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https://github.com/ParadiseSS13/Paradise.git
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armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more likely to path through depot on red. - Repositioned some syndie mobs so they won't spawn next to breakables. - Added toxin tank and 2 possible falsewalls next to bathroom, to make the plasma door trap significantly more dangerous. - Moved one of the lockers in the comms console room so it cannot block the other if both spawn. - Moved turret in dorm room so it cannot end up shooting the lockers. - Adds south-facing door to armory. - Adds grenade launcher turret in armory. - Adds passive vents connecting officer rooms in a cross pattern, such that using explosives in officer rooms can result in the death of multiple officers due to air loss. - Made vault (armory) harder to break into. It now uses high security airlocks. In addition, on peaceful mode, these are bolted. - Reduced the self destruct countdown when robbing the depot on peaceful mode. Still possible, but very risky. - Fixed issue where admin deactivation of peaceful mode was reported in logs as a robbery. - Fixed syndi mobs yelling 'Intruder!' during delta. - Tweaked bedrooms, beds now have syndi bedsheets and there's a separate mini-bedroom for an officer. - Tweaked comms room, now has better layout.
This commit is contained in:
@@ -207,6 +207,7 @@
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/obj/item/stack/sheet/mineral/plasma = 1,
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/obj/item/stack/sheet/mineral/silver = 1,
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/obj/item/stack/sheet/mineral/gold = 1,
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/obj/item/toy/syndicateballoon = 1
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)
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/obj/effect/spawner/random_spawners/syndicate/loot/spawn_item(var/turf/T)
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@@ -278,6 +279,29 @@
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/obj/structure/falsewall/reinforced = 1
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)
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/obj/effect/spawner/random_spawners/syndicate/layout/door/secret
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name = "50pc falsewall 50pc wall"
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icon_state = "door_closed"
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color = "#00FFFF"
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spawn_nothing_percentage = 0
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result = list(
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/turf/simulated/wall/r_wall = 1,
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/obj/structure/falsewall/reinforced = 1
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)
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/obj/effect/spawner/random_spawners/syndicate/layout/door/vault
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name = "50pc vaultdoor 25pc falsewall 25pc wall"
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icon = 'icons/obj/doors/hightechsecurity.dmi'
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icon_state = "door_closed"
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color = "#00FFFF"
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spawn_nothing_percentage = 0
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result = list(
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/obj/machinery/door/airlock/hatch/syndicate/vault = 2,
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/turf/simulated/wall/r_wall = 1,
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/obj/structure/falsewall/reinforced = 1
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)
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/obj/effect/spawner/random_spawners/syndicate/layout/spacepod
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name = "50pc loot spacepod"
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icon = 'icons/goonstation/48x48/pods.dmi'
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