Completely Purges Any Suggestion That The IAA is a Lawyer. (#25371)

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* The IAA is not a lawyer. They were never a lawyer. Glory to INGSO- uhh, NANOTRASEN!

* There was lawyer stuff on the maps.

* crush

* Update code/modules/pda/pdas.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update pda.dmi

* Update code/modules/clothing/under/accessories/accessory.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Fordoxia <fordoxia@googlemail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-06-12 17:55:45 +00:00
committed by GitHub
co-authored by Contrabang Fordoxia Luc
parent f879418cf1
commit 90c7d9bb93
38 changed files with 152 additions and 134 deletions
+2 -2
View File
@@ -54,7 +54,7 @@
SetConfused(0)
SetJitter(0)
if(mind)
mind.assigned_role = "Lawyer"
mind.assigned_role = "Internal Affairs Agent"
var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed)
if(tumor)
@@ -85,5 +85,5 @@
unEquip(gloves, 1)
qdel(G)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/procedure/lawyer/black, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/procedure/iaa/formal/black, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, SLOT_HUD_SHOES, TRUE, TRUE)