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https://github.com/ParadiseSS13/Paradise.git
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Squish Squash
This commit is contained in:
@@ -80,7 +80,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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// Damaged heart virtually reduces the blood volume, as the blood isn't
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// being pumped properly anymore.
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var/datum/organ/internal/heart/heart = internal_organs_by_name["heart"]
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var/obj/item/organ/heart/heart = internal_organs_by_name["heart"]
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if(heart)
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if(heart.damage > 1 && heart.damage < heart.min_bruised_damage)
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@@ -146,7 +146,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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//Bleeding out
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var/blood_max = 0
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for(var/datum/organ/external/temp in organs)
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for(var/obj/item/organ/external/temp in organs)
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if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
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continue
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for(var/datum/wound/W in temp.wounds) if(W.bleeding())
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+248
-77
@@ -1,24 +1,155 @@
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/datum/organ
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var/name = "organ"
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var/mob/living/carbon/human/owner = null
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var/list/organ_cache = list()
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/obj/item/organ
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name = "organ"
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icon = 'icons/obj/surgery.dmi'
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var/dead_icon
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var/mob/living/carbon/human/owner = null
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var/status = 0
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var/vital //Lose a vital limb, die immediately.
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var/damage = 0 // amount of damage to the organ
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var/min_bruised_damage = 10
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var/min_broken_damage = 30
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var/max_damage
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var/organ_tag = "organ"
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var/parent_organ = "chest"
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var/robotic = 0 //For being a robot
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var/rejecting // Is this organ already being rejected?
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var/list/transplant_data
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var/list/datum/autopsy_data/autopsy_data = list()
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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// links chemical IDs to number of ticks for which they'll stay in the blood
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germ_level = 0
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var/germ_level = 0 // INTERNAL germs inside the organ, this is BAD if it's greater than INFECTION_LEVEL_ONE
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/obj/item/organ/proc/update_health()
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return
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proc/process()
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return 0
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/obj/item/organ/New(var/mob/living/carbon/holder, var/internal)
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..(holder)
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create_reagents(5)
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if(!max_damage)
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max_damage = min_broken_damage * 2
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if(istype(holder))
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src.owner = holder
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var/mob/living/carbon/human/H = holder
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if(istype(H))
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if(internal)
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var/obj/item/organ/external/E = H.organs_by_name[src.parent_organ]
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if(E)
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if(E.internal_organs == null)
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E.internal_organs = list()
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E.internal_organs |= src
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if(H.dna)
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if(!blood_DNA)
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blood_DNA = list()
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blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
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if(internal)
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holder.internal_organs |= src
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proc/receive_chem(chemical as obj)
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return 0
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/obj/item/organ/proc/die()
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if(status & ORGAN_ROBOT)
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return
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damage = max_damage
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processing_objects -= src
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if(dead_icon)
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icon_state = dead_icon
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/datum/organ/proc/get_icon()
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return icon('icons/mob/human.dmi',"blank")
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/obj/item/organ/process()
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// Don't process if we're in a freezer, an MMI or a stasis bag. //TODO: ambient temperature?
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if(istype(loc,/obj/item/device/mmi) || istype(loc,/obj/item/bodybag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer))
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return
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//Process infections
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if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT)))
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germ_level = 0
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return
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if(loc != owner)
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owner = null
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if(!owner)
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
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if(B && prob(40))
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reagents.remove_reagent("blood",0.1)
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blood_splatter(src,B,1)
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damage += rand(1,3)
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if(damage >= max_damage)
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die()
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else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//** Handle antibiotics and curing infections
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handle_antibiotics()
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handle_rejection()
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handle_germ_effects()
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/obj/item/organ/proc/handle_germ_effects()
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//** Handle the effects of infections
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
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germ_level--
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if (germ_level >= INFECTION_LEVEL_ONE/2)
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//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
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if(antibiotics < 5 && prob(round(germ_level/6)))
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germ_level++
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if(germ_level >= INFECTION_LEVEL_ONE)
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
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if (germ_level >= INFECTION_LEVEL_TWO)
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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//spread germs
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if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
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parent.germ_level++
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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/obj/item/organ/proc/handle_rejection()
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// Process unsuitable transplants. TODO: consider some kind of
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// immunosuppressant that changes transplant data to make it match.
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if(transplant_data)
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if(!rejecting && prob(20) && owner.dna && blood_incompatible(transplant_data["blood_type"],owner.dna.b_type,owner.species,transplant_data["species"]))
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rejecting = 1
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else
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rejecting++ //Rejection severity increases over time.
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if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
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switch(rejecting)
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if(1 to 50)
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take_damage(1)
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if(51 to 200)
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owner.reagents.add_reagent("toxin", 1)
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take_damage(1)
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if(201 to 500)
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take_damage(rand(2,3))
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owner.reagents.add_reagent("toxin", 2)
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if(501 to INFINITY)
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take_damage(4)
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owner.reagents.add_reagent("toxin", rand(3,5))
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/obj/item/organ/proc/receive_chem(chemical as obj)
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return 0
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/obj/item/organ/proc/rejuvenate()
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damage = 0
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/obj/item/organ/proc/is_damaged()
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return damage > 0
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/obj/item/organ/proc/is_bruised()
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return damage >= min_bruised_damage
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/obj/item/organ/proc/is_broken()
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return (damage >= min_broken_damage || (status & ORGAN_CUT_AWAY) || ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED)))
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//Germs
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/datum/organ/proc/handle_antibiotics()
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/obj/item/organ/proc/handle_antibiotics()
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if (!germ_level || antibiotics < 5)
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@@ -31,15 +162,8 @@
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else
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germ_level -= 2 //at germ_level == 1000, this will cure the infection in 5 minutes
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//Handles chem traces
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/mob/living/carbon/human/proc/handle_trace_chems()
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//New are added for reagents to random organs.
