it's alive

This commit is contained in:
datlo
2019-02-06 20:01:30 +00:00
parent 316b52b15b
commit 91ef2d7be2
13 changed files with 677 additions and 70 deletions
+348
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@@ -0,0 +1,348 @@
/obj/machinery/computer/camera_advanced/shuttle_docker
name = "navigation computer"
desc = "Used to designate a precise transit location for a spacecraft."
jump_action = null
var/datum/action/innate/shuttledocker_rotate/rotate_action = new
var/datum/action/innate/shuttledocker_place/place_action = new
var/shuttleId = ""
var/shuttlePortId = ""
var/shuttlePortName = "custom location"
var/list/jumpto_ports = list() //list of ports to jump to
var/access_station = TRUE //can we park near the station?
var/access_sats = TRUE //can we park near telecomms/construction site?
var/access_mining = TRUE //can we park near the mining asteroid?
var/access_derelict = FALSE //can we explore the derelict zlevel?
var/obj/docking_port/stationary/my_port //the custom docking port placed by this console
var/obj/docking_port/mobile/shuttle_port //the mobile docking port of the connected shuttle
var/view_range = 7
var/x_offset = 0
var/y_offset = 0
var/space_turfs_only = TRUE
var/see_hidden = FALSE
var/designate_time = 0
var/turf/designating_target_loc
/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
. = ..()
GLOB.navigation_computers += src
if(access_station)
jumpto_ports += list("nav_z1" = 1)
if(access_sats)
jumpto_ports += list("nav_z3" = 1, "nav_z4" = 1)
if(access_mining)
jumpto_ports += list("nav_z5" = 1)
if(access_derelict)
jumpto_ports += list("nav_z6" = 1)
/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
. = ..()
GLOB.navigation_computers -= src
/obj/machinery/computer/camera_advanced/shuttle_docker/attack_hand(mob/user)
if(!shuttle_port && !SSshuttle.getShuttle(shuttleId))
to_chat(user,"<span class='warning'>Warning: Shuttle connection severed!</span>")
return
return ..()
/obj/machinery/computer/camera_advanced/shuttle_docker/GrantActions(mob/living/user)
if(jumpto_ports.len)
jump_action = new /datum/action/innate/camera_jump/shuttle_docker
..()
/* //technically working but some icons are buggy as shit and either don't rotate or rotate wrong :
//namely shuttle walls, shuttle windows, shuttle engines and buckled mobs
if(rotate_action)
rotate_action.target = user
rotate_action.Grant(user)
actions += rotate_action
*/
if(place_action)
place_action.target = user
place_action.Grant(user)
actions += place_action
/obj/machinery/computer/camera_advanced/shuttle_docker/CreateEye()
shuttle_port = SSshuttle.getShuttle(shuttleId)
if(QDELETED(shuttle_port))
shuttle_port = null
return
eyeobj = new /mob/camera/aiEye/remote/shuttle_docker(null, src)
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
the_eye.setDir(shuttle_port.dir)
var/turf/origin = locate(shuttle_port.x + x_offset, shuttle_port.y + y_offset, shuttle_port.z)
for(var/V in shuttle_port.shuttle_areas)
var/area/A = V
for(var/turf/T in A)
if(T.z != origin.z)
continue
var/image/I = image('icons/effects/alphacolors.dmi', origin, "red")
var/x_off = T.x - origin.x
var/y_off = T.y - origin.y
I.loc = locate(origin.x + x_off, origin.y + y_off, origin.z) //we have to set this after creating the image because it might be null, and images created in nullspace are immutable.
