diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index a5b58106e8e..2d0a9ba59cd 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -8,7 +8,6 @@ var /datum/game_mode/blob name = "blob" config_tag = "blob" - required_players = 0 uplink_welcome = "Syndicate Uplink Console:" uplink_uses = 10 diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm index 2c37c1bb841..2b9c66208b3 100644 --- a/code/game/gamemodes/extended/extended.dm +++ b/code/game/gamemodes/extended/extended.dm @@ -1,7 +1,6 @@ /datum/game_mode/extended name = "extended" config_tag = "extended" - required_players = 0 uplink_welcome = "Syndicate Uplink Console:" uplink_uses = 10 diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index fcd61fdaf1e..35232e6ab9c 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -22,7 +22,7 @@ list/datum/mind/modePlayer = new list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist list/protected_jobs = list() // Jobs that can't be tratiors because - required_players = 0 + required_players = 1 required_enemies = 0 recommended_enemies = 0 uplink_welcome diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 0e27d0cb53d..70e0c5527d9 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -55,7 +55,7 @@ var/datum/roundinfo/roundinfo = new() runnable_modes = config.get_runnable_modes() if (runnable_modes.len==0) current_state = GAME_STATE_PREGAME - world << "Unable to choose playable game mode. Reverting to pre-game lobby." + world << "Unable to choose playable game mode. Not enough players? Reverting to pre-game lobby." return 0 if(secret_force_mode != "secret") var/datum/game_mode/M = config.pick_mode(secret_force_mode) diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 9869f29ff7e..31172c7ddc4 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -4,7 +4,6 @@ /datum/game_mode/malfunction name = "AI malfunction" config_tag = "malfunction" - required_players = 1 required_enemies = 1 recommended_enemies = 1 diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 94dfc03b75c..781e2122a91 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -5,7 +5,6 @@ var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) var/const/meteordelay = 2000 var/nometeors = 1 - required_players = 0 uplink_welcome = "EVIL METEOR Uplink Console:" uplink_uses = 10 diff --git a/code/game/gamemodes/sandbox/sandbox.dm b/code/game/gamemodes/sandbox/sandbox.dm index f3c83149600..fb02fd5cdb3 100644 --- a/code/game/gamemodes/sandbox/sandbox.dm +++ b/code/game/gamemodes/sandbox/sandbox.dm @@ -1,7 +1,6 @@ /datum/game_mode/sandbox name = "sandbox" config_tag = "sandbox" - required_players = 0 votable = 0 uplink_welcome = "Syndicate Uplink Console:" diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index bb8cc21b11d..86a49e006da 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -7,7 +7,6 @@ config_tag = "traitor" restricted_jobs = list("Cyborg", "AI")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") - required_players = 0 required_enemies = 1 recommended_enemies = 4 diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 2fc32363892..a3eff11b365 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -5,7 +5,6 @@ /datum/game_mode/wizard name = "wizard" config_tag = "wizard" - required_players = 0 required_enemies = 1 recommended_enemies = 1