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for(var/datum/reagent/A in reagents.reagent_list)
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var/datum/organ/O = pick(organs)
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O.trace_chemicals[A.name] = 100
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//Adds autopsy data for used_weapon.
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/datum/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
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/obj/item/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
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var/datum/autopsy_data/W = autopsy_data[used_weapon]
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if(!W)
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W = new()
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@@ -50,74 +174,121 @@
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W.damage += damage
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W.time_inflicted = world.time
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/mob/living/carbon/human/var/list/organs = list()
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/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
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/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
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/obj/item/organ/proc/take_damage(amount, var/silent=0)
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if(src.robotic == 2)
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src.damage += (amount * 0.8)
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else
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src.damage += amount
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// Takes care of organ related updates, such as broken and missing limbs
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/mob/living/carbon/human/proc/handle_organs()
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number_wounds = 0
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var/leg_tally = 2
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var/force_process = 0
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var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
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if(damage_this_tick > last_dam)
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force_process = 1
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last_dam = damage_this_tick
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if(force_process)
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bad_external_organs.Cut()
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for(var/datum/organ/external/Ex in organs)
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bad_external_organs += Ex
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if(owner && parent_organ)
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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if(parent && !silent)
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owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
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//processing internal organs is pretty cheap, do that first.
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for(var/name in internal_organs_by_name)
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var/datum/organ/internal/I = internal_organs_by_name[name]
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I.process()
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/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
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robotic = 2
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src.status &= ~ORGAN_BROKEN
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src.status &= ~ORGAN_BLEEDING
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src.status &= ~ORGAN_SPLINTED
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src.status &= ~ORGAN_CUT_AWAY
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src.status &= ~ORGAN_ATTACHABLE
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src.status &= ~ORGAN_DESTROYED
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src.status |= ORGAN_ROBOT
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src.status |= ORGAN_ASSISTED
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//Check arms and legs for existence
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can_stand = 2 //can stand on both legs
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var/datum/organ/external/F = organs_by_name["l_foot"]
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if(F.status & ORGAN_DESTROYED)
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can_stand--
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/obj/item/organ/proc/mechassist() //Used to add things like pacemakers, etc
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robotize()
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src.status &= ~ORGAN_ROBOT
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robotic = 1
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min_bruised_damage = 15
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min_broken_damage = 35
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F = organs_by_name["r_foot"]
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if(F.status & ORGAN_DESTROYED)
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can_stand--
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/obj/item/organ/emp_act(severity)
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switch(robotic)
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if(0)
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return
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if(1)
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switch (severity)
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if (1.0)
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take_damage(20,0)
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return
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if (2.0)
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take_damage(7,0)
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return
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if(3.0)
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take_damage(3,0)
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return
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if(2)
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switch (severity)
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if (1.0)
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take_damage(40,0)
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return
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if (2.0)
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take_damage(15,0)
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return
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if(3.0)
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take_damage(10,0)
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return
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if(!force_process && !bad_external_organs.len)
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/obj/item/organ/proc/removed(var/mob/living/user)
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if(!istype(owner))
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return
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for(var/datum/organ/external/E in bad_external_organs)
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if(!E)
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continue
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if(!E.need_process())
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bad_external_organs -= E
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continue
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else
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E.process()
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number_wounds += E.number_wounds
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owner.internal_organs_by_name[organ_tag] = null
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owner.internal_organs_by_name -= organ_tag
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owner.internal_organs_by_name -= null
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owner.internal_organs -= src
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if (!lying && world.time - l_move_time < 15)
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//Moving around with fractured ribs won't do you any good
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if (E.is_broken() && E.internal_organs && prob(15))
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var/datum/organ/internal/I = pick(E.internal_organs)
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custom_pain("You feel broken bones moving in your [E.display_name]!", 1)
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I.take_damage(rand(3,5))
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var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
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if(affected) affected.internal_organs -= src
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//Moving makes open wounds get infected much faster
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if (E.wounds.len)
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for(var/datum/wound/W in E.wounds)
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if (W.infection_check())
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W.germ_level += 1
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loc = get_turf(owner)
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processing_objects |= src
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rejecting = null
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var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
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if(!organ_blood || !organ_blood.data["blood_DNA"])
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owner.vessel.trans_to(src, 5, 1, 1)
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if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
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if (!E.is_usable() || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)))
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leg_tally-- // let it fail even if just foot&leg
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if(owner && vital)
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if(user)
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user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
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owner.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
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msg_admin_attack("[user.name] ([user.ckey]) removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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owner.death()
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owner = null
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// standing is poor
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if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
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if(species && species.flags & NO_PAIN)
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emote("scream")
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emote("collapse")
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paralysis = 10
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/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
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if(!istype(target)) return
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var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
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transplant_data = list()
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if(!transplant_blood)
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transplant_data["species"] = target.species.name
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transplant_data["blood_type"] = target.dna.b_type
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transplant_data["blood_DNA"] = target.dna.unique_enzymes
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else
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transplant_data["species"] = transplant_blood.data["species"]
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transplant_data["blood_type"] = transplant_blood.data["blood_type"]
|
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transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
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owner = target
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processing_objects -= src
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target.internal_organs |= src
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affected.internal_organs |= src
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target.internal_organs_by_name[organ_tag] = src
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src.loc = target
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if(robotic)
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status |= ORGAN_ROBOT
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/obj/item/organ/eyes/replaced(var/mob/living/carbon/human/target)
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// Apply our eye colour to the target.