I.layer = ABOVE_NORMAL_TURF_LAYER
I.plane = 0
I.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
the_eye.placement_images[I] = list(x_off, y_off)
/obj/machinery/computer/camera_advanced/shuttle_docker/give_eye_control(mob/user)
..()
if(!QDELETED(user) && user.client)
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/list/to_add = list()
to_add += the_eye.placement_images
to_add += the_eye.placed_images
if(!see_hidden)
to_add += SSshuttle.hidden_shuttle_turf_images
user.client.images += to_add
user.client.SetView(view_range)
/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
..()
if(!QDELETED(user) && user.client)
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/list/to_remove = list()
to_remove += the_eye.placement_images
to_remove += the_eye.placed_images
if(!see_hidden)
to_remove += SSshuttle.hidden_shuttle_turf_images
user.client.images -= to_remove
user.client.SetView(7)
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
if(designating_target_loc || !current_user)
return
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/landing_clear = checkLandingSpot()
if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
to_chat(current_user, "<span class='warning'>Targeting transit location, please wait [DisplayTimeText(designate_time)]...</span>")
designating_target_loc = the_eye.loc
var/wait_completed = do_after(current_user, designate_time, FALSE, designating_target_loc, TRUE, CALLBACK(src, /obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget))
designating_target_loc = null
if(!current_user)
return
if(!wait_completed)
to_chat(current_user, "<span class='warning'>Operation aborted.</span>")
return
landing_clear = checkLandingSpot()
if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
switch(landing_clear)
if(SHUTTLE_DOCKER_BLOCKED)
to_chat(current_user, "<span class='warning'>Invalid transit location</span>")
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
to_chat(current_user, "<span class='warning'>Unknown object detected in landing zone. Please designate another location.</span>")
return
if(!my_port)
my_port = new()
my_port.name = shuttlePortName
my_port.id = shuttlePortId
my_port.height = shuttle_port.height
my_port.width = shuttle_port.width
my_port.dheight = shuttle_port.dheight
my_port.dwidth = shuttle_port.dwidth
my_port.hidden = shuttle_port.hidden
my_port.register()
my_port.setDir(the_eye.dir)
my_port.forceMove(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
if(current_user.client)
current_user.client.images -= the_eye.placed_images
QDEL_LIST(the_eye.placed_images)
for(var/V in the_eye.placement_images)
var/image/I = V
var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
newI.layer = ABOVE_OPEN_TURF_LAYER
newI.plane = 0
newI.mouse_opacity = 0
the_eye.placed_images += newI
if(current_user.client)
current_user.client.images += the_eye.placed_images
to_chat(current_user, "<span class='notice'>Transit location designated</span>")
return
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (stat & (NOPOWER|BROKEN)) )
return FALSE
return TRUE
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/list/image_cache = the_eye.placement_images
the_eye.setDir(turn(the_eye.dir, -90))
for(var/i in 1 to image_cache.len)
var/image/pic = image_cache[i]
var/list/coords = image_cache[pic]
var/Tmp = coords[1]
coords[1] = coords[2]
coords[2] = -Tmp
pic.loc = locate(the_eye.x + coords[1], the_eye.y + coords[2], the_eye.z)
var/Tmp = x_offset
x_offset = y_offset
y_offset = -Tmp
checkLandingSpot()
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingSpot()
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/turf/eyeturf = get_turf(the_eye)
if(!eyeturf)
return SHUTTLE_DOCKER_BLOCKED
. = SHUTTLE_DOCKER_LANDING_CLEAR
var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
var/list/image_cache = the_eye.placement_images
for(var/i in 1 to image_cache.len)
var/image/I = image_cache[i]
var/list/coords = image_cache[I]
var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
I.loc = T
switch(checkLandingTurf(T, overlappers))
if(SHUTTLE_DOCKER_LANDING_CLEAR)
I.icon_state = "green"
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
I.icon_state = "green"
if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
I.icon_state = "red"
. = SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
// Too close to the map edge is never allowed
if(!T || T.x <= 10 || T.y <= 10 || T.x >= world.maxx - 10 || T.y >= world.maxy - 10)
return SHUTTLE_DOCKER_BLOCKED
// If it's one of our shuttle areas assume it's ok to be there
if(shuttle_port.shuttle_areas[T.loc])
