From 91442897807d9804b98325bcb074dc77ddad76a0 Mon Sep 17 00:00:00 2001 From: Razek Date: Tue, 17 May 2016 18:02:39 +0100 Subject: [PATCH] Adds a click sound when you lock a locker. (I was so bored.) Signed-off-by: Razek --- .../structures/crates_lockers/closets/secure/secure_closets.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index fc7563e6b3a..880bffe09b7 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -61,6 +61,7 @@ for(var/mob/O in viewers(user, 3)) if((O.client && !( O.blinded ))) to_chat(O, "The locker has been [locked ? null : "un"]locked by [user].") + playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) update_icon() else to_chat(user, "Access Denied") @@ -172,4 +173,4 @@ if(istype(src.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace) var/obj/structure/bigDelivery/BD = src.loc BD.attack_hand(usr) - open() \ No newline at end of file + open()