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if(istype(target) && eye_colour)
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target.r_eyes = eye_colour[1]
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target.g_eyes = eye_colour[2]
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target.b_eyes = eye_colour[3]
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target.update_eyes()
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||||
..()
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||||
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||||
|
||||
@@ -0,0 +1,338 @@
|
||||
/*
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||||
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
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||||
if(!istype(organ))
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||||
return
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||||
|
||||
//This is a terrible hack and I should be ashamed.
|
||||
var/datum/seed/diona = plant_controller.seeds["diona"]
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||||
if(!diona)
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||||
del(src)
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||||
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spawn(1) // So it has time to be thrown about by the gib() proc.
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||||
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
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||||
diona.request_player(D)
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del(organ)
|
||||
*/
|
||||
|
||||
/obj/item/organ/external/diona
|
||||
name = "tendril"
|
||||
cannot_break = 1
|
||||
amputation_point = "branch"
|
||||
|
||||
/obj/item/organ/external/diona/chest
|
||||
name = "core trunk"
|
||||
limb_name = "chest"
|
||||
icon_name = "torso"
|
||||
health = 200
|
||||
min_broken_damage = 50
|
||||
body_part = UPPER_TORSO
|
||||
vital = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
|
||||
/obj/item/organ/external/diona/groin
|
||||
name = "fork"
|
||||
limb_name = "groin"
|
||||
icon_name = "groin"
|
||||
health = 100
|
||||
min_broken_damage = 50
|
||||
body_part = LOWER_TORSO
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/arm
|
||||
name = "left upper tendril"
|
||||
limb_name = "l_arm"
|
||||
icon_name = "l_arm"
|
||||
health = 35
|
||||
min_broken_damage = 20
|
||||
body_part = ARM_LEFT
|
||||
parent_organ = "chest"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/arm/right
|
||||
name = "right upper tendril"
|
||||
limb_name = "r_arm"
|
||||
icon_name = "r_arm"
|
||||
body_part = ARM_RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/leg
|
||||
name = "left lower tendril"
|
||||
limb_name = "l_leg"
|
||||
icon_name = "l_leg"
|
||||
health = 35
|
||||
min_broken_damage = 20
|
||||
body_part = LEG_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "groin"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/leg/right
|
||||
name = "right lower tendril"
|
||||
limb_name = "r_leg"
|
||||
icon_name = "r_leg"
|
||||
body_part = LEG_RIGHT
|
||||
icon_position = RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/foot
|
||||
name = "left foot"
|
||||
limb_name = "l_foot"
|
||||
icon_name = "l_foot"
|
||||
health = 20
|
||||
min_broken_damage = 10
|
||||
body_part = FOOT_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "l_leg"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/foot/right
|
||||
name = "right foot"
|
||||
limb_name = "r_foot"
|
||||
icon_name = "r_foot"
|
||||
body_part = FOOT_RIGHT
|
||||
icon_position = RIGHT
|
||||
parent_organ = "r_leg"
|
||||
amputation_point = "right ankle"
|
||||
|
||||
/obj/item/organ/external/diona/hand
|
||||
name = "left grasper"
|
||||
limb_name = "l_hand"
|
||||
icon_name = "l_hand"
|
||||
health = 30
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_LEFT
|
||||
parent_organ = "l_arm"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/hand/right
|
||||
name = "right grasper"
|
||||
limb_name = "r_hand"
|
||||
icon_name = "r_hand"
|
||||
body_part = HAND_RIGHT
|
||||
parent_organ = "r_arm"
|
||||
|
||||
/obj/item/organ/external/diona/head
|
||||
limb_name = "head"
|
||||
icon_name = "head"
|
||||
name = "head"
|
||||
health = 50
|
||||
min_broken_damage = 25
|
||||
body_part = HEAD
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/head/removed()
|
||||
if(owner)
|
||||
owner.unEquip(owner.head)
|
||||
owner.unEquip(owner.l_ear)
|
||||
..()
|
||||
|
||||
/*
|
||||
//DIONA ORGANS.
