Hydro+Xenoarch+Sprites

Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
This commit is contained in:
Fox-McCloud
2013-11-01 23:46:37 -04:00
parent 88d21dca9e
commit 91026fba82
17 changed files with 235 additions and 16 deletions
+9 -8
View File
@@ -54,17 +54,17 @@
dispensable_reagents = sortList(dispensable_reagents)
if(broken_on_spawn)
var/amount = pick(1,2,2,3,4)
var/amount = pick(3,3,4)
var/list/options = list()
options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
options[/obj/item/weapon/stock_parts/capacitor/super] = "Add a super capacitor to fix it."
options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it."
options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/adv] = "Give it an advanced matter bin to fix it."
options[/obj/item/stack/sheet/mineral/diamond] = "Line up a cut diamond with the nozzle to fix it."
options[/obj/item/stack/sheet/mineral/uranium] = "Position a uranium sheet inside to fix it."
options[/obj/item/stack/sheet/mineral/plasma] = "Enter a block of plasma to fix it."
options[/obj/item/stack/sheet/mineral/silver] = "Cover the internals with a silver lining to fix it."
options[/obj/item/stack/sheet/mineral/gold] = "Wire a golden filament to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
options[/obj/item/weapon/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it"
options[/obj/item/weapon/stock_parts/micro_laser/ultra] = "Repair the reagent synthesizer with an ultra-high-power micro-laser to fix it"
options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it."
options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
@@ -882,6 +882,7 @@
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle = list("sacid" = 0),
/obj/item/weapon/grown/deathnettle = list("pacid" = 0),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
//Blender Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
@@ -541,6 +541,44 @@
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
seed = "/obj/item/seeds/koiseed"
name = "koibean"
desc = "Something about these seems fishy."
icon_state = "koibeans"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 30), 1))
reagents.add_reagent("carpotoxin", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
seed = "/obj/item/seeds/moonflowerseed"
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("moonshine", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli
seed = "/obj/item/seeds/chillighost"
name = "ghost chili"
desc = "It seems to be vibrating gently."
icon_state = "ghostchilipepper"
var/mob/held_mob
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
bitesize = 1+round(reagents.total_volume / 4, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
seed = "/obj/item/seeds/tomatoseed"
name = "tomato"
@@ -13,9 +13,10 @@
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
artifact_find_type = pick(\
5;/obj/structure/largecrate/ninja,\
5;/obj/machinery/power/supermatter,\
5;/obj/structure/constructshell,\
5;/obj/machinery/syndicate_beacon,\
5;/obj/machinery/wish_granter,\
25;/obj/machinery/power/supermatter/shard,\
50;/obj/structure/cult/pylon,\
100;/obj/machinery/auto_cloner,\