return SHUTTLE_DOCKER_LANDING_CLEAR
. = SHUTTLE_DOCKER_LANDING_CLEAR
// See if the turf is hidden from us
var/list/hidden_turf_info
if(!see_hidden)
hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
if(hidden_turf_info)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
if(space_turfs_only)
var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
if(!ispath(turf_type, /turf/space))
return SHUTTLE_DOCKER_BLOCKED
if(istype(T.loc.type, /area/syndicate_depot))
return SHUTTLE_DOCKER_BLOCKED
// Checking for overlapping dock boundaries
for(var/i in 1 to overlappers.len)
var/obj/docking_port/port = overlappers[i]
if(port == my_port || locate(port) in jumpto_ports)
continue
var/port_hidden = !see_hidden && port.hidden
var/list/overlap = overlappers[port]
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs["[T.x]"] && ys["[T.y]"])
if(port_hidden)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
return SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
if(!see_hidden && current_user && current_user.client)
current_user.client.images -= remove_images
current_user.client.images += add_images
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
if(port && (shuttleId == initial(shuttleId) || override))
shuttleId = port.id
shuttlePortId = "[port.id]_custom"
if(dock)
jumpto_ports[dock.id] = TRUE
/mob/camera/aiEye/remote/shuttle_docker
visible_icon = FALSE
use_static = FALSE
simulated = FALSE
var/list/placement_images = list()
var/list/placed_images = list()
/mob/camera/aiEye/remote/shuttle_docker/Initialize(mapload, obj/machinery/computer/camera_advanced/origin)
src.origin = origin
return ..()
/mob/camera/aiEye/remote/shuttle_docker/setLoc(T)
..()
var/obj/machinery/computer/camera_advanced/shuttle_docker/console = origin
console.checkLandingSpot()
/mob/camera/aiEye/remote/shuttle_docker/update_remote_sight(mob/living/user)
user.sight = SEE_TURFS
//user.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
//user.sync_lighting_plane_alpha()
return TRUE
/datum/action/innate/shuttledocker_rotate
name = "Rotate"
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/shuttledocker_rotate/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
origin.rotateLandingSpot()
/datum/action/innate/shuttledocker_place
name = "Place"
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
button_icon_state = "mech_zoom_off"
/datum/action/innate/shuttledocker_place/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
origin.placeLandingSpot(target)
/datum/action/innate/camera_jump/shuttle_docker
name = "Jump to Location"
button_icon_state = "camera_jump"
/datum/action/innate/camera_jump/shuttle_docker/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/console = remote_eye.origin
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
var/list/L = list()
for(var/V in SSshuttle.stationary)
if(!V)
continue
var/obj/docking_port/stationary/S = V
if(console.jumpto_ports[S.id])
L[S.name] = S
playsound(console, 'sound/machines/terminal_prompt.ogg', 25, 0)
var/selected = input("Choose location to jump to", "Locations", null) as null|anything in L
if(QDELETED(src) || QDELETED(target) || !isliving(target))
return
playsound(src, "terminal_type", 25, 0)
if(selected)
var/turf/T = get_turf(L[selected])
if(T)
playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(T)
to_chat(target, "<span class='notice'>Jumped to [selected]</span>")
else
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
+1 -16
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@@ -57,19 +57,4 @@
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/unlock)
// Shuttle Rotation //
/atom/proc/shuttleRotate(rotation)
//rotate our direction
dir = angle2dir(rotation+dir2angle(dir))
//rotate the pixel offsets too.
if(pixel_x || pixel_y)
if(rotation < 0)
rotation += 360
for(var/turntimes=rotation/90;turntimes>0;turntimes--)
var/oldPX = pixel_x
var/oldPY = pixel_y
pixel_x = oldPY
pixel_y = (oldPX*(-1))
INVOKE_ASYNC(src, .proc/unlock)
+19 -30
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@@ -24,6 +24,7 @@
var/timid = FALSE
var/list/ripples = list()
var/hidden = FALSE //are we invisible to shuttle navigation computers?
//these objects are indestructable
/obj/docking_port/Destroy(force)
@@ -76,6 +77,12 @@
_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
)
//returns turfs within our projected rectangle in no particular order
/obj/docking_port/proc/return_turfs()
var/list/L = return_coords()
var/turf/T0 = locate(L[1], L[2], z)
var/turf/T1 = locate(L[3], L[4], z)
return block(T0, T1)
//returns turfs within our projected rectangle in a specific order.
