Supermatter slivers (cut off from the SM) have a slightly glowy ray effect to them, and soul shards (#21261)

* she supers my matter till I delam

* incorrect delamination alarm

* now soulstones glow to make them  not get lost

* Helper proc, also fixes supermatter visual bugging out on high mole pressure

* moved
This commit is contained in:
Qwertytoforty
2023-07-12 20:24:34 +01:00
committed by GitHub
parent 9199a31eac
commit 90c2384dd9
4 changed files with 43 additions and 25 deletions
+8
View File
@@ -158,6 +158,14 @@
icon_state = "supermatter_sliver"
pulseicon = "supermatter_sliver_pulse"
/obj/item/nuke_core/supermatter_sliver/process()
. = ..()
var/new_filter = isnull(get_filter("ray"))
ray_filter_helper(1, 40,"#ffd04f", 6, 20)
if(new_filter)
animate(get_filter("ray"), offset = 10, time = 10 SECONDS, loop = -1)
animate(offset = 0, time = 10 SECONDS)
/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
return