mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Final fixes
This commit is contained in:
@@ -236,7 +236,7 @@
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while(limbs_affected != 0)
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processing_dismember = pick(organs)
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if(processing_dismember.name != "chest" && processing_dismember.name != "head" && processing_dismember.name != "groin")
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processing_dismember.droplimb(1,pick(0,1,2))
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processing_dismember.droplimb(1,pick(0,1,2),0,1)
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limbs_affected -= 1
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@@ -260,7 +260,7 @@
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while(limbs_affected != 0)
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processing_dismember = pick(organs)
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if(processing_dismember.name != "chest" && processing_dismember.name != "head" && processing_dismember.name != "groin")
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processing_dismember.droplimb(1,pick(0,2))
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processing_dismember.droplimb(1,pick(0,2),0,1)
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limbs_affected -= 1
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else
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@@ -270,7 +270,7 @@
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while(limbs_affected != 0)
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processing_dismember = pick(organs)
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if(processing_dismember.name != "chest" && processing_dismember.name != "head" && processing_dismember.name != "groin")
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processing_dismember.droplimb(1,pick(0,2))
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processing_dismember.droplimb(1,pick(0,2),0,1)
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limbs_affected -= 1
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if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
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@@ -292,7 +292,7 @@
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while(limbs_affected != 0)
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processing_dismember = pick(organs)
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if(processing_dismember.name != "chest" && processing_dismember.name != "head" && processing_dismember.name != "groin")
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processing_dismember.droplimb(1,1)
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processing_dismember.droplimb(1,1,0,1)
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limbs_affected -= 1
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if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
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@@ -240,9 +240,9 @@ emp_act
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del(src)
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var/obj/item/organ/external/affecting = get_organ(ran_zone(user.zone_sel.selecting))
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if(!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump())
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if(affecting.is_stump() || !affecting || affecting.status & ORGAN_DESTROYED)
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user << "<span class='danger'>They are missing that limb!</span>"
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return 0
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return 1
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var/hit_area = affecting.name
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if(user != src)
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@@ -577,7 +577,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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****************************************************/
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//Handles dismemberment
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/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate, var/ignore_children)
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/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate, var/ignore_children, var/nodamage)
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if(cannot_amputate || !owner)
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return
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@@ -608,7 +608,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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victim.traumatic_shock += 30
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wounds.Cut()
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if(parent)
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if(parent && !nodamage)
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var/datum/wound/W
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if(clean || max_damage < 50)
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W = new/datum/wound/lost_limb/small(max_damage)
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@@ -868,8 +868,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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name = "upper body"
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limb_name = "chest"
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icon_name = "torso"
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health = 100
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min_broken_damage = 35
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max_damage = 100
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min_broken_damage = 50
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body_part = UPPER_TORSO
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vital = 1
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amputation_point = "spine"
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@@ -882,8 +882,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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name = "lower body"
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limb_name = "groin"
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icon_name = "groin"
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health = 100
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min_broken_damage = 35
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max_damage = 100
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min_broken_damage = 50
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body_part = LOWER_TORSO
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vital = 1
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parent_organ = "chest"
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@@ -894,7 +894,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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limb_name = "l_arm"
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name = "left arm"
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icon_name = "l_arm"
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health = 50
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max_damage = 60
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min_broken_damage = 30
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body_part = ARM_LEFT
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parent_organ = "chest"
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@@ -912,7 +912,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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limb_name = "l_leg"
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name = "left leg"
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icon_name = "l_leg"
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health = 50
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max_damage = 60
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min_broken_damage = 30
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body_part = LEG_LEFT
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icon_position = LEFT
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@@ -932,7 +932,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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limb_name = "l_foot"
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name = "left foot"
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icon_name = "l_foot"
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health = 30
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max_damage = 30
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min_broken_damage = 15
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body_part = FOOT_LEFT
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icon_position = LEFT
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@@ -957,7 +957,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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limb_name = "l_hand"
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name = "left hand"
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icon_name = "l_hand"
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health = 30
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max_damage = 30
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min_broken_damage = 15
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body_part = HAND_LEFT
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parent_organ = "l_arm"
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@@ -980,7 +980,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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limb_name = "head"
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icon_name = "head"
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name = "head"
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health = 75
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max_damage = 70
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min_broken_damage = 35
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body_part = HEAD
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vital = 1
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@@ -1,5 +1,6 @@
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//This is an uguu head restoration surgery TOTALLY not yoinked from chinsky's limb reattacher
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/datum/surgery_step/attach_head/
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priority = 3 // Must be higher than /datum/surgery_step/internal
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allowed_tools = list(/obj/item/organ/external/head = 100)
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can_infect = 0
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@@ -7,20 +8,20 @@
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max_duration = 100
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/head = target.get_organ(target_zone)
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return !head && target_zone == "head"
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var/obj/item/organ/external/head = target.get_organ(target_zone)
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return isnull(head) && target_zone == "head" && !isnull(target.species.has_limbs["head"])
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts attaching [tool] to [target]'s reshaped neck.", \
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"You start attaching [tool] to [target]'s reshaped neck.")
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user.visible_message("[user] starts attaching [tool] to [target]'s neck.", \
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"You start attaching [tool] to [target]'s neck.")
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("\blue [user] has attached [target]'s head to the body.", \
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"\blue You have attached [target]'s head to the body.")
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var/obj/item/organ/external/head = tool
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head.loc = target
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user.unEquip(head)
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head.replaced(target)
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head.loc = target
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head.status = 0
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target.update_body()
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target.updatehealth()
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