diff --git a/code/game/objects/items/devices/handheld_defib.dm b/code/game/objects/items/devices/handheld_defib.dm index 5639d1ebeac..bae2fde5e88 100644 --- a/code/game/objects/items/devices/handheld_defib.dm +++ b/code/game/objects/items/devices/handheld_defib.dm @@ -45,7 +45,7 @@ user.visible_message("[user] violently shocks [H] with [src]!", "You violently shock [H] with [src]!") add_attack_logs(user, H, "emag-defibbed with [src]") - playsound(user.loc, "sound/weapons/Egloves.ogg", 75, 1) + playsound(user.loc, "sound/weapons/egloves.ogg", 75, 1) H.KnockDown(knockdown_duration) H.adjustStaminaLoss(60) SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100) @@ -60,7 +60,7 @@ if((H.health <= HEALTH_THRESHOLD_CRIT) || (H.undergoing_cardiac_arrest())) user.visible_message("[user] shocks [H] with [src].", "You shock [H] with [src].") add_attack_logs(user, H, "defibrillated with [src]") - playsound(user.loc, "sound/weapons/Egloves.ogg", 75, 1) + playsound(user.loc, "sound/weapons/egloves.ogg", 75, 1) if(H.stat == DEAD) to_chat(user, "[H] doesn't respond at all!") diff --git a/code/game/objects/items/weapons/implants/implant_freedom.dm b/code/game/objects/items/weapons/implants/implant_freedom.dm index 407d1c37d99..7470bd86e4c 100644 --- a/code/game/objects/items/weapons/implants/implant_freedom.dm +++ b/code/game/objects/items/weapons/implants/implant_freedom.dm @@ -23,7 +23,7 @@ M.apply_damage(2, BURN, "l_hand", M.run_armor_check("l_hand", "energy")) C_imp_in.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time. C_imp_in.SetWeakened(0) - playsound(C_imp_in.loc, "sound/weapons/Egloves.ogg", 75, 1) + playsound(C_imp_in.loc, "sound/weapons/egloves.ogg", 75, 1) if(!uses) qdel(src) diff --git a/code/modules/clothing/gloves/misc_gloves.dm b/code/modules/clothing/gloves/misc_gloves.dm index 7dc0307498f..1aeb44174a8 100644 --- a/code/modules/clothing/gloves/misc_gloves.dm +++ b/code/modules/clothing/gloves/misc_gloves.dm @@ -119,7 +119,7 @@ var/mob/living/carbon/C = A if(cell.use(stun_cost)) do_sparks(5, 0, loc) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) H.do_attack_animation(C) visible_message("[C] has been touched with [src] by [H]!") add_attack_logs(H, C, "Touched with stun gloves") diff --git a/code/modules/hallucinations/effects/moderate.dm b/code/modules/hallucinations/effects/moderate.dm index e8322a5d733..74744363c90 100644 --- a/code/modules/hallucinations/effects/moderate.dm +++ b/code/modules/hallucinations/effects/moderate.dm @@ -349,7 +349,7 @@ turfs += T var/turf/T = pick(turfs) - target.playsound_local(T, 'sound/weapons/Egloves.ogg', 25, TRUE) + target.playsound_local(T, 'sound/weapons/egloves.ogg', 25, TRUE) target.playsound_local(T, get_sfx("bodyfall"), 25, TRUE) target.playsound_local(T, "sparks", 50, TRUE) diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 426e2702cea..331d91bd773 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -569,7 +569,7 @@ shootAt(A) /mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) icon_state = "[lasercolor]ed209-c" addtimer(VARSET_CALLBACK(src, icon_state, "[lasercolor]ed209[on]"), 2) var/threat = C.assess_threat(src) diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm index f47d9e74efc..1b354290d6d 100644 --- a/code/modules/mob/living/simple_animal/bot/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -254,7 +254,7 @@ back_to_idle() /mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(harmbaton) playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1) do_attack_animation(C)