mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Replace \his, \he, \him, \himself
This commit is contained in:
@@ -222,12 +222,12 @@
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if("wag", "wags")
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if(body_accessory)
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if(body_accessory.try_restrictions(src))
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message = "<B>[src]</B> starts wagging \his tail."
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message = "<B>[src]</B> starts wagging [p_their()] tail."
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start_tail_wagging(1)
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else if(species.bodyflags & TAIL_WAGGING)
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
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message = "<B>[src]</B> starts wagging \his tail."
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message = "<B>[src]</B> starts wagging [p_their()] tail."
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start_tail_wagging(1)
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else
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return
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@@ -237,7 +237,7 @@
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if("swag", "swags")
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if(species.bodyflags & TAIL_WAGGING || body_accessory)
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message = "<B>[src]</B> stops wagging \his tail."
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message = "<B>[src]</B> stops wagging [p_their()] tail."
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stop_tail_wagging(1)
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else
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return
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@@ -282,7 +282,7 @@
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if("choke", "chokes")
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if(miming)
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message = "<B>[src]</B> clutches \his throat desperately!"
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message = "<B>[src]</B> clutches [p_their()] throat desperately!"
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m_type = 1
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else
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if(!muzzled)
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@@ -330,7 +330,7 @@
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if("flap", "flaps")
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if(!restrained())
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message = "<B>[src]</B> flaps \his wings."
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message = "<B>[src]</B> flaps [p_their()] wings."
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m_type = 2
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if(miming)
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m_type = 1
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@@ -382,7 +382,7 @@
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if("aflap", "aflaps")
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if(!restrained())
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message = "<B>[src]</B> flaps \his wings ANGRILY!"
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message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
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m_type = 2
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if(miming)
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m_type = 1
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@@ -527,7 +527,7 @@
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message = "<B>[src]</B> cries."
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m_type = 2
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else
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message = "<B>[src]</B> makes a weak noise. \He frowns."
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message = "<B>[src]</B> makes a weak noise. [p_they(TRUE)] frown[p_s()]."
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m_type = 2
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if("sigh", "sighs")
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@@ -631,7 +631,7 @@
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if("shake", "shakes")
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var/M = handle_emote_param(param, 1) //Check to see if the param is valid (mob with the param name is in view) but exclude ourselves.
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message = "<B>[src]</B> shakes \his head[M ? " at [M]" : ""]."
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message = "<B>[src]</B> shakes [p_their()] head[M ? " at [M]" : ""]."
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m_type = 1
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if("shrug", "shrugs")
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@@ -742,7 +742,7 @@
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if(M)
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message = "<B>[src]</B> hugs [M]."
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else
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message = "<B>[src]</B> hugs \himself."
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message = "<B>[src]</B> hugs [p_them()]self."
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if("handshake")
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m_type = 1
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@@ -753,7 +753,7 @@
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if(M.canmove && !M.r_hand && !M.restrained())
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message = "<B>[src]</B> shakes hands with [M]."
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else
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message = "<B>[src]</B> holds out \his hand to [M]."
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message = "<B>[src]</B> holds out [p_their()] hand to [M]."
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if("dap", "daps")
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m_type = 1
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@@ -763,7 +763,7 @@
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if(M)
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message = "<B>[src]</B> gives daps to [M]."
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else
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message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps \himself. Shameful."
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message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps [p_them()]self. Shameful."
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if("slap", "slaps")
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m_type = 1
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@@ -773,7 +773,7 @@
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if(M)
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message = "<span class='danger'>[src] slaps [M] across the face. Ouch!</span>"
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else
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message = "<span class='danger'>[src] slaps \himself!</span>"
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message = "<span class='danger'>[src] slaps [p_them()]self!</span>"
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adjustFireLoss(4)
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playsound(loc, 'sound/effects/snap.ogg', 50, 1)
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@@ -814,10 +814,10 @@
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var/M = handle_emote_param(param)
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message = "<b>[src]</b> snaps \his fingers[M ? " at [M]" : ""]."
