diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index ab41b7c24b8..01398d029d6 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -74,11 +74,11 @@ agent = preset_agent - scientist.assigned_role = "MODE" + scientist.assigned_role = "Abductor Scientist" scientist.special_role = SPECIAL_ROLE_ABDUCTOR_SCIENTIST log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.") - agent.assigned_role = "MODE" + agent.assigned_role = "Abductor Agent" agent.special_role = SPECIAL_ROLE_ABDUCTOR_AGENT log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.") @@ -223,6 +223,7 @@ var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(agent) R.set_frequency(radio_freq) + R.name = "strange headset" agent.equip_to_slot_or_del(R, slot_l_ear) agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes) agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit @@ -287,7 +288,7 @@ var/datum/objective/objective = team_objectives[team_number] var/team_name = team_names[team_number] if(console.experiment.points >= objective.target_amount) - to_chat(world, "[team_name] team fullfilled its mission!") + to_chat(world, "[team_name] team fulfilled its mission!") else to_chat(world, "[team_name] team failed its mission.") ..()