Changes the direct setting of stat to a more sane one called enacted through a proc.

This commit is contained in:
KasparoVy
2016-12-04 17:34:48 -05:00
parent fe2ada2c2c
commit 90b7c69a46
@@ -5,10 +5,6 @@
//Revive from regenerative stasis
/obj/effect/proc_holder/changeling/revive/sting_action(var/mob/living/carbon/user)
if(user.stat == DEAD)
dead_mob_list -= user
living_mob_list |= user
user.setToxLoss(0)
user.setOxyLoss(0)
user.setCloneLoss(0)
@@ -64,14 +60,12 @@
IO.trace_chemicals = list()
H.updatehealth()
user.stat = CONSCIOUS
to_chat(user, "<span class='notice'>We have regenerated.</span>")
user.regenerate_icons()
user.status_flags &= ~(FAKEDEATH)
user.update_canmove()
user.update_revive() //Handle waking up the changeling after the regenerative stasis has completed.
user.mind.changeling.purchasedpowers -= src
user.med_hud_set_status()
user.med_hud_set_health()