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Supermatter slivers (cut off from the SM) have a slightly glowy ray effect to them, and soul shards (#21261)
* she supers my matter till I delam * incorrect delamination alarm * now soulstones glow to make them not get lost * Helper proc, also fixes supermatter visual bugging out on high mole pressure * moved
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@@ -158,6 +158,14 @@
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icon_state = "supermatter_sliver"
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pulseicon = "supermatter_sliver_pulse"
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/obj/item/nuke_core/supermatter_sliver/process()
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. = ..()
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var/new_filter = isnull(get_filter("ray"))
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ray_filter_helper(1, 40,"#ffd04f", 6, 20)
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if(new_filter)
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animate(get_filter("ray"), offset = 10, time = 10 SECONDS, loop = -1)
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animate(offset = 0, time = 10 SECONDS)
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/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
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return
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