diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm
index ab41b7c24b8..01398d029d6 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction.dm
@@ -74,11 +74,11 @@
agent = preset_agent
- scientist.assigned_role = "MODE"
+ scientist.assigned_role = "Abductor Scientist"
scientist.special_role = SPECIAL_ROLE_ABDUCTOR_SCIENTIST
log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.")
- agent.assigned_role = "MODE"
+ agent.assigned_role = "Abductor Agent"
agent.special_role = SPECIAL_ROLE_ABDUCTOR_AGENT
log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.")
@@ -223,6 +223,7 @@
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(agent)
R.set_frequency(radio_freq)
+ R.name = "strange headset"
agent.equip_to_slot_or_del(R, slot_l_ear)
agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes)
agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit
@@ -287,7 +288,7 @@
var/datum/objective/objective = team_objectives[team_number]
var/team_name = team_names[team_number]
if(console.experiment.points >= objective.target_amount)
- to_chat(world, "[team_name] team fullfilled its mission!")
+ to_chat(world, "[team_name] team fulfilled its mission!")
else
to_chat(world, "[team_name] team failed its mission.")
..()