|
||||
/obj/item/organ/external/diona/removed()
|
||||
..()
|
||||
if(!istype(owner))
|
||||
del(src)
|
||||
|
||||
if(!owner.organs.len)
|
||||
owner.death()
|
||||
|
||||
if(prob(50))
|
||||
spawn_diona_nymph_from_organ(src)
|
||||
*/
|
||||
/obj/item/organ/diona/process()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/strata
|
||||
name = "neural strata"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/diona/bladder
|
||||
name = "gas bladder"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/diona/polyp
|
||||
name = "polyp segment"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/diona/ligament
|
||||
name = "anchoring ligament"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/diona/node
|
||||
name = "receptor node"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/diona/nutrients
|
||||
name = "nutrient vessel"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/diona
|
||||
name = "diona nymph"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "nymph"
|
||||
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
|
||||
/*
|
||||
/obj/item/organ/diona/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
if(!istype(owner))
|
||||
del(src)
|
||||
|
||||
if(!owner.internal_organs.len)
|
||||
owner.death()
|
||||
|
||||
spawn_diona_nymph_from_organ(src)
|
||||
*/
|
||||
// These are different to the standard diona organs as they have a purpose in other
|
||||
// species (absorbing radiation and light respectively)
|
||||
/obj/item/organ/diona/nutrients
|
||||
name = "nutrient vessel"
|
||||
organ_tag = "nutrient vessel"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/nutrients/removed()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/node
|
||||
name = "receptor node"
|
||||
organ_tag = "receptor node"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/node/removed()
|
||||
return
|
||||
|
||||
//CORTICAL BORER ORGANS.
|
||||
/obj/item/organ/borer
|
||||
name = "cortical borer"
|
||||
parent_organ = "head"
|
||||
vital = 1
|
||||
|
||||
/obj/item/organ/borer/process()
|
||||
|
||||
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
|
||||
for(var/chem in list("saline", "sailcylic", "meth", "mannitol"))
|
||||
if(owner.reagents.get_reagent_amount(chem) < 3)
|
||||
owner.reagents.add_reagent(chem, 5)
|
||||
|
||||
// They're also super gross and ooze ichor.
|
||||
if(prob(5))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
|
||||
blood_splatter(H,B,1)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
|
||||
if(goo)
|
||||
goo.name = "husk ichor"
|
||||
goo.desc = "It's thick and stinks of decay."
|
||||
goo.basecolor = "#412464"
|
||||
goo.update_icon()
|
||||
|
||||
/obj/item/organ/borer
|
||||
name = "cortical borer"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "borer"
|
||||
organ_tag = "brain"
|
||||
desc = "A disgusting space slug."
|
||||
|
||||
/obj/item/organ/borer/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
|
||||
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
|
||||
if(B)
|
||||
B.leave_host()
|
||||
B.ckey = owner.ckey
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
//XENOMORPH ORGANS
|
||||
/obj/item/organ/xenos/eggsac
|
||||
name = "egg sac"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
parent_organ = "chest"
|
||||
var/stored_plasma = 0
|
||||
var/max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/sentinel
|
||||
stored_plasma = 100
|
||||
max_plasma = 250
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/hunter
|
||||
name = "tiny plasma vessel"
|
||||
stored_plasma = 100
|
||||
max_plasma = 150
|
||||
|
||||
/obj/item/organ/xenos/acidgland
|
||||
name = "acid gland"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/xenos/hivenode
|
||||
name = "hive node"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/xenos
|
||||
name = "xeno organ"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "It smells like an accident in a chemical factory."
|
||||
|
||||
/obj/item/organ/xenos/eggsac
|
||||
name = "egg sac"
|
||||
icon_state = "xgibmid1"
|
||||
organ_tag = "egg sac"
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
icon_state = "xgibdown1"
|
||||
organ_tag = "plasma vessel"
|
||||
|
||||
/obj/item/organ/xenos/acidgland
|
||||
name = "acid gland"
|
||||
icon_state = "xgibtorso"
|
||||
organ_tag = "acid gland"
|
||||
|
||||
/obj/item/organ/xenos/hivenode
|
||||
name = "hive node"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "hive node"
|
||||
|
||||
/obj/item/organ/xenos/resinspinner
|
||||
name = "hive node"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "resin spinner"
|
||||
|
||||
//VOX ORGANS.
|
||||
/obj/item/organ/stack
|
||||
name = "cortical stack"
|
||||
icon_state = "brain-prosthetic"
|
||||
parent_organ = "head"
|
||||
organ_tag = "stack"
|
||||
robotic = 2
|
||||
vital = 1
|
||||
var/backup_time = 0
|
||||
var/datum/mind/backup
|
||||
|
||||
/obj/item/organ/stack/process()
|
||||
if(owner && owner.stat != 2 && !is_broken())
|
||||
backup_time = world.time
|
||||
if(owner.mind) backup = owner.mind
|
||||
|
||||
/obj/item/organ/stack/vox
|
||||
name = "vox cortical stack"
|
||||
|
||||
/obj/item/organ/stack/vox/stack
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,115 @@
|
||||
var/global/list/limb_icon_cache = list()
|
||||
|
||||
/obj/item/organ/external/proc/compile_icon()
|
||||
overlays.Cut()
|
||||
// This is a kludge, only one icon has more than one generation of children though.
