armory hardening, atmos trap, syndi sheets

- Changed west lvl2 door airlock to always be an airlock, so bot is more
likely to path through depot on red.
- Repositioned some syndie mobs so they won't spawn next to breakables.
- Added toxin tank and 2 possible falsewalls next to bathroom, to make
the plasma door trap significantly more dangerous.
- Moved one of the lockers in the comms console room so it cannot block
the other if both spawn.
- Moved turret in dorm room so it cannot end up shooting the lockers.
- Adds south-facing door to armory.
- Adds grenade launcher turret in armory.
- Adds passive vents connecting officer rooms in a cross pattern, such
that using explosives in officer rooms can result in the death of
multiple officers due to air loss.
- Made vault (armory) harder to break into. It now uses high security
airlocks. In addition, on peaceful mode, these are bolted.
- Reduced the self destruct countdown when robbing the depot on peaceful
mode. Still possible, but very risky.
- Fixed issue where admin deactivation of peaceful mode was reported in
logs as a robbery.
- Fixed syndi mobs yelling 'Intruder!' during delta.
- Tweaked bedrooms, beds now have syndi bedsheets and there's a separate
mini-bedroom for an officer.
- Tweaked comms room, now has better layout.
This commit is contained in:
Kyep
2018-01-08 18:19:00 -08:00
parent df534fc584
commit 90bb294eea
7 changed files with 105 additions and 37 deletions
@@ -207,6 +207,7 @@
/obj/item/stack/sheet/mineral/plasma = 1,
/obj/item/stack/sheet/mineral/silver = 1,
/obj/item/stack/sheet/mineral/gold = 1,
/obj/item/toy/syndicateballoon = 1
)
/obj/effect/spawner/random_spawners/syndicate/loot/spawn_item(var/turf/T)
@@ -278,6 +279,29 @@
/obj/structure/falsewall/reinforced = 1
)
/obj/effect/spawner/random_spawners/syndicate/layout/door/secret
name = "50pc falsewall 50pc wall"
icon_state = "door_closed"
color = "#00FFFF"
spawn_nothing_percentage = 0
result = list(
/turf/simulated/wall/r_wall = 1,
/obj/structure/falsewall/reinforced = 1
)
/obj/effect/spawner/random_spawners/syndicate/layout/door/vault
name = "50pc vaultdoor 25pc falsewall 25pc wall"
icon = 'icons/obj/doors/hightechsecurity.dmi'
icon_state = "door_closed"
color = "#00FFFF"
spawn_nothing_percentage = 0
result = list(
/obj/machinery/door/airlock/hatch/syndicate/vault = 2,
/turf/simulated/wall/r_wall = 1,
/obj/structure/falsewall/reinforced = 1
)
/obj/effect/spawner/random_spawners/syndicate/layout/spacepod
name = "50pc loot spacepod"
icon = 'icons/goonstation/48x48/pods.dmi'