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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Replace \his, \he, \him, \himself
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@@ -146,10 +146,10 @@
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/obj/item/gun/energy/suicide_act(mob/user)
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if(can_shoot())
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in \his mouth. It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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sleep(25)
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if(user.l_hand == src || user.r_hand == src)
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user.visible_message("<span class='suicide'>[user] melts \his face off with the [name]!</span>")
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user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with the [name]!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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power_supply.use(shot.e_cost)
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@@ -159,7 +159,7 @@
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user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
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return(OXYLOSS)
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else
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user.visible_message("<span class='suicide'>[user] is pretending to blow \his brains out with the [name]! It looks like \he's trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with the [name]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
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return (OXYLOSS)
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@@ -128,7 +128,7 @@
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/obj/item/gun/energy/kinetic_accelerator/suicide_act(mob/user)
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if(!suppressed)
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playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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user.visible_message("<span class='suicide'>[user] cocks the [name] and pretends to blow \his brains out! It looks like \he's trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] cocks the [name] and pretends to blow [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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shoot_live_shot()
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return (OXYLOSS)
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@@ -76,6 +76,6 @@
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return
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/obj/item/gun/magic/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is twisting the [name] above \his head, releasing a magical blast! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is twisting the [name] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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return FIRELOSS
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@@ -48,9 +48,9 @@
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update_icon()
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/obj/item/gun/magic/wand/proc/zap_self(mob/living/user)
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user.visible_message("<span class='danger'>[user] zaps \himself with [src].</span>")
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user.visible_message("<span class='danger'>[user] zaps [user.p_them()]self with [src].</span>")
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playsound(user, fire_sound, 50, 1)
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user.create_attack_log("<b>[key_name(user)]</b> zapped \himself with a <b>[src]</b>")
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user.create_attack_log("<b>[key_name(user)]</b> zapped [user.p_them()]self with a <b>[src]</b>")
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/////////////////////////////////////
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//WAND OF DEATH
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@@ -76,7 +76,7 @@
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var/heavy = power * 0.2
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var/medium = power * 0.5
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var/light = power
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user.visible_message("<span class='danger'>[user] opens [bomb] on \his [name] and fires a blast wave at [target]!</span>","<span class='danger'>You open [bomb] on your [name] and fire a blast wave at [target]!</span>")
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user.visible_message("<span class='danger'>[user] opens [bomb] on [user.p_their()] [name] and fires a blast wave at [target]!</span>","<span class='danger'>You open [bomb] on your [name] and fire a blast wave at [target]!</span>")
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playsound(user, "explosion", 100, 1)
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var/turf/starting = get_turf(user)
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var/turf/targturf = get_turf(target)
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@@ -137,17 +137,17 @@
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/obj/item/gun/projectile/suicide_act(mob/user)
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if(chambered && chambered.BB && !chambered.BB.nodamage)
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in \his mouth. It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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sleep(25)
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if(user.l_hand == src || user.r_hand == src)
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process_fire(user, user, 0, zone_override = "head")
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user.visible_message("<span class='suicide'>[user] blows \his brains out with the [name]!</span>")
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user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brains out with the [name]!</span>")
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return(BRUTELOSS)
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else
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user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
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return(OXYLOSS)
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else
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user.visible_message("<span class='suicide'>[user] is pretending to blow \his brains out with the [name]! It looks like \he's trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with the [name]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
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return (OXYLOSS)
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@@ -244,7 +244,7 @@
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if(zone == "head" || zone == "eyes" || zone == "mouth")
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shoot_self(user, zone)
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else
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user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at \his [zone]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [zone]!</span>", "<span class='italics'>You hear a gunshot!</span>")
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user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at [user.p_their()] [zone]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [zone]!</span>", "<span class='italics'>You hear a gunshot!</span>")
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return
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user.visible_message("<span class='danger'>*click*</span>")
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@@ -252,7 +252,7 @@
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/obj/item/gun/projectile/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
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user.apply_damage(300, BRUTE, affecting)
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user.visible_message("<span class='danger'>[user.name] fires [src] at \his head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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/obj/item/gun/projectile/revolver/capgun
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name = "cap gun"
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@@ -137,7 +137,7 @@
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if(prob(15))
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M.apply_effect((rand(30,80)),IRRADIATE)
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M.Weaken(5)
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M.visible_message("<span class='warning'>[M] writhes in pain as \his vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
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M.visible_message("<span class='warning'>[M] writhes in pain as [M.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
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if(prob(35))
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if(prob(80))
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randmutb(M)
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