|
||||
for(var/obj/item/organ/external/organ in contents)
|
||||
if(organ.children && organ.children.len)
|
||||
for(var/obj/item/organ/external/child in organ.children)
|
||||
overlays += child.mob_icon
|
||||
overlays += organ.mob_icon
|
||||
|
||||
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
s_tone = null
|
||||
s_col = null
|
||||
if(status & ORGAN_ROBOT)
|
||||
return
|
||||
if(!isnull(human.s_tone) && (human.species.bodyflags & HAS_SKIN_TONE))
|
||||
s_tone = human.s_tone
|
||||
if(human.species.bodyflags & HAS_SKIN_COLOR)
|
||||
s_col = list(human.r_skin, human.g_skin, human.b_skin)
|
||||
|
||||
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
..()
|
||||
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
|
||||
if(eyes) eyes.update_colour()
|
||||
|
||||
/obj/item/organ/external/head/removed()
|
||||
get_icon()
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/head/get_icon()
|
||||
|
||||
..()
|
||||
if(owner.species.has_organ["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
|
||||
if(owner.species.eyes)
|
||||
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
|
||||
if(eyes)
|
||||
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
|
||||
else
|
||||
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
|
||||
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
|
||||
|
||||
if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
|
||||
mob_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s"), ICON_OVERLAY)
|
||||
|
||||
if(owner.f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
|
||||
if(facial_hair_style && facial_hair_style.species_allowed && (owner.species.name in facial_hair_style.species_allowed))
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
||||
overlays |= facial_s
|
||||
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||
if(hair_style && (owner.species.name in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(hair_style.do_colouration)
|
||||
hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
|
||||
overlays |= hair_s
|
||||
|
||||
return mob_icon
|
||||
|
||||
/obj/item/organ/external/proc/get_icon(var/skeletal)
|
||||
|
||||
var/gender
|
||||
if(force_icon)
|
||||
mob_icon = new /icon(force_icon, "[icon_name]")
|
||||
else
|
||||
if(!owner)
|
||||
mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_f" : ""]")
|
||||
else
|
||||
|
||||
if(gendered_icon)
|
||||
if(owner.gender == FEMALE)
|
||||
gender = "f"
|
||||
else
|
||||
gender = "m"
|
||||
|
||||
if(skeletal)
|
||||
mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else if ((status & ORGAN_ROBOT) && !(owner.species && owner.species.flags & IS_SYNTHETIC))
|
||||
mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
if (status & ORGAN_MUTATED)
|
||||
mob_icon = new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
mob_icon = new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
|
||||
if(status & ORGAN_DEAD)
|
||||
mob_icon.ColorTone(rgb(10,50,0))
|
||||
mob_icon.SetIntensity(0.7)
|
||||
|
||||
if(!isnull(s_tone))
|
||||
if(s_tone >= 0)
|
||||
mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
else if(s_col && s_col.len >= 3)
|
||||
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
|
||||
|
||||
dir = EAST
|
||||
icon = mob_icon
|
||||
|
||||
return mob_icon
|
||||
|
||||
// new damage icon system
|
||||
// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
|
||||
/obj/item/organ/external/update_icon()
|
||||
var/n_is = damage_state_text()
|
||||
if (n_is != damage_state)
|
||||
damage_state = n_is
|
||||
return 1
|
||||
return 0
|
||||
@@ -1,142 +1,32 @@
|
||||
/****************************************************
|
||||
INTERNAL ORGANS
|
||||
****************************************************/
|
||||
|
||||
/datum/organ/internal
|
||||
// amount of damage to the organ
|
||||
var/damage = 0
|
||||
var/min_bruised_damage = 10
|
||||
var/min_broken_damage = 30
|
||||
var/parent_organ = "chest"
|
||||
var/desc = ""
|
||||
var/list/emplevel = list(0,0,0) // [1] is the highest amount of emp damage, [3] is the least
|
||||
var/damagelevel = 1
|
||||
|
||||
/datum/organ/internal/proc/rejuvenate()
|
||||
damage=0
|
||||
|
||||
/datum/organ/internal/proc/is_bruised()
|
||||
return damage >= min_bruised_damage
|
||||
|
||||
/datum/organ/internal/proc/is_broken()
|
||||
return damage >= min_broken_damage
|
||||
|
||||
/datum/organ/internal/New(mob/living/carbon/human/H)
|
||||
..()
|
||||
if(H)
|
||||
var/datum/organ/internal/check = H.internal_organs_by_name[name]
|
||||
if(check)
|
||||
remove(H)
|
||||
add(H)
|
||||
|
||||
|
||||
/datum/organ/internal/process()
|
||||
//Process infections
|
||||
|
||||
if (owner.species && owner.species.flags & IS_PLANT)
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
|
||||
//** Handle antibiotics and curing infections
|
||||
handle_antibiotics()
|
||||
|
||||
//** Handle the effects of infections
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
|
||||
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
|
||||
germ_level--
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_ONE/2)
|
||||
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
|
||||
if(antibiotics < 5 && prob(round(germ_level/6)))
|
||||
germ_level++
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_TWO)
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
//spread germs
|
||||
if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
|
||||
parent.germ_level++
|
||||
|
||||
if (prob(3)) //about once every 30 seconds
|
||||
take_damage(1,silent=prob(30))
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
|
||||
|
||||
damage += amount * damagelevel
|
||||
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
if (!silent)
|
||||
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
|
||||
|
||||
/datum/organ/internal/proc/emp_act(severity)
|
||||
|
||||
if(emplevel[1])
|
||||
take_damage(emplevel[severity])
|
||||
|
||||
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
|
||||
|
||||
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
|
||||
|
||||
/datum/organ/internal/proc/remove(var/mob/living/carbon/human/H)
|
||||
if(H)
|
||||
var/datum/organ/internal/toremove = H.internal_organs_by_name[name]
|
||||
if(toremove)
|
||||
var/datum/organ/external/E = H.organs_by_name[toremove.parent_organ]
|
||||
for (var/datum/organ/internal/I in E.internal_organs)
|
||||
if (I == toremove)
|
||||
I = null
|
||||
|
||||
return
|
||||
|
||||
/datum/organ/internal/proc/add(var/mob/living/carbon/human/H)
|
||||
var/datum/organ/external/P = H.organs_by_name[parent_organ]
|
||||
if(P)
|
||||
if(P.internal_organs == null)
|
||||
P.internal_organs = list()
|
||||
P.internal_organs += src
|
||||
H.internal_organs_by_name[name] = src
|
||||
H.internal_organs |= src
|
||||
owner = H
|
||||
return
|
||||
#define PROCESS_ACCURACY 10
|
||||
|
||||
/****************************************************
|
||||
INTERNAL ORGANS DEFINES
|
||||
****************************************************/
|
||||
|
||||
/datum/organ/internal/heart
|
||||
|
||||
// Brain is defined in brain_item.dm.