//this ensures that turfs are copied over in the same order, regardless of any rotation
@@ -200,6 +207,7 @@
icon_state = "pinonclose"
var/area/shuttle/areaInstance
var/list/shuttle_areas
var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
var/mode = SHUTTLE_IDLE //current shuttle mode (see global defines)
@@ -227,12 +235,16 @@
highlight("#0f0")
#endif
/obj/docking_port/mobile/Initialize()
if(!timid)
register()
shuttle_areas = list()
var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
for(var/i in 1 to all_turfs.len)
var/turf/curT = all_turfs[i]
var/area/cur_area = curT.loc
if(istype(cur_area, areaInstance))
shuttle_areas[cur_area] = TRUE
..()
/obj/docking_port/mobile/register()
@@ -255,6 +267,7 @@
areaInstance = null
destination = null
previous = null
shuttle_areas = null
return ..()
//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
@@ -821,11 +834,10 @@
/obj/machinery/computer/shuttle/ert
name = "specops shuttle console"
//circuit = /obj/item/circuitboard/ert
req_access = list(access_cent_general)
shuttleId = "specops"
possible_destinations = "specops_home;specops_away"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/shuttle/white_ship
name = "White Ship Console"
@@ -834,12 +846,6 @@
shuttleId = "whiteship"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4"
/obj/machinery/computer/shuttle/vox
name = "skipjack control console"
req_access = list(access_vox)
shuttleId = "skipjack"
possible_destinations = "skipjack_away;skipjack_ne;skipjack_nw;skipjack_se;skipjack_sw;skipjack_z5"
/obj/machinery/computer/shuttle/engineering
name = "Engineering Shuttle Console"
desc = "Used to call and send the engineering shuttle."
@@ -857,28 +863,11 @@
desc = "Used to call and send the administration shuttle."
shuttleId = "admin"
possible_destinations = "admin_home;admin_away"
/obj/machinery/computer/shuttle/sst
name = "Syndicate Strike Time Shuttle Console"
desc = "Used to call and send the SST shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sst"
possible_destinations = "sst_home;sst_away"
/obj/machinery/computer/shuttle/sit
name = "Syndicate Infiltration Team Shuttle Console"
desc = "Used to call and send the SIT shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sit"
possible_destinations = "sit_arrivals;sit_engshuttle;sit_away"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/shuttle/trade
name = "Freighter Console"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/shuttle/trade/sol
req_access = list(access_trade_sol)
+112
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@@ -0,0 +1,112 @@
/*
All shuttleRotate procs go here
If ever any of these procs are useful for non-shuttles, rename it to proc/rotate and move it to be a generic atom proc
*/
/************************************Base proc************************************/
/atom/proc/shuttleRotate(rotation, params=ROTATE_DIR|ROTATE_SMOOTH|ROTATE_OFFSET)
if(params & ROTATE_DIR)
//rotate our direction
setDir(angle2dir(rotation+dir2angle(dir)))
//resmooth if need be.
if(smooth && (params & ROTATE_SMOOTH))
queue_smooth(src)
//rotate the pixel offsets too.
if((pixel_x || pixel_y) && (params & ROTATE_OFFSET))
if(rotation < 0)
rotation += 360
for(var/turntimes=rotation/90;turntimes>0;turntimes--)
var/oldPX = pixel_x
var/oldPY = pixel_y
pixel_x = oldPY
pixel_y = (oldPX*(-1))
/************************************Turf rotate procs************************************/
/************************************Mob rotate procs************************************/
//override to avoid rotating pixel_xy on mobs
/mob/shuttleRotate(rotation, params)
params = NONE
. = ..()
if(!buckled)
setDir(angle2dir(rotation+dir2angle(dir)))
/mob/dead/observer/shuttleRotate(rotation, params)
. = ..()
update_icons()
/************************************Structure rotate procs************************************/
/obj/structure/cable/shuttleRotate(rotation, params)
params &= ~ROTATE_DIR
. = ..()
if(d1)
d1 = angle2dir(rotation+dir2angle(d1))
if(d2)
d2 = angle2dir(rotation+dir2angle(d2))
//d1 should be less than d2 for cable icons to work
if(d1 > d2)
var/temp = d1
d1 = d2
d2 = temp
update_icon()
//Fixes dpdir on shuttle rotation
/obj/structure/disposalpipe/shuttleRotate(rotation, params)
