mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more likely to path through depot on red. - Repositioned some syndie mobs so they won't spawn next to breakables. - Added toxin tank and 2 possible falsewalls next to bathroom, to make the plasma door trap significantly more dangerous. - Moved one of the lockers in the comms console room so it cannot block the other if both spawn. - Moved turret in dorm room so it cannot end up shooting the lockers. - Adds south-facing door to armory. - Adds grenade launcher turret in armory. - Adds passive vents connecting officer rooms in a cross pattern, such that using explosives in officer rooms can result in the death of multiple officers due to air loss. - Made vault (armory) harder to break into. It now uses high security airlocks. In addition, on peaceful mode, these are bolted. - Reduced the self destruct countdown when robbing the depot on peaceful mode. Still possible, but very risky. - Fixed issue where admin deactivation of peaceful mode was reported in logs as a robbery. - Fixed syndi mobs yelling 'Intruder!' during delta. - Tweaked bedrooms, beds now have syndi bedsheets and there's a separate mini-bedroom for an officer. - Tweaked comms room, now has better layout.
This commit is contained in:
@@ -2,10 +2,16 @@
|
||||
/obj/structure/closet/secure_closet/syndicate/depot
|
||||
name = "depot supply closet"
|
||||
desc = ""
|
||||
locked = 0
|
||||
anchored = 1
|
||||
health = 200
|
||||
req_access = list()
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/syndicate/depot/New()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/syndicate/depot/emag_act()
|
||||
. = ..()
|
||||
loot_pickup()
|
||||
|
||||
Reference in New Issue
Block a user