|
||||
/obj/item/organ/heart
|
||||
name = "heart"
|
||||
icon_state = "heart-on"
|
||||
organ_tag = "heart"
|
||||
parent_organ = "chest"
|
||||
dead_icon = "heart-off"
|
||||
vital = 1
|
||||
|
||||
/datum/organ/internal/heart/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
desc = "Mechanical"
|
||||
|
||||
/datum/organ/internal/heart/robotic/process()
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
/datum/organ/internal/heart/mechanize()
|
||||
new /datum/organ/internal/heart/robotic(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/heart/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/heart/mechassist()
|
||||
new /datum/organ/internal/heart/assisted(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/lungs
|
||||
/obj/item/organ/lungs
|
||||
name = "lungs"
|
||||
icon_state = "lungs"
|
||||
gender = PLURAL
|
||||
organ_tag = "lungs"
|
||||
parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/lungs/process()
|
||||
/obj/item/organ/lungs/process()
|
||||
..()
|
||||
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
if (germ_level > INFECTION_LEVEL_ONE)
|
||||
if(prob(5))
|
||||
owner.emote("cough") //respitory tract infection
|
||||
@@ -149,36 +39,72 @@
|
||||
spawn owner.emote("me", 1, "gasps for air!")
|
||||
owner.losebreath += 5
|
||||
|
||||
/datum/organ/internal/lungs/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
desc = "Mechanical"
|
||||
/obj/item/organ/kidneys
|
||||
name = "kidneys"
|
||||
icon_state = "kidneys"
|
||||
gender = PLURAL
|
||||
organ_tag = "kidneys"
|
||||
parent_organ = "groin"
|
||||
|
||||
/datum/organ/internal/lungs/robotic/process()
|
||||
germ_level = 0
|
||||
return
|
||||
/obj/item/organ/kidneys/process()
|
||||
|
||||
/datum/organ/internal/lungs/mechanize()
|
||||
new /datum/organ/internal/lungs/robotic(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/lungs/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/lungs/mechassist()
|
||||
new /datum/organ/internal/lungs/assisted(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/liver
|
||||
name = "liver"
|
||||
parent_organ = "chest"
|
||||
var/process_accuracy = 10
|
||||
|
||||
/datum/organ/internal/liver/process()
|
||||
..()
|
||||
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
// Coffee is really bad for you with busted kidneys.
|
||||
// This should probably be expanded in some way, but fucked if I know
|
||||
// what else kidneys can process in our reagent list.
|
||||
var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
|
||||
if(coffee)
|
||||
if(is_bruised())
|
||||
owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
|
||||
else if(is_broken())
|
||||
owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
|
||||
|
||||
|
||||
/obj/item/organ/eyes
|
||||
name = "eyeballs"
|
||||
icon_state = "eyes"
|
||||
gender = PLURAL
|
||||
organ_tag = "eyes"
|
||||
parent_organ = "head"
|
||||
var/list/eye_colour = list(0,0,0)
|
||||
|
||||
/obj/item/organ/eyes/proc/update_colour()
|
||||
if(!owner)
|
||||
return
|
||||
eye_colour = list(
|
||||
owner.r_eyes ? owner.r_eyes : 0,
|
||||
owner.g_eyes ? owner.g_eyes : 0,
|
||||
owner.b_eyes ? owner.b_eyes : 0
|
||||
)
|
||||
|
||||
|
||||
/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
|
||||
..()
|
||||
if(!owner)
|
||||
return
|
||||
if(is_bruised())
|
||||
owner.eye_blurry = 20
|
||||
if(is_broken())
|
||||
owner.eye_blind = 20
|
||||
|
||||
|
||||
/obj/item/organ/liver
|
||||
name = "liver"
|
||||
icon_state = "liver"
|
||||
organ_tag = "liver"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/liver/process()
|
||||
|
||||
..()
|
||||
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
if (germ_level > INFECTION_LEVEL_ONE)
|
||||
if(prob(1))
|
||||
owner << "\red Your skin itches."