. = ..()
var/new_dpdir = 0
for(var/D in list(NORTH, SOUTH, EAST, WEST))
if(dpdir & D)
new_dpdir = new_dpdir | angle2dir(rotation+dir2angle(D))
dpdir = new_dpdir
/obj/structure/alien/weeds/shuttleRotate(rotation, params)
params &= ~ROTATE_OFFSET
return ..()
//prevents shuttles attempting to rotate this since it messes up sprites
/obj/structure/table/shuttleRotate(rotation, params)
params = NONE
return ..()
/obj/structure/table_frame/shuttleRotate(rotation, params)
params = NONE
return ..()
/************************************Machine rotate procs************************************/
/*/obj/machinery/atmospherics/shuttleRotate(rotation, params)
var/list/real_node_connect = getNodeConnects()
for(var/i in 1 to device_type)
real_node_connect[i] = angle2dir(rotation+dir2angle(real_node_connect[i]))
. = ..()
SetInitDirections()
var/list/supposed_node_connect = getNodeConnects()
var/list/nodes_copy = nodes.Copy()
for(var/i in 1 to device_type)
var/new_pos = supposed_node_connect.Find(real_node_connect[i])
nodes[new_pos] = nodes_copy[i]
*/
//prevents shuttles attempting to rotate this since it messes up sprites
/obj/machinery/gateway/shuttleRotate(rotation, params)
params = NONE
return ..()
//prevents shuttles attempting to rotate this since it messes up sprites
/obj/machinery/gravity_generator/shuttleRotate(rotation, params)
params = NONE
return ..()
/*
/obj/machinery/door/airlock/shuttleRotate(rotation, params)
. = ..()
if(cyclelinkeddir && (params & ROTATE_DIR))
cyclelinkeddir = angle2dir(rotation+dir2angle(cyclelinkeddir))
// If we update the linked airlock here, the partner airlock might
// not be present yet, so don't do that. Just assume we're still
// partnered with the same airlock as before.
*/
+54 -2
View File
@@ -7,7 +7,8 @@
req_access = list(access_syndicate)
circuit = /obj/item/circuitboard/shuttle/syndicate
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom"
resistance_flags = INDESTRUCTIBLE
var/challenge = FALSE
var/moved = FALSE
@@ -40,4 +41,55 @@
return 0
..()
#undef SYNDICATE_CHALLENGE_TIMER
/obj/machinery/computer/shuttle/sst
name = "Syndicate Strike Time Shuttle Console"
desc = "Used to call and send the SST shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sst"
possible_destinations = "sst_home;sst_away;sst_custom"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/shuttle/sit
name = "Syndicate Infiltration Team Shuttle Console"
desc = "Used to call and send the SIT shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sit"
possible_destinations = "sit_arrivals;sit_engshuttle;sit_away;sit_custom"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate
name = "syndicate shuttle navigation computer"
desc = "Used to designate a precise transit location for the syndicate shuttle."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "syndicate"
shuttlePortId = "syndicate_custom"
view_range = 13
x_offset = -5
y_offset = -1
see_hidden = TRUE
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/SST
name = "SST shuttle navigation computer"
desc = "Used to designate a precise transit location for the SST shuttle."
shuttleId = "sst"
shuttlePortId = "sst_custom"
view_range = 13
x_offset = 0
y_offset = 0
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/SIT
name = "SIT shuttle navigation computer"
desc = "Used to designate a precise transit location for the SIT shuttle."
shuttleId = "sit"
shuttlePortId = "sit_custom"
view_range = 13
x_offset = 0
y_offset = 0
#undef SYNDICATE_CHALLENGE_TIMER
+19
View File
@@ -0,0 +1,19 @@
/obj/machinery/computer/shuttle/vox
name = "skipjack control console"
req_access = list(access_vox)
shuttleId = "skipjack"
possible_destinations = "skipjack_away;skipjack_ne;skipjack_nw;skipjack_se;skipjack_sw;skipjack_z5;skipjack_custom"
resistance_flags = INDESTRUCTIBLE
/obj/machinery/computer/camera_advanced/shuttle_docker/vox
name = "skipjack navigation computer"
desc = "Used to designate a precise transit location for the skipjack."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
shuttleId = "skipjack"
shuttlePortId = "skipjack_custom"
view_range = 13
x_offset = -10
y_offset = -10
resistance_flags = INDESTRUCTIBLE
access_derelict = TRUE