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message = "<b>[src]</b> snaps [p_their()] fingers[M ? " at [M]" : ""]."
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playsound(loc, 'sound/effects/fingersnap.ogg', 50, 1, -3)
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else
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message = "<span class='danger'><b>[src]</b> snaps \his fingers right off!</span>"
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message = "<span class='danger'><b>[src]</b> snaps [p_their()] fingers right off!</span>"
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playsound(loc, 'sound/effects/snap.ogg', 50, 1)
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// Needed for M_TOXIC_FART
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@@ -941,7 +941,7 @@
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set desc = "Sets a description which will be shown when someone examines you."
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set category = "IC"
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pose = sanitize(copytext(input(usr, "This is [src]. \He is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
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pose = sanitize(copytext(input(usr, "This is [src]. [p_they(TRUE)] [p_are()]...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
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/mob/living/carbon/human/verb/set_flavor()
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set name = "Set Flavour Text"
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@@ -1254,7 +1254,7 @@
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if(usr == src)
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self = 1
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if(!self)
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usr.visible_message("<span class='notice'>[usr] kneels down, puts \his hand on [src]'s wrist and begins counting [p_their()] pulse.</span>",\
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usr.visible_message("<span class='notice'>[usr] kneels down, puts [usr.p_their()] hand on [src]'s wrist and begins counting [p_their()] pulse.</span>",\
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"You begin counting [src]'s pulse")
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else
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usr.visible_message("<span class='notice'>[usr] begins counting [p_their()] pulse.</span>",\
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@@ -188,7 +188,7 @@
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switch(progress)
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if(1)
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to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
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user.visible_message("<span class='danger'>[user] introduces \himself and explains \his plans.</span>")
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user.visible_message("<span class='danger'>[user] introduces [user.p_them()]self and explains [user.p_their()] plans.</span>")
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if(2)
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to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
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user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
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@@ -244,7 +244,7 @@
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var/obj/item/grab/G = new /obj/item/grab(user, src)
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if(buckled)
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to_chat(user, "<span class='notice'>You cannot grab [src], \he is buckled in!</span>")
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to_chat(user, "<span class='notice'>You cannot grab [src]; [p_they()] [p_are()] buckled in!</span>")
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if(!G) //the grab will delete itself in New if src is anchored
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return 0
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user.put_in_active_hand(G)
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@@ -71,7 +71,7 @@
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if(answer == "Yes")
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var/turf/T = get_turf_or_move(P.loc)
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for(var/mob/v in viewers(T))
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v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
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v.show_message("<span class='notice'>[M] presses [M.p_their()] thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
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var/datum/dna/dna = M.dna
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to_chat(P, "<font color = red><h3>[M]'s UE string : [dna.unique_enzymes]</h3></font>")
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if(dna.unique_enzymes == P.master_dna)
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@@ -79,7 +79,7 @@
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else
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to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
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else
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to_chat(P, "[M] does not seem like \he is going to provide a DNA sample willingly.")
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to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
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return 1
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/datum/pai_software/radio_config
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@@ -142,7 +142,7 @@
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to_chat(usr, "<span class='warning'>The reboot system is currently offline. Please wait another [cooldown_time] seconds.</span>")
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return
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user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to reboot it.</span>")
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user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through [src], attempting to reboot it.</span>")
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last_reboot = world.time / 10
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var/drones = 0
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for(var/mob/living/silicon/robot/drone/D in world)
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@@ -153,7 +153,7 @@
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return
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else
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user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
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user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
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if(emagged)
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return
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@@ -75,10 +75,10 @@
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//helmet and armor = 100% protection
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if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) )
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if( O.force )
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause \him any damage.</span>")
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause [p_them()] any damage.</span>")
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visible_message("<span class='danger'> [user] hits [src] with [O], however [src] is too armored.</span>")
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else
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach \his skin.<span>")
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach [p_their()] skin.<span>")
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visible_message("[user] gently taps [src] with [O].")
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if(health>0 && prob(15))
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custom_emote(1, "looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression.")
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@@ -180,7 +180,7 @@
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)
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if( ! ( item_to_add.type in allowed_types ) )
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to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but \he shakes it off!</span>")
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to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but [p_they()] shake[p_s()] it off!</span>")
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if(!usr.drop_item())
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to_chat(usr, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!</span>")
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return
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@@ -379,10 +379,10 @@
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to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
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return 0
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if(health <= 0)
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to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on \him.</span>")
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to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on [p_them()].</span>")
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else if(user)
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user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.",
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"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.</span>",
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"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
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"<span class='italics'>You hear a friendly-sounding bark.</span>")
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item_to_add.loc = src
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src.inventory_head = item_to_add
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@@ -392,7 +392,7 @@
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if(user && !user.drop_item())
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to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
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return 0
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to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but \he shakes it off!</span>")
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to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but [p_they()] shake[p_s()] it off!</span>")
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item_to_add.loc = loc
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if(prob(25))
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step_rand(item_to_add)
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@@ -1179,7 +1179,7 @@ var/list/slot_equipment_priority = list( \
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new /obj/effect/decal/cleanable/vomit/green(location)
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else
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if(!no_text)
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visible_message("<span class='warning'>[src] pukes all over \himself!</span>","<span class='warning'>You puke all over yourself!</span>")
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visible_message("<span class='warning'>[src] pukes all over [p_them()]self!</span>","<span class='warning'>You puke all over yourself!</span>")
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location.add_vomit_floor(src, 1)
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playsound(location, 'sound/effects/splat.ogg', 50, 1)
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@@ -269,7 +269,7 @@
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to_chat(assailant, "<span class='notice'>You squeeze [affecting], but nothing interesting happens.</span>")
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return
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assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
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assailant.visible_message("<span class='warning'>[assailant] has reinforced [assailant.p_their()] grip on [affecting] (now neck)!</span>")
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state = GRAB_NECK
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icon_state = "grabbed+1"
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assailant.setDir(get_dir(assailant, affecting))
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@@ -282,11 +282,11 @@
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hud.name = "kill"
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affecting.Stun(10) //10 ticks of ensured grab
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else if(state < GRAB_UPGRADING)
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assailant.visible_message("<span class='danger'>[assailant] starts to tighten \his grip on [affecting]'s neck!</span>")
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assailant.visible_message("<span class='danger'>[assailant] starts to tighten [assailant.p_their()] grip on [affecting]'s neck!</span>")
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hud.icon_state = "kill1"
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state = GRAB_KILL
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assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
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assailant.visible_message("<span class='danger'>[assailant] has tightened [assailant.p_their()] grip on [affecting]'s neck!</span>")
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add_attack_logs(assailant, affecting, "Strangled")
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assailant.next_move = world.time + 10
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@@ -332,7 +332,7 @@
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if(last_hit_zone == "head") //This checks the hitzone the user has selected. In this specific case, they have the head selected.
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if(affecting.lying)
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return
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assailant.visible_message("<span class='danger'>[assailant] thrusts \his head into [affecting]'s skull!</span>") //A visible message for what is going on.
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assailant.visible_message("<span class='danger'>[assailant] thrusts [assailant.p_their()] head into [affecting]'s skull!</span>") //A visible message for what is going on.
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var/damage = 5
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var/obj/item/clothing/hat = attacker.head
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if(istype(hat))
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@@ -354,7 +354,7 @@
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if(!affected.internal_bodyparts_by_name["eyes"])
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to_chat(assailant, "<span class='danger'>You cannot locate any eyes on [affecting]!</span>")
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return
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assailant.visible_message("<span class='danger'>[assailant] presses \his fingers into [affecting]'s eyes!</span>")
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assailant.visible_message("<span class='danger'>[assailant] presses [assailant.p_their()] fingers into [affecting]'s eyes!</span>")
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to_chat(affecting, "<span class='danger'>You feel immense pain as digits are being pressed into your eyes!</span>")
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add_attack_logs(assailant, affecting, "Eye-fucked with their fingers")
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var/obj/item/organ/internal/eyes/eyes = affected.get_int_organ(/obj/item/organ/internal/eyes)
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