|
||||
@@ -186,146 +112,63 @@
|
||||
if(prob(1))
|
||||
spawn owner.vomit()
|
||||
|
||||
if(owner.life_tick % process_accuracy == 0)
|
||||
if(src.damage < 0)
|
||||
src.damage = 0
|
||||
if(owner.life_tick % PROCESS_ACCURACY == 0)
|
||||
|
||||
//High toxins levels are dangerous
|
||||
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("charcoal"))
|
||||
//Healthy liver suffers on its own
|
||||
if (src.damage < min_broken_damage)
|
||||
src.damage += 0.2 * process_accuracy
|
||||
src.damage += 0.2 * PROCESS_ACCURACY
|
||||
//Damaged one shares the fun
|
||||
else
|
||||
var/datum/organ/internal/O = pick(owner.internal_organs)
|
||||
var/obj/item/organ/O = pick(owner.internal_organs)
|
||||
if(O)
|
||||
O.damage += 0.2 * process_accuracy
|
||||
O.damage += 0.2 * PROCESS_ACCURACY
|
||||
|
||||
//Detox can heal small amounts of damage
|
||||
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("charcoal"))
|
||||
src.damage -= 0.2 * process_accuracy
|
||||
src.damage -= 0.2 * PROCESS_ACCURACY
|
||||
|
||||
if(src.damage < 0)
|
||||
src.damage = 0
|
||||
|
||||
// Get the effectiveness of the liver.
|
||||
var/filter_effect = 3
|
||||
if(is_bruised())
|
||||
filter_effect -= 1
|
||||
if(is_broken())
|
||||
filter_effect -= 2
|
||||
|
||||
// Damaged liver means some chemicals are very dangerous
|
||||
if(src.damage >= src.min_bruised_damage)
|
||||
for(var/datum/reagent/R in owner.reagents.reagent_list)
|
||||
// Ethanol and all drinks are bad
|
||||
if(istype(R, /datum/reagent/ethanol))
|
||||
owner.adjustToxLoss(0.1 * process_accuracy)
|
||||
owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
|
||||
|
||||
// Can't cope with toxins at all
|
||||
for(var/toxin in list("toxin", "plasma", "sacid", "facid", "cyanide", "amanitin", "carpotoxin", "mindbreaker"))
|
||||
if(owner.reagents.has_reagent(toxin))
|
||||
owner.adjustToxLoss(0.3 * process_accuracy)
|
||||
owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
|
||||
|
||||
/datum/organ/internal/liver/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
/obj/item/organ/appendix
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
organ_tag = "appendix"
|
||||
parent_organ = "groin"
|
||||
|
||||
/datum/organ/internal/liver/robotic/process()
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
/datum/organ/internal/liver/mechanize()
|
||||
new /datum/organ/internal/liver/robotic(owner)
|
||||
return
|
||||
/*
|
||||
/obj/item/organ/appendix/removed()
|
||||
|
||||
/datum/organ/internal/liver/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/liver/mechassist()
|
||||
new /datum/organ/internal/liver/assisted(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/kidney
|
||||
name = "kidney"
|
||||
parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/kidney/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
desc = "Mechanical"
|
||||
|
||||
/datum/organ/internal/kidney/robotic/process()
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
/datum/organ/internal/kidney/mechanize()
|
||||
new /datum/organ/internal/kidney/robotic(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/kidney/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/kidney/mechassist()
|
||||
new /datum/organ/internal/kidney/assisted(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/brain
|
||||
name = "brain"
|
||||
parent_organ = "head"
|
||||
|
||||
/datum/organ/internal/brain/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
desc = "Mechanical"
|
||||
|
||||
/datum/organ/internal/brain/robotic/process()
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
/datum/organ/internal/brain/mechanize()
|
||||
new /datum/organ/internal/brain/robotic(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/brain/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/brain/mechassist()
|
||||
new /datum/organ/internal/brain/assisted(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/eyes
|
||||
name = "eyes"
|
||||
parent_organ = "head"
|
||||
|
||||
/datum/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
|
||||
if(owner)
|
||||
var/inflamed = 0
|
||||
for(var/datum/disease/appendicitis/appendicitis in owner.viruses)
|
||||
inflamed = 1
|
||||
appendicitis.cure()
|
||||
owner.resistances += appendicitis
|
||||
if(inflamed)
|
||||
icon_state = "appendixinflamed"
|
||||
name = "inflamed appendix"
|
||||
..()
|
||||
if(is_bruised())
|
||||
owner.eye_blurry = 20
|
||||
if(is_broken())
|
||||
owner.eye_blind = 20
|
||||
|
||||
/datum/organ/internal/eyes/robotic
|
||||
damagelevel = 0.8
|
||||
emplevel = list(40,15,10)
|
||||
desc = "Mechanical"
|
||||
|
||||
/datum/organ/internal/eyes/robotic/process()
|
||||
germ_level = 0
|
||||
if(is_bruised())
|
||||
owner.eye_blurry = 20
|
||||
if(is_broken())
|
||||
owner.eye_blind = 20
|
||||
|
||||
/datum/organ/internal/eyes/mechanize()
|
||||
new /datum/organ/internal/eyes/robotic(owner)
|
||||
return
|
||||
|
||||
/datum/organ/internal/eyes/assisted
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
