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Remove unused species_fit and move chameleon file
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@@ -1217,7 +1217,7 @@ var/global/list/damage_icon_parts = list()
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//Adds a collar overlay above the helmet layer if the suit has one
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// Suit needs an identically named sprite in icons/mob/collar.dmi
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// For suits with species_fit and sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
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// For suits with sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
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/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
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remove_overlay(COLLAR_LAYER)
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var/icon/C = new('icons/mob/collar.dmi')
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