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Meat hook fix. Beam runtime fix (#13867)
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@@ -383,7 +383,10 @@
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var/mob/living/L = target
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if(!L.anchored)
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L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
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var/old_density = L.density
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L.density = FALSE // Ensures the hook does not hit the target multiple times
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L.forceMove(get_turf(firer))
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L.density = old_density
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/obj/item/projectile/hook/Destroy()
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QDEL_NULL(chain)
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