emplevel = list(20,7,3)
|
||||
desc = "Assisted"
|
||||
|
||||
/datum/organ/internal/eyes/mechassist()
|
||||
new /datum/organ/internal/eyes/assisted(owner)
|
||||
return
|
||||
*/
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/item/organ/external/stump
|
||||
name = "limb stump"
|
||||
icon_name = ""
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/stump/New(var/mob/living/carbon/holder, var/internal, var/obj/item/organ/external/limb)
|
||||
if(istype(limb))
|
||||
limb_name = limb.limb_name
|
||||
body_part = limb.body_part
|
||||
amputation_point = limb.amputation_point
|
||||
parent_organ = limb.parent_organ
|
||||
wounds = limb.wounds
|
||||
..(holder, internal)
|
||||
if(istype(limb))
|
||||
max_damage = limb.max_damage
|
||||
|
||||
/obj/item/organ/external/stump/is_stump()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/external/stump/removed()
|
||||
..()
|
||||
del(src)
|
||||
@@ -87,10 +87,8 @@ mob/living/carbon/human/proc/handle_pain()
|
||||
if(analgesic)
|
||||
return
|
||||
var/maxdam = 0
|
||||
var/datum/organ/external/damaged_organ = null
|
||||
for(var/datum/organ/external/E in organs)
|
||||
// amputated limbs don't cause pain
|
||||
if(E.amputated) continue
|
||||
var/obj/item/organ/external/damaged_organ = null
|
||||
for(var/obj/item/organ/external/E in organs)
|
||||
if(E.status & ORGAN_DEAD|ORGAN_ROBOT) continue
|
||||
var/dam = E.get_damage()
|
||||
// make the choice of the organ depend on damage,
|
||||
@@ -99,15 +97,14 @@ mob/living/carbon/human/proc/handle_pain()
|
||||
damaged_organ = E
|
||||
maxdam = dam
|
||||
if(damaged_organ)
|
||||
pain(damaged_organ.display_name, maxdam, 0)
|
||||
pain(damaged_organ.name, maxdam, 0)
|
||||
|
||||
|
||||
// Damage to internal organs hurts a lot.
|
||||
for(var/n in internal_organs_by_name)
|
||||
var/datum/organ/internal/I = internal_organs_by_name[n]
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
if(I.damage > 2) if(prob(2))
|
||||
var/datum/organ/external/parent = get_organ(I.parent_organ)
|
||||
src.custom_pain("You feel a sharp pain in your [parent.display_name]", 1)
|
||||
var/obj/item/organ/external/parent = get_organ(I.parent_organ)
|
||||
src.custom_pain("You feel a sharp pain in your [parent.name]", 1)
|
||||
|
||||
var/toxDamageMessage = null
|
||||
var/toxMessageProb = 1
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
var/global/list/all_robolimbs = list()
|
||||
var/global/list/chargen_robolimbs = list()
|
||||
var/global/datum/robolimb/basic_robolimb
|
||||
|
||||
/proc/populate_robolimb_list()
|
||||
basic_robolimb = new()
|
||||
for(var/limb_type in typesof(/datum/robolimb))
|
||||
var/datum/robolimb/R = new limb_type()
|
||||
all_robolimbs[R.company] = R
|
||||
if(!R.unavailable_at_chargen)
|
||||
chargen_robolimbs[R.company] = R
|
||||
|
||||
/datum/robolimb
|
||||
var/company = "Unbranded" // Shown when selecting the limb.
|
||||
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
|
||||
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
|
||||
var/unavailable_at_chargen // If set, not available at chargen.
|
||||
|
||||
/datum/robolimb/bishop
|
||||
company = "Bishop Cybernetics"
|
||||
desc = "This limb has a white polymer casing with blue holo-displays."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/bishop.dmi'
|
||||
|
||||
/datum/robolimb/hesphaistos
|
||||
company = "Hesphiastos Industries"
|
||||
desc = "This limb has a militaristic black and green casing with gold stripes."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/hesphaistos.dmi'
|
||||
|
||||
/datum/robolimb/zenghu
|
||||
company = "Zeng-Hu Pharmaceuticals"
|
||||
desc = "This limb has a rubbery fleshtone covering with visible seams."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/zenghu.dmi'
|
||||
|
||||
/datum/robolimb/xion
|
||||
company = "Xion Manufacturing Group"
|
||||
desc = "This limb has a minimalist black and red casing."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'
|
||||
@@ -209,9 +209,9 @@
|
||||
|
||||
/** WOUND DEFINITIONS **/
|
||||
|
||||
//Note that the MINIMUM damage before a wound can be applied should correspond to
|
||||
//Note that the MINIMUM damage before a wound can be applied should correspond to
|
||||
//the damage amount for the stage with the same name as the wound.
|
||||
//e.g. /datum/wound/cut/deep should only be applied for 15 damage and up,
|
||||
//e.g. /datum/wound/cut/deep should only be applied for 15 damage and up,
|
||||
//because in it's stages list, "deep cut" = 15.
|
||||
/proc/get_wound_type(var/type = CUT, var/damage)
|
||||
switch(type)
|
||||
@@ -323,4 +323,4 @@ datum/wound/cut/massive
|
||||
return 0 //cannot be merged
|
||||
|
||||
/datum/wound/lost_limb/small
|
||||
stages = list("ripped stump" = 40, "bloody stump" = 30, "clotted stump" = 15, "scarred stump" = 0)
|
||||
stages = list("ripped hole" = 40, "bloody hole" = 30, "clotted hole" = 15, "scarred hole" = 0)
|
||||
|
||||
Reference in New Issue
Block a user