diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm
index a5b58106e8e..2d0a9ba59cd 100644
--- a/code/game/gamemodes/blob/blob.dm
+++ b/code/game/gamemodes/blob/blob.dm
@@ -8,7 +8,6 @@ var
/datum/game_mode/blob
name = "blob"
config_tag = "blob"
- required_players = 0
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm
index 2c37c1bb841..2b9c66208b3 100644
--- a/code/game/gamemodes/extended/extended.dm
+++ b/code/game/gamemodes/extended/extended.dm
@@ -1,7 +1,6 @@
/datum/game_mode/extended
name = "extended"
config_tag = "extended"
- required_players = 0
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index fcd61fdaf1e..35232e6ab9c 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -22,7 +22,7 @@
list/datum/mind/modePlayer = new
list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
list/protected_jobs = list() // Jobs that can't be tratiors because
- required_players = 0
+ required_players = 1
required_enemies = 0
recommended_enemies = 0
uplink_welcome
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index 0e27d0cb53d..70e0c5527d9 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -55,7 +55,7 @@ var/datum/roundinfo/roundinfo = new()
runnable_modes = config.get_runnable_modes()
if (runnable_modes.len==0)
current_state = GAME_STATE_PREGAME
- world << "Unable to choose playable game mode. Reverting to pre-game lobby."
+ world << "Unable to choose playable game mode. Not enough players? Reverting to pre-game lobby."
return 0
if(secret_force_mode != "secret")
var/datum/game_mode/M = config.pick_mode(secret_force_mode)
diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm
index 9869f29ff7e..31172c7ddc4 100644
--- a/code/game/gamemodes/malfunction/malfunction.dm
+++ b/code/game/gamemodes/malfunction/malfunction.dm
@@ -4,7 +4,6 @@
/datum/game_mode/malfunction
name = "AI malfunction"
config_tag = "malfunction"
- required_players = 1
required_enemies = 1
recommended_enemies = 1
diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm
index 94dfc03b75c..781e2122a91 100644
--- a/code/game/gamemodes/meteor/meteor.dm
+++ b/code/game/gamemodes/meteor/meteor.dm
@@ -5,7 +5,6 @@
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/meteordelay = 2000
var/nometeors = 1
- required_players = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
uplink_uses = 10
diff --git a/code/game/gamemodes/sandbox/sandbox.dm b/code/game/gamemodes/sandbox/sandbox.dm
index f3c83149600..fb02fd5cdb3 100644
--- a/code/game/gamemodes/sandbox/sandbox.dm
+++ b/code/game/gamemodes/sandbox/sandbox.dm
@@ -1,7 +1,6 @@
/datum/game_mode/sandbox
name = "sandbox"
config_tag = "sandbox"
- required_players = 0
votable = 0
uplink_welcome = "Syndicate Uplink Console:"
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index bb8cc21b11d..86a49e006da 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -7,7 +7,6 @@
config_tag = "traitor"
restricted_jobs = list("Cyborg", "AI")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
- required_players = 0
required_enemies = 1
recommended_enemies = 4
diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm
index 2fc32363892..a3eff11b365 100644
--- a/code/game/gamemodes/wizard/wizard.dm
+++ b/code/game/gamemodes/wizard/wizard.dm
@@ -5,7 +5,6 @@
/datum/game_mode/wizard
name = "wizard"
config_tag = "wizard"
- required_players = 0
required_enemies = 1
recommended_enemies = 1