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bots will not longer be beaten (#25683)
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@@ -185,13 +185,10 @@
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/mob/living/simple_animal/bot/ed209/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return
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if(!isscrewdriver(W) && !locked && (!target)) //If the target is locked, they are recieving damage from the screwdriver
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if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
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retaliate(user)
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if(lasercolor)//To make up for the fact that lasertag bots don't hunt
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shootAt(user)
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if(W.force && !target && W.damtype != STAMINA)
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retaliate(user)
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if(lasercolor)//To make up for the fact that lasertag bots don't hunt
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shootAt(user)
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/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
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..()
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@@ -193,8 +193,6 @@
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/mob/living/simple_animal/bot/secbot/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return
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if(W.force && !target && W.damtype != STAMINA)
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retaliate(user)
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