODULES
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/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
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target << law
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target.add_supplied_law(5, law)
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