Replace \his, \he, \him, \himself

This commit is contained in:
Tayyyyyyy
2018-05-25 18:39:37 -07:00
parent 09fb007cfc
commit 919bd7aaf2
66 changed files with 136 additions and 136 deletions
+15 -15
View File
@@ -222,12 +222,12 @@
if("wag", "wags")
if(body_accessory)
if(body_accessory.try_restrictions(src))
message = "<B>[src]</B> starts wagging \his tail."
message = "<B>[src]</B> starts wagging [p_their()] tail."
start_tail_wagging(1)
else if(species.bodyflags & TAIL_WAGGING)
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
message = "<B>[src]</B> starts wagging \his tail."
message = "<B>[src]</B> starts wagging [p_their()] tail."
start_tail_wagging(1)
else
return
@@ -237,7 +237,7 @@
if("swag", "swags")
if(species.bodyflags & TAIL_WAGGING || body_accessory)
message = "<B>[src]</B> stops wagging \his tail."
message = "<B>[src]</B> stops wagging [p_their()] tail."
stop_tail_wagging(1)
else
return
@@ -282,7 +282,7 @@
if("choke", "chokes")
if(miming)
message = "<B>[src]</B> clutches \his throat desperately!"
message = "<B>[src]</B> clutches [p_their()] throat desperately!"
m_type = 1
else
if(!muzzled)
@@ -330,7 +330,7 @@
if("flap", "flaps")
if(!restrained())
message = "<B>[src]</B> flaps \his wings."
message = "<B>[src]</B> flaps [p_their()] wings."
m_type = 2
if(miming)
m_type = 1
@@ -382,7 +382,7 @@
if("aflap", "aflaps")
if(!restrained())
message = "<B>[src]</B> flaps \his wings ANGRILY!"
message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
m_type = 2
if(miming)
m_type = 1
@@ -527,7 +527,7 @@
message = "<B>[src]</B> cries."
m_type = 2
else
message = "<B>[src]</B> makes a weak noise. \He frowns."
message = "<B>[src]</B> makes a weak noise. [p_they(TRUE)] frown[p_s()]."
m_type = 2
if("sigh", "sighs")
@@ -631,7 +631,7 @@
if("shake", "shakes")
var/M = handle_emote_param(param, 1) //Check to see if the param is valid (mob with the param name is in view) but exclude ourselves.
message = "<B>[src]</B> shakes \his head[M ? " at [M]" : ""]."
message = "<B>[src]</B> shakes [p_their()] head[M ? " at [M]" : ""]."
m_type = 1
if("shrug", "shrugs")
@@ -742,7 +742,7 @@
if(M)
message = "<B>[src]</B> hugs [M]."
else
message = "<B>[src]</B> hugs \himself."
message = "<B>[src]</B> hugs [p_them()]self."
if("handshake")
m_type = 1
@@ -753,7 +753,7 @@
if(M.canmove && !M.r_hand && !M.restrained())
message = "<B>[src]</B> shakes hands with [M]."
else
message = "<B>[src]</B> holds out \his hand to [M]."
message = "<B>[src]</B> holds out [p_their()] hand to [M]."
if("dap", "daps")
m_type = 1
@@ -763,7 +763,7 @@
if(M)
message = "<B>[src]</B> gives daps to [M]."
else
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps \himself. Shameful."
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps [p_them()]self. Shameful."
if("slap", "slaps")
m_type = 1
@@ -773,7 +773,7 @@
if(M)
message = "<span class='danger'>[src] slaps [M] across the face. Ouch!</span>"
else
message = "<span class='danger'>[src] slaps \himself!</span>"
message = "<span class='danger'>[src] slaps [p_them()]self!</span>"
adjustFireLoss(4)
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
@@ -814,10 +814,10 @@
var/M = handle_emote_param(param)
message = "<b>[src]</b> snaps \his fingers[M ? " at [M]" : ""]."
message = "<b>[src]</b> snaps [p_their()] fingers[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/fingersnap.ogg', 50, 1, -3)
else
message = "<span class='danger'><b>[src]</b> snaps \his fingers right off!</span>"
message = "<span class='danger'><b>[src]</b> snaps [p_their()] fingers right off!</span>"
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
// Needed for M_TOXIC_FART
@@ -941,7 +941,7 @@
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = sanitize(copytext(input(usr, "This is [src]. \He is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
pose = sanitize(copytext(input(usr, "This is [src]. [p_they(TRUE)] [p_are()]...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
/mob/living/carbon/human/verb/set_flavor()
set name = "Set Flavour Text"
@@ -1254,7 +1254,7 @@
if(usr == src)
self = 1
if(!self)
usr.visible_message("<span class='notice'>[usr] kneels down, puts \his hand on [src]'s wrist and begins counting [p_their()] pulse.</span>",\
usr.visible_message("<span class='notice'>[usr] kneels down, puts [usr.p_their()] hand on [src]'s wrist and begins counting [p_their()] pulse.</span>",\
"You begin counting [src]'s pulse")
else
usr.visible_message("<span class='notice'>[usr] begins counting [p_their()] pulse.</span>",\
@@ -188,7 +188,7 @@
switch(progress)
if(1)
to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
user.visible_message("<span class='danger'>[user] introduces \himself and explains \his plans.</span>")
user.visible_message("<span class='danger'>[user] introduces [user.p_them()]self and explains [user.p_their()] plans.</span>")
if(2)
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
+1 -1
View File
@@ -244,7 +244,7 @@
var/obj/item/grab/G = new /obj/item/grab(user, src)
if(buckled)
to_chat(user, "<span class='notice'>You cannot grab [src], \he is buckled in!</span>")
to_chat(user, "<span class='notice'>You cannot grab [src]; [p_they()] [p_are()] buckled in!</span>")
if(!G) //the grab will delete itself in New if src is anchored
return 0
user.put_in_active_hand(G)
@@ -71,7 +71,7 @@
if(answer == "Yes")
var/turf/T = get_turf_or_move(P.loc)
for(var/mob/v in viewers(T))
v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
v.show_message("<span class='notice'>[M] presses [M.p_their()] thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
var/datum/dna/dna = M.dna
to_chat(P, "<font color = red><h3>[M]'s UE string : [dna.unique_enzymes]</h3></font>")
if(dna.unique_enzymes == P.master_dna)
@@ -79,7 +79,7 @@
else
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
else
to_chat(P, "[M] does not seem like \he is going to provide a DNA sample willingly.")
to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
return 1
/datum/pai_software/radio_config
@@ -142,7 +142,7 @@
to_chat(usr, "<span class='warning'>The reboot system is currently offline. Please wait another [cooldown_time] seconds.</span>")
return
user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to reboot it.</span>")
user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through [src], attempting to reboot it.</span>")
last_reboot = world.time / 10
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
@@ -153,7 +153,7 @@
return
else
user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
if(emagged)
return
@@ -75,10 +75,10 @@
//helmet and armor = 100% protection
if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) )
if( O.force )
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause \him any damage.</span>")
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause [p_them()] any damage.</span>")
visible_message("<span class='danger'> [user] hits [src] with [O], however [src] is too armored.</span>")
else
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach \his skin.<span>")
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach [p_their()] skin.<span>")
visible_message("[user] gently taps [src] with [O].")
if(health>0 && prob(15))
custom_emote(1, "looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression.")
@@ -180,7 +180,7 @@
)
if( ! ( item_to_add.type in allowed_types ) )
to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but \he shakes it off!</span>")
to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but [p_they()] shake[p_s()] it off!</span>")
if(!usr.drop_item())
to_chat(usr, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!</span>")
return
@@ -379,10 +379,10 @@
to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
return 0
if(health <= 0)
to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on \him.</span>")
to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on [p_them()].</span>")
else if(user)
user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.",
"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.</span>",
"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
"<span class='italics'>You hear a friendly-sounding bark.</span>")
item_to_add.loc = src
src.inventory_head = item_to_add
@@ -392,7 +392,7 @@
if(user && !user.drop_item())
to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
return 0
to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but \he shakes it off!</span>")
to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but [p_they()] shake[p_s()] it off!</span>")
item_to_add.loc = loc
if(prob(25))
step_rand(item_to_add)
+1 -1
View File
@@ -1179,7 +1179,7 @@ var/list/slot_equipment_priority = list( \
new /obj/effect/decal/cleanable/vomit/green(location)
else
if(!no_text)
visible_message("<span class='warning'>[src] pukes all over \himself!</span>","<span class='warning'>You puke all over yourself!</span>")
visible_message("<span class='warning'>[src] pukes all over [p_them()]self!</span>","<span class='warning'>You puke all over yourself!</span>")
location.add_vomit_floor(src, 1)
playsound(location, 'sound/effects/splat.ogg', 50, 1)
+5 -5
View File
@@ -269,7 +269,7 @@
to_chat(assailant, "<span class='notice'>You squeeze [affecting], but nothing interesting happens.</span>")
return
assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
assailant.visible_message("<span class='warning'>[assailant] has reinforced [assailant.p_their()] grip on [affecting] (now neck)!</span>")
state = GRAB_NECK
icon_state = "grabbed+1"
assailant.setDir(get_dir(assailant, affecting))
@@ -282,11 +282,11 @@
hud.name = "kill"
affecting.Stun(10) //10 ticks of ensured grab
else if(state < GRAB_UPGRADING)
assailant.visible_message("<span class='danger'>[assailant] starts to tighten \his grip on [affecting]'s neck!</span>")
assailant.visible_message("<span class='danger'>[assailant] starts to tighten [assailant.p_their()] grip on [affecting]'s neck!</span>")
hud.icon_state = "kill1"
state = GRAB_KILL
assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
assailant.visible_message("<span class='danger'>[assailant] has tightened [assailant.p_their()] grip on [affecting]'s neck!</span>")
add_attack_logs(assailant, affecting, "Strangled")
assailant.next_move = world.time + 10
@@ -332,7 +332,7 @@
if(last_hit_zone == "head") //This checks the hitzone the user has selected. In this specific case, they have the head selected.
if(affecting.lying)
return
assailant.visible_message("<span class='danger'>[assailant] thrusts \his head into [affecting]'s skull!</span>") //A visible message for what is going on.
assailant.visible_message("<span class='danger'>[assailant] thrusts [assailant.p_their()] head into [affecting]'s skull!</span>") //A visible message for what is going on.
var/damage = 5
var/obj/item/clothing/hat = attacker.head
if(istype(hat))
@@ -354,7 +354,7 @@
if(!affected.internal_bodyparts_by_name["eyes"])
to_chat(assailant, "<span class='danger'>You cannot locate any eyes on [affecting]!</span>")
return
assailant.visible_message("<span class='danger'>[assailant] presses \his fingers into [affecting]'s eyes!</span>")
assailant.visible_message("<span class='danger'>[assailant] presses [assailant.p_their()] fingers into [affecting]'s eyes!</span>")
to_chat(affecting, "<span class='danger'>You feel immense pain as digits are being pressed into your eyes!</span>")
add_attack_logs(assailant, affecting, "Eye-fucked with their fingers")
var/obj/item/organ/internal/eyes/eyes = affected.get_int_organ(/obj/item/organ/internal/eyes)