Completely Purges Any Suggestion That The IAA is a Lawyer. (#25371)

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* The IAA is not a lawyer. They were never a lawyer. Glory to INGSO- uhh, NANOTRASEN!

* There was lawyer stuff on the maps.

* crush

* Update code/modules/pda/pdas.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update pda.dmi

* Update code/modules/clothing/under/accessories/accessory.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Fordoxia <fordoxia@googlemail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-06-12 18:55:45 +01:00
committed by GitHub
parent f879418cf1
commit 90c7d9bb93
38 changed files with 152 additions and 134 deletions
@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(default_internal_channels, list(
num2text(SCI_FREQ) = list(ACCESS_RESEARCH),
num2text(SUP_FREQ) = list(ACCESS_CARGO),
num2text(SRV_FREQ) = list(ACCESS_HOP, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CLOWN, ACCESS_MIME),
num2text(PROC_FREQ)= list(ACCESS_MAGISTRATE, ACCESS_NTREP, ACCESS_LAWYER)
num2text(PROC_FREQ)= list(ACCESS_MAGISTRATE, ACCESS_NTREP, ACCESS_INTERNAL_AFFAIRS)
))
GLOBAL_LIST_INIT(default_medbay_channels, list(
+2 -2
View File
@@ -1457,10 +1457,10 @@
icon_state = "janitor"
toysay = "Look at the signs, you idiot."
/obj/item/toy/figure/crew/lawyer
/obj/item/toy/figure/crew/iaa
name = "\improper Internal Affairs Agent action figure"
desc = "The unappreciated Internal Affairs Agent, from Space Life's SS12 figurine collection."
icon_state = "lawyer"
icon_state = "internal_affairs"
toysay = "Standard Operating Procedure says they're guilty! Hacking is proof they're an Enemy of the Corporation!"
/obj/item/toy/figure/crew/librarian
+5 -5
View File
@@ -811,7 +811,7 @@
name = "Internal Affairs Agent ID"
registered_name = "Internal Affairs Agent"
icon_state = "internalaffairsagent"
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING)
access = list(ACCESS_INTERNAL_AFFAIRS, ACCESS_COURT, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING)
/obj/item/card/id/geneticist
name = "Geneticist ID"
@@ -873,7 +873,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
@@ -919,7 +919,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_NTREP)
@@ -930,7 +930,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_BLUESHIELD)
@@ -941,7 +941,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_MAGISTRATE)
+1 -1
View File
@@ -194,7 +194,7 @@
/obj/item/food/snacks/spesslaw,
/obj/item/clothing/head/collectable/petehat,
/obj/item/toy/figure/crew/captain,
/obj/item/toy/figure/crew/lawyer,
/obj/item/toy/figure/crew/iaa,
/obj/item/toy/figure/crew/dsquad,
/obj/item/storage/box/scratch_cards)
job_list = list("Captain", "Magistrate", "Nanotrasen Representative", "Blueshield", "Internal Affairs Agent")
@@ -1,8 +1,9 @@
/* Closets for specific jobs
* Contains:
* Bartender
* Chef
* Janitor
* Lawyer
* Paramedic
*/
/*
@@ -315,12 +315,12 @@
new /obj/item/gavelblock(src)
new /obj/item/gavelhammer(src)
new /obj/item/clothing/accessory/medal/legal(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/legal_badge(src)
new /obj/item/storage/bag/garment/magistrate(src)
/obj/structure/closet/secure_closet/iaa
name = "internal affairs locker"
req_access = list(ACCESS_LAWYER)
req_access = list(ACCESS_INTERNAL_AFFAIRS)
icon_opened = "magi_open"
icon_state = "iaa"
open_door_sprite = "chaplain_door"
@@ -334,3 +334,4 @@
new /obj/item/storage/briefcase(src)
new /obj/item/radio/headset/headset_iaa(src)
new /obj/item/radio/headset/headset_iaa(src)
new /obj/item/clothing/accessory/legal_